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accuFeatureHLSL.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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пре 8 година |
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accuFeatureHLSL.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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пре 11 година |
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bumpHLSL.cpp
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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пре 8 година |
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bumpHLSL.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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depthHLSL.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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пре 8 година |
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depthHLSL.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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paraboloidHLSL.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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пре 8 година |
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paraboloidHLSL.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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pixSpecularHLSL.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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пре 7 година |
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pixSpecularHLSL.h
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5c72035e01
virtual processVert also on directx
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пре 11 година |
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shaderCompHLSL.cpp
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d9a723d533
More cats and cpys in files that xcode doesn't see
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пре 8 година |
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shaderCompHLSL.h
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41e5caf22b
Direct3D11 Engine/source changes
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пре 9 година |
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shaderFeatureHLSL.cpp
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518bcaaabf
from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw)
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пре 7 година |
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shaderFeatureHLSL.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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пре 7 година |
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shaderGenHLSL.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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пре 8 година |
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shaderGenHLSL.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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shaderGenHLSLInit.cpp
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9e65e940d0
lighting single buffer
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пре 7 година |