| .. |
|
AI
|
e489e0cd18
go ahead and allow follow without needing a navmesh
|
8 месяцев назад |
|
assets
|
fc9f221ac0
Prepend symbol for image files
|
6 месяцев назад |
|
decal
|
ddac695252
unintialized variable cleanups
|
7 месяцев назад |
|
examples
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
fps
|
d0d2e1f343
handle relfecting the health of the controlled object
|
9 месяцев назад |
|
fx
|
8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
|
7 месяцев назад |
|
gameBase
|
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
7 месяцев назад |
|
lighting
|
b2fe48ab8d
more merge conflicts
|
9 месяцев назад |
|
physics
|
f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
|
8 месяцев назад |
|
sceneComponent
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
sfx
|
9fe13d6a32
sfxEmitter destrctor safties
|
7 месяцев назад |
|
turret
|
2ac15f74f2
Merge pull request #1443 from Azaezel/alpha41/controlModel
|
8 месяцев назад |
|
vehicles
|
a05ff4f351
kill dupe controlmap tracking var define
|
8 месяцев назад |
|
Scene.cpp
|
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
7 месяцев назад |
|
Scene.h
|
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
7 месяцев назад |
|
SceneGroup.cpp
|
4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
|
7 месяцев назад |
|
SceneGroup.h
|
4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
|
7 месяцев назад |
|
SubScene.cpp
|
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
7 месяцев назад |
|
SubScene.h
|
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
7 месяцев назад |
|
accumulationVolume.cpp
|
73ad92b757
review notes from Az
|
9 месяцев назад |
|
accumulationVolume.h
|
73ad92b757
review notes from Az
|
9 месяцев назад |
|
aiClient.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 лет назад |
|
aiClient.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
aiConnection.cpp
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
7 лет назад |
|
aiConnection.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
aiPlayer.cpp
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
aiPlayer.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
camera.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 месяцев назад |
|
camera.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
cameraSpline.cpp
|
f4e6060b52
pathshape cleanups and callbacks
|
3 лет назад |
|
cameraSpline.h
|
f4e6060b52
pathshape cleanups and callbacks
|
3 лет назад |
|
containerQuery.cpp
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
8 лет назад |
|
containerQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 лет назад |
|
convexShape.cpp
|
0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
|
11 месяцев назад |
|
convexShape.h
|
61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
|
1 год назад |
|
debris.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 месяцев назад |
|
debris.h
|
f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
|
8 месяцев назад |
|
gameFunctions.cpp
|
3210325f3f
elevated mAicontroller to shapebase
|
8 месяцев назад |
|
gameFunctions.h
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
8 лет назад |
|
gameMode.cpp
|
73ad92b757
review notes from Az
|
9 месяцев назад |
|
gameMode.h
|
73ad92b757
review notes from Az
|
9 месяцев назад |
|
gameTSCtrl.cpp
|
3dabbc83ff
Fixed callbacks to replace char* with Point classes
|
9 месяцев назад |
|
gameTSCtrl.h
|
3dabbc83ff
Fixed callbacks to replace char* with Point classes
|
9 месяцев назад |
|
groundPlane.cpp
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
groundPlane.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
guiMaterialPreview.cpp
|
7810ee4f51
Update guiMaterialPreview.cpp
|
1 год назад |
|
guiMaterialPreview.h
|
a92b9d0e2d
code review with az
|
1 год назад |
|
guiNoMouseCtrl.cpp
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
guiObjectView.cpp
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
guiObjectView.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
item.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 месяцев назад |
|
item.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
levelInfo.cpp
|
8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
|
7 месяцев назад |
|
levelInfo.h
|
73ad92b757
review notes from Az
|
9 месяцев назад |
|
lightAnimData.cpp
|
fcd2d38deb
further validator cleanups
|
9 месяцев назад |
|
lightAnimData.h
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
lightBase.cpp
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
lightBase.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
lightDescription.cpp
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
lightDescription.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
lightFlareData.cpp
|
73ad92b757
review notes from Az
|
9 месяцев назад |
|
lightFlareData.h
|
73ad92b757
review notes from Az
|
9 месяцев назад |
|
missionArea.cpp
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
missionArea.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
missionMarker.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 месяцев назад |
|
missionMarker.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
notesObject.cpp
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
3 лет назад |
|
notesObject.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
objectTypes.h
|
3210325f3f
elevated mAicontroller to shapebase
|
8 месяцев назад |
|
occlusionVolume.cpp
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
7 лет назад |
|
occlusionVolume.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
pathCamera.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 месяцев назад |
|
pathCamera.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
pathShape.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 месяцев назад |
|
pathShape.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
physicalZone.cpp
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
physicalZone.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
player.cpp
|
618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
|
8 месяцев назад |
|
player.h
|
20976b485c
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
|
8 месяцев назад |
|
pointLight.cpp
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
pointLight.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
portal.cpp
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
3 лет назад |
|
portal.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
prefab.cpp
|
10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
|
1 год назад |
|
prefab.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
projectile.cpp
|
f0c0f3c42c
projectile augs
|
8 месяцев назад |
|
projectile.h
|
f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
|
8 месяцев назад |
|
proximityMine.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 месяцев назад |
|
proximityMine.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
resource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
rigid.cpp
|
325b3a97c0
skip out on impulses that have no chance of moving the object
|
10 месяцев назад |
|
rigid.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
rigidShape.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 месяцев назад |
|
rigidShape.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
scopeAlwaysShape.cpp
|
4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
|
2 лет назад |
|
shapeBase.cpp
|
618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
|
8 месяцев назад |
|
shapeBase.h
|
618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
|
8 месяцев назад |
|
shapeCollision.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
shapeImage.cpp
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
spotLight.cpp
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
spotLight.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
staticShape.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 месяцев назад |
|
staticShape.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
trigger.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 месяцев назад |
|
trigger.h
|
484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
|
1 год назад |
|
tsStatic.cpp
|
b4eb885aae
fix forceDetail
|
9 месяцев назад |
|
tsStatic.h
|
e2a0fbefa3
add lod selection for visiblemesh collisions
|
11 месяцев назад |
|
zone.cpp
|
d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
|
2 лет назад |
|
zone.h
|
efbe5e90f5
virtuals removed
|
1 год назад |