Daniel Buckmaster a87a891cfc Prevent crash when loading Player with no shape. 11 years ago
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decal 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
examples 43895090fa Merge branch 'RenderMeshExampleMatFix' into development for PR #631 11 years ago
fps c1d79f1488 Added padding to GuiShapeNameHud labels. 12 years ago
fx 1554ea6faf Merge pull request #833 from just-bank/fix-derefptr 11 years ago
gameBase 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
physics 4a6384486c Merge pull request #689 from rextimmy/forest_physx2_fix 11 years ago
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 years ago
sfx 355ce5d854 Andrew's fix for ear transform with detached camera. 11 years ago
turret d9c5670e93 Fix possible array overrun. 11 years ago
vehicles feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 years ago
aiClient.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
aiClient.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiConnection.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiPlayer.cpp e332609003 requested alterations. 11 years ago
aiPlayer.h e332609003 requested alterations. 11 years ago
camera.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
camera.h 660250cccf Game cam and eye banking, control schemes 12 years ago
cameraSpline.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
cameraSpline.h 7dbfe6994d Engine directory for ticket #1 13 years ago
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 years ago
convexShape.cpp d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 years ago
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 years ago
debris.cpp 62006e8b3c Remove unneeded double-initialization of the vars. 11 years ago
debris.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gameFunctions.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gameTSCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gameTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMaterialPreview.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiObjectView.cpp 0dde7022c2 engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem. 11 years ago
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 years ago
item.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
item.h 0f22ca64d4 Moved mask updated to protected member set functions. 13 years ago
levelInfo.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
levelInfo.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightAnimData.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightAnimData.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightBase.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightBase.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightDescription.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightDescription.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightFlareData.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
lightFlareData.h 7dbfe6994d Engine directory for ticket #1 13 years ago
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 years ago
missionMarker.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
missionMarker.h 7db02d1f80 Added a flag that sets the transform of spawned objects. 13 years ago
objectTypes.h b4ea1123dc Remove Interior Object format (DIF) 12 years ago
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pathCamera.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
pathCamera.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 years ago
player.cpp a87a891cfc Prevent crash when loading Player with no shape. 11 years ago
player.h 1bce176705 Removed Ranges and cleaned up updateLookAnimation function. 12 years ago
pointLight.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.h 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.h 7dbfe6994d Engine directory for ticket #1 13 years ago
projectile.cpp feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 years ago
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 years ago
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 years ago
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 years ago
resource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
rigid.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigidShape.cpp 4fb820c3ef New Physics doc group. 11 years ago
rigidShape.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeBase.cpp d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence 11 years ago
shapeBase.h d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence 11 years ago
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeImage.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 years ago
spotLight.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
staticShape.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
staticShape.h 7dbfe6994d Engine directory for ticket #1 13 years ago
trigger.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
trigger.h 7dbfe6994d Engine directory for ticket #1 13 years ago
tsStatic.cpp e209cc4389 Use existing methods instead of incorrect maths. 11 years ago
tsStatic.h 7dbfe6994d Engine directory for ticket #1 13 years ago
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
zone.h 7dbfe6994d Engine directory for ticket #1 13 years ago