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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXGLCUBEMAP_H_
- #define _GFXGLCUBEMAP_H_
- #ifndef _GFXCUBEMAP_H_
- #include "gfx/gfxCubemap.h"
- #endif
- #ifndef __RESOURCE_H__
- #include "core/resource.h"
- #endif
- class GFXGLCubemap : public GFXCubemap
- {
- public:
- GFXGLCubemap();
- virtual ~GFXGLCubemap();
- virtual void initStatic( GFXTexHandle *faces );
- virtual void initStatic( DDSFile *dds );
- virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 );
- virtual U32 getSize() const { return mWidth; }
- virtual GFXFormat getFormat() const { return mFaceFormat; }
- // Convenience methods for GFXGLTextureTarget
- U32 getWidth() { return mWidth; }
- U32 getHeight() { return mHeight; }
- U32 getNumMipLevels() { return mMipLevels; }
- U32 getHandle() { return mCubemap; }
-
- // GFXResource interface
- virtual void zombify();
- virtual void resurrect();
-
- /// Called by texCB; this is to ensure that all textures have been resurrected before we attempt to res the cubemap.
- void tmResurrect();
-
- static GLenum getEnumForFaceNumber(U32 face) { return faceList[face]; } ///< Performs lookup to get a GLenum for the given face number
- protected:
- friend class GFXDevice;
- friend class GFXGLDevice;
- /// The callback used to get texture events.
- /// @see GFXTextureManager::addEventDelegate
- void _onTextureEvent( GFXTexCallbackCode code );
-
- GLuint mCubemap; ///< Internal GL handle
- U32 mDynamicTexSize; ///< Size of faces for a dynamic texture (used in resurrect)
-
- // Self explanatory
- U32 mWidth;
- U32 mHeight;
- U32 mMipLevels;
- GFXFormat mFaceFormat;
-
- GFXTexHandle mTextures[6]; ///< Keep refs to our textures for resurrection of static cubemaps
-
- /// The backing DDSFile uses to restore the faces
- /// when the surface is lost.
- Resource<DDSFile> mDDSFile;
- // should only be called by GFXDevice
- virtual void setToTexUnit( U32 tuNum ); ///< Binds the cubemap to the given texture unit
- virtual void bind(U32 textureUnit) const; ///< Notifies our owning device that we want to be set to the given texture unit (used for GL internal state tracking)
- void fillCubeTextures(GFXTexHandle* faces); ///< Copies the textures in faces into the cubemap
-
- static GLenum faceList[6]; ///< Lookup table
- };
- #endif
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