gfxGLCubemap.h 3.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXGLCUBEMAP_H_
  23. #define _GFXGLCUBEMAP_H_
  24. #ifndef _GFXCUBEMAP_H_
  25. #include "gfx/gfxCubemap.h"
  26. #endif
  27. #ifndef __RESOURCE_H__
  28. #include "core/resource.h"
  29. #endif
  30. class GFXGLCubemap : public GFXCubemap
  31. {
  32. public:
  33. GFXGLCubemap();
  34. virtual ~GFXGLCubemap();
  35. virtual void initStatic( GFXTexHandle *faces );
  36. virtual void initStatic( DDSFile *dds );
  37. virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 );
  38. virtual U32 getSize() const { return mWidth; }
  39. virtual GFXFormat getFormat() const { return mFaceFormat; }
  40. // Convenience methods for GFXGLTextureTarget
  41. U32 getWidth() { return mWidth; }
  42. U32 getHeight() { return mHeight; }
  43. U32 getNumMipLevels() { return mMipLevels; }
  44. U32 getHandle() { return mCubemap; }
  45. // GFXResource interface
  46. virtual void zombify();
  47. virtual void resurrect();
  48. /// Called by texCB; this is to ensure that all textures have been resurrected before we attempt to res the cubemap.
  49. void tmResurrect();
  50. static GLenum getEnumForFaceNumber(U32 face) { return faceList[face]; } ///< Performs lookup to get a GLenum for the given face number
  51. protected:
  52. friend class GFXDevice;
  53. friend class GFXGLDevice;
  54. /// The callback used to get texture events.
  55. /// @see GFXTextureManager::addEventDelegate
  56. void _onTextureEvent( GFXTexCallbackCode code );
  57. GLuint mCubemap; ///< Internal GL handle
  58. U32 mDynamicTexSize; ///< Size of faces for a dynamic texture (used in resurrect)
  59. // Self explanatory
  60. U32 mWidth;
  61. U32 mHeight;
  62. U32 mMipLevels;
  63. GFXFormat mFaceFormat;
  64. GFXTexHandle mTextures[6]; ///< Keep refs to our textures for resurrection of static cubemaps
  65. /// The backing DDSFile uses to restore the faces
  66. /// when the surface is lost.
  67. Resource<DDSFile> mDDSFile;
  68. // should only be called by GFXDevice
  69. virtual void setToTexUnit( U32 tuNum ); ///< Binds the cubemap to the given texture unit
  70. virtual void bind(U32 textureUnit) const; ///< Notifies our owning device that we want to be set to the given texture unit (used for GL internal state tracking)
  71. void fillCubeTextures(GFXTexHandle* faces); ///< Copies the textures in faces into the cubemap
  72. static GLenum faceList[6]; ///< Lookup table
  73. };
  74. #endif