marauder2k7 fc9f221ac0 Prepend symbol for image files 6 месяцев назад
..
AI e489e0cd18 go ahead and allow follow without needing a navmesh 8 месяцев назад
assets fc9f221ac0 Prepend symbol for image files 6 месяцев назад
decal ddac695252 unintialized variable cleanups 7 месяцев назад
examples efbe5e90f5 virtuals removed 1 год назад
fps d0d2e1f343 handle relfecting the health of the controlled object 9 месяцев назад
fx 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 месяцев назад
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 месяцев назад
lighting b2fe48ab8d more merge conflicts 9 месяцев назад
physics f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 8 месяцев назад
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 лет назад
sfx 9fe13d6a32 sfxEmitter destrctor safties 7 месяцев назад
turret 2ac15f74f2 Merge pull request #1443 from Azaezel/alpha41/controlModel 8 месяцев назад
vehicles a05ff4f351 kill dupe controlmap tracking var define 8 месяцев назад
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 месяцев назад
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 месяцев назад
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 месяцев назад
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 месяцев назад
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 месяцев назад
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 месяцев назад
accumulationVolume.cpp 73ad92b757 review notes from Az 9 месяцев назад
accumulationVolume.h 73ad92b757 review notes from Az 9 месяцев назад
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
aiClient.h efbe5e90f5 virtuals removed 1 год назад
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 лет назад
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
aiPlayer.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
aiPlayer.h efbe5e90f5 virtuals removed 1 год назад
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 месяцев назад
camera.h efbe5e90f5 virtuals removed 1 год назад
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 лет назад
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 лет назад
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 лет назад
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 лет назад
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 месяцев назад
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 год назад
debris.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 месяцев назад
debris.h f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 8 месяцев назад
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 8 месяцев назад
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 лет назад
gameMode.cpp 73ad92b757 review notes from Az 9 месяцев назад
gameMode.h 73ad92b757 review notes from Az 9 месяцев назад
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 месяцев назад
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 месяцев назад
groundPlane.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
groundPlane.h efbe5e90f5 virtuals removed 1 год назад
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 год назад
guiMaterialPreview.h a92b9d0e2d code review with az 1 год назад
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 год назад
guiObjectView.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
guiObjectView.h efbe5e90f5 virtuals removed 1 год назад
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 месяцев назад
item.h efbe5e90f5 virtuals removed 1 год назад
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 месяцев назад
levelInfo.h 73ad92b757 review notes from Az 9 месяцев назад
lightAnimData.cpp fcd2d38deb further validator cleanups 9 месяцев назад
lightAnimData.h f633ef3a3d fill in the validated variables 10 месяцев назад
lightBase.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
lightBase.h efbe5e90f5 virtuals removed 1 год назад
lightDescription.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
lightDescription.h efbe5e90f5 virtuals removed 1 год назад
lightFlareData.cpp 73ad92b757 review notes from Az 9 месяцев назад
lightFlareData.h 73ad92b757 review notes from Az 9 месяцев назад
missionArea.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
missionArea.h efbe5e90f5 virtuals removed 1 год назад
missionMarker.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 месяцев назад
missionMarker.h efbe5e90f5 virtuals removed 1 год назад
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 лет назад
notesObject.h efbe5e90f5 virtuals removed 1 год назад
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 8 месяцев назад
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 лет назад
occlusionVolume.h efbe5e90f5 virtuals removed 1 год назад
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 месяцев назад
pathCamera.h efbe5e90f5 virtuals removed 1 год назад
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 месяцев назад
pathShape.h efbe5e90f5 virtuals removed 1 год назад
physicalZone.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
physicalZone.h efbe5e90f5 virtuals removed 1 год назад
player.cpp 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 месяцев назад
player.h 20976b485c Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 месяцев назад
pointLight.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
pointLight.h efbe5e90f5 virtuals removed 1 год назад
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 лет назад
portal.h efbe5e90f5 virtuals removed 1 год назад
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 год назад
prefab.h efbe5e90f5 virtuals removed 1 год назад
projectile.cpp f0c0f3c42c projectile augs 8 месяцев назад
projectile.h f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 8 месяцев назад
proximityMine.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 месяцев назад
proximityMine.h efbe5e90f5 virtuals removed 1 год назад
resource.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object 10 месяцев назад
rigid.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigidShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 месяцев назад
rigidShape.h efbe5e90f5 virtuals removed 1 год назад
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 лет назад
shapeBase.cpp 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 месяцев назад
shapeBase.h 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 месяцев назад
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeImage.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
spotLight.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
spotLight.h efbe5e90f5 virtuals removed 1 год назад
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 месяцев назад
staticShape.h efbe5e90f5 virtuals removed 1 год назад
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 месяцев назад
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 год назад
tsStatic.cpp b4eb885aae fix forceDetail 9 месяцев назад
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 11 месяцев назад
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 лет назад
zone.h efbe5e90f5 virtuals removed 1 год назад