Tim Barnes 9e65e940d0 lighting single buffer пре 7 година
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accuFeatureHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. пре 8 година
accuFeatureHLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. пре 11 година
bumpHLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. пре 8 година
bumpHLSL.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
depthHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. пре 8 година
depthHLSL.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
paraboloidHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. пре 8 година
paraboloidHLSL.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
pixSpecularHLSL.cpp b4a1d18f42 Core implementation of Physical Based Rendering. пре 7 година
pixSpecularHLSL.h 5c72035e01 virtual processVert also on directx пре 11 година
shaderCompHLSL.cpp d9a723d533 More cats and cpys in files that xcode doesn't see пре 8 година
shaderCompHLSL.h 41e5caf22b Direct3D11 Engine/source changes пре 9 година
shaderFeatureHLSL.cpp 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) пре 7 година
shaderFeatureHLSL.h b19a4b22c8 Implementation of reflection and skylight probes. пре 7 година
shaderGenHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. пре 8 година
shaderGenHLSL.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
shaderGenHLSLInit.cpp 9e65e940d0 lighting single buffer пре 7 година