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3d
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faa38ffcd8
Inside _internalRender mForceFOV is not take into account.
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5 лет назад |
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buttons
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fd85491ed7
Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system.
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5 лет назад |
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containers
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 лет назад |
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controls
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52ecd8bb0f
Merge pull request #395 from Areloch/MarkActiveScene
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5 лет назад |
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core
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763c205451
Add type of Children in SimGroup and GuiControl
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5 лет назад |
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editor
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4eabbd5bb0
GuiFilterCtrl: Rename identity function to resetFiltering to avoid clash
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5 лет назад |
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game
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5f95f9f8c0
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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5 лет назад |
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shiny
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
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theora
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fd715f3ef3
add loop playback to GuiTheoraCtrl
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9 лет назад |
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utility
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 лет назад |
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worldEditor
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93cdc35a76
revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
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5 лет назад |