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meshComponent.cpp
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 years ago |
meshComponent.h
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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9 years ago |
meshComponent_ScriptBinding.h
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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9 years ago |
renderComponentInterface.h
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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9 years ago |