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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "T3D/decal/decalInstance.h"
- #include "scene/sceneRenderState.h"
- DecalInstance::DecalInstance()
- : mDataBlock(NULL),
- mRotAroundNormal(0.0f),
- mSize(0.0f),
- mCreateTime(0),
- mVisibility(1.0f),
- mLastAlpha(1.0f),
- mTextureRectIdx(0),
- mVerts(NULL),
- mIndices(NULL),
- mVertCount(0),
- mIndxCount(0),
- mFlags(0),
- mRenderPriority(0),
- mId(-1),
- mCustomTex(NULL)
- {}
- void DecalInstance::getWorldMatrix( MatrixF *outMat, bool flip )
- {
- outMat->setPosition( mPosition );
- Point3F fvec;
- mCross( mNormal, mTangent, &fvec );
- outMat->setColumn( 0, mTangent );
- outMat->setColumn( 1, fvec );
- outMat->setColumn( 2, mNormal );
- }
- F32 DecalInstance::calcPixelSize( U32 viewportHeight, const Point3F &cameraPos, F32 worldToScreenScaleY ) const
- {
- // If fadeStartPixelSize is set less than zero this is interpreted to mean
- // pixelSize based fading is disabled and the decal always renders.
- // Returning a value of F32_MAX should be treated by the caller as
- // meaning "big enough to render at normal quality, dont LOD me.".
- if ( mDataBlock->fadeStartPixelSize < 0.0f )
- return F32_MAX;
- // This is an approximation since mSize is actually the xyz size of the
- // cube we use to clip geometry for the decal. In this case we are assuming
- // it is appropriate to use the radius of the sphere 'inscribed' in that
- // cube as the equivalent of mShape->radius for purposes of calculating
- // the pixelScale ( see TSShapeInstance::setDetailFromDistance ).
- const F32 radius = mSize * 0.5f;
- // Approximate distance to the decal.
- const F32 distance = ( cameraPos - mPosition ).len() - radius;
- // We are inside the decal's volume. There is no useful pixelSize for us
- // to return, it is essentially the entire screen.
- if ( distance <= 0.0f )
- return F32_MAX;
- // Lod is relative to a viewport with a heigh of 300. Could prescale this into decalSize...
- const F32 pixelScale = viewportHeight / 300.0f;
- // Inline of SceneState::projectRadius.
- const F32 pixelSize = mSize / distance * worldToScreenScaleY * pixelScale;
- // Optionally scale pixelSize by a detail adjust value here...
- // eg. pixelSize *= TSDetailAdjust...
- return pixelSize;
- }
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