gfxGLCircularVolatileBuffer.h 6.4 KB

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  1. #ifndef GL_CIRCULAR_VOLATILE_BUFFER_H
  2. #define GL_CIRCULAR_VOLATILE_BUFFER_H
  3. #include "gfx/gl/gfxGLDevice.h"
  4. #include "gfx/gl/gfxGLUtils.h"
  5. class GLFenceRange
  6. {
  7. public:
  8. GLFenceRange() : mStart(0), mEnd(0), mSync(0)
  9. {
  10. }
  11. ~GLFenceRange()
  12. {
  13. AssertFatal( mSync == 0, "");
  14. }
  15. void init(U32 start, U32 end)
  16. {
  17. mStart = start;
  18. mEnd = end;
  19. mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
  20. }
  21. bool checkOverlap(U32 start, U32 end)
  22. {
  23. if( mStart < end && start < mEnd )
  24. return true;
  25. return false;
  26. }
  27. void wait()
  28. {
  29. GLbitfield waitFlags = 0;
  30. GLuint64 waitDuration = 0;
  31. while( 1 )
  32. {
  33. GLenum waitRet = glClientWaitSync( mSync, waitFlags, waitDuration );
  34. if( waitRet == GL_ALREADY_SIGNALED || waitRet == GL_CONDITION_SATISFIED )
  35. {
  36. break;
  37. }
  38. if( waitRet == GL_WAIT_FAILED )
  39. {
  40. AssertFatal(0, "GLSync failed.");
  41. break;
  42. }
  43. waitFlags = GL_SYNC_FLUSH_COMMANDS_BIT;
  44. waitDuration = scOneSecondInNanoSeconds;
  45. }
  46. glDeleteSync(mSync);
  47. mSync = 0;
  48. }
  49. void swap( GLFenceRange &r )
  50. {
  51. GLFenceRange temp;
  52. temp = *this;
  53. *this = r;
  54. r = temp;
  55. }
  56. protected:
  57. U32 mStart, mEnd;
  58. GLsync mSync;
  59. static const GLuint64 scOneSecondInNanoSeconds = 1000000000;
  60. GLFenceRange( const GLFenceRange &);
  61. GLFenceRange& operator=(const GLFenceRange &r)
  62. {
  63. mStart = r.mStart;
  64. mEnd = r.mEnd;
  65. mSync = r.mSync;
  66. return *this;
  67. }
  68. };
  69. class GLOrderedFenceRangeManager
  70. {
  71. public:
  72. ~GLOrderedFenceRangeManager( )
  73. {
  74. waitAllRanges( );
  75. }
  76. void protectOrderedRange( U32 start, U32 end )
  77. {
  78. mFenceRanges.increment();
  79. GLFenceRange &range = mFenceRanges.last();
  80. range.init( start, end );
  81. }
  82. void waitFirstRange( U32 start, U32 end )
  83. {
  84. if( !mFenceRanges.size() || !mFenceRanges[0].checkOverlap( start, end ) )
  85. return;
  86. mFenceRanges[0].wait();
  87. mFenceRanges.pop_front();
  88. }
  89. void waitOverlapRanges( U32 start, U32 end )
  90. {
  91. for( U32 i = 0; i < mFenceRanges.size(); ++i )
  92. {
  93. if( !mFenceRanges[i].checkOverlap( start, end ) )
  94. continue;
  95. mFenceRanges[i].wait();
  96. mFenceRanges.erase(i);
  97. }
  98. }
  99. void waitAllRanges()
  100. {
  101. for( int i = 0; i < mFenceRanges.size(); ++i )
  102. mFenceRanges[i].wait();
  103. mFenceRanges.clear();
  104. }
  105. protected:
  106. Vector<GLFenceRange> mFenceRanges;
  107. };
  108. class GLCircularVolatileBuffer
  109. {
  110. public:
  111. GLCircularVolatileBuffer(GLuint binding)
  112. : mBinding(binding), mBufferName(0), mBufferPtr(NULL), mBufferSize(0), mBufferFreePos(0), mCurrectUsedRangeStart(0)
  113. {
  114. init();
  115. }
  116. void init()
  117. {
  118. glGenBuffers(1, &mBufferName);
  119. PRESERVE_BUFFER( mBinding );
  120. glBindBuffer(mBinding, mBufferName);
  121. const U32 cSizeInMB = 10;
  122. mBufferSize = (cSizeInMB << 20);
  123. if( gglHasExtension(ARB_buffer_storage) )
  124. {
  125. const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
  126. glBufferStorage(mBinding, mBufferSize, NULL, flags);
  127. mBufferPtr = glMapBufferRange(mBinding, 0, mBufferSize, flags);
  128. }
  129. else
  130. {
  131. glBufferData(mBinding, mBufferSize, NULL, GL_DYNAMIC_DRAW);
  132. }
  133. }
  134. struct
  135. {
  136. U32 mOffset, mSize;
  137. }_getBufferData;
  138. void lock(const U32 size, U32 offsetAlign, U32 &outOffset, void* &outPtr)
  139. {
  140. if( !size )
  141. {
  142. AssertFatal(0, "");
  143. outOffset = 0;
  144. outPtr = NULL;
  145. }
  146. mLockManager.waitFirstRange( mBufferFreePos, (mBufferFreePos + size)-1 );
  147. if( mBufferFreePos + size > mBufferSize )
  148. {
  149. mUsedRanges.push_back( UsedRange( mBufferFreePos, mBufferSize-1 ) );
  150. mBufferFreePos = 0;
  151. }
  152. // force offset buffer align
  153. if( offsetAlign )
  154. mBufferFreePos = ( (mBufferFreePos/offsetAlign) + 1 ) * offsetAlign;
  155. outOffset = mBufferFreePos;
  156. if( gglHasExtension(ARB_buffer_storage) )
  157. {
  158. outPtr = (U8*)(mBufferPtr) + mBufferFreePos;
  159. }
  160. else if( GFXGL->glUseMap() )
  161. {
  162. PRESERVE_BUFFER( mBinding );
  163. glBindBuffer(mBinding, mBufferName);
  164. const GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
  165. outPtr = glMapBufferRange(mBinding, outOffset, size, access);
  166. }
  167. else
  168. {
  169. _getBufferData.mOffset = outOffset;
  170. _getBufferData.mSize = size;
  171. outPtr = mFrameAllocator.lock( size );
  172. }
  173. //set new buffer pos
  174. mBufferFreePos = mBufferFreePos + size;
  175. //align 4bytes
  176. mBufferFreePos = ( (mBufferFreePos/4) + 1 ) * 4;
  177. }
  178. void unlock()
  179. {
  180. if( gglHasExtension(ARB_buffer_storage) )
  181. {
  182. return;
  183. }
  184. else if( GFXGL->glUseMap() )
  185. {
  186. PRESERVE_BUFFER( mBinding );
  187. glBindBuffer(mBinding, mBufferName);
  188. glUnmapBuffer(mBinding);
  189. }
  190. else
  191. {
  192. PRESERVE_BUFFER( mBinding );
  193. glBindBuffer(mBinding, mBufferName);
  194. glBufferSubData( mBinding, _getBufferData.mOffset, _getBufferData.mSize, mFrameAllocator.getlockedPtr() );
  195. _getBufferData.mOffset = 0;
  196. _getBufferData.mSize = 0;
  197. mFrameAllocator.unlock();
  198. }
  199. }
  200. U32 getHandle() const { return mBufferName; }
  201. void protectUsedRange()
  202. {
  203. for( int i = 0; i < mUsedRanges.size(); ++i )
  204. {
  205. mLockManager.protectOrderedRange( mUsedRanges[i].start, mUsedRanges[i].end );
  206. }
  207. mUsedRanges.clear();
  208. if( mCurrectUsedRangeStart < mBufferFreePos )
  209. {
  210. mLockManager.protectOrderedRange( mCurrectUsedRangeStart, mBufferFreePos-1 );
  211. mCurrectUsedRangeStart = mBufferFreePos;
  212. }
  213. }
  214. protected:
  215. GLuint mBinding;
  216. GLuint mBufferName;
  217. void *mBufferPtr;
  218. U32 mBufferSize;
  219. U32 mBufferFreePos;
  220. U32 mCurrectUsedRangeStart;
  221. GLOrderedFenceRangeManager mLockManager;
  222. FrameAllocatorLockableHelper mFrameAllocator;
  223. struct UsedRange
  224. {
  225. UsedRange(U32 _start = 0, U32 _end = 0)
  226. : start(_start), end(_end)
  227. {
  228. }
  229. U32 start, end;
  230. };
  231. Vector<UsedRange> mUsedRanges;
  232. };
  233. #endif