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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _DECALSPHERE_H_
- #define _DECALSPHERE_H_
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _MSPHERE_H_
- #include "math/mSphere.h"
- #endif
- class DecalInstance;
- class SceneZoneSpaceManager;
- /// A bounding sphere in world space and a list of DecalInstance(s)
- /// contained by it. DecalInstance(s) are organized/binned in this fashion
- /// as a lookup and culling optimization.
- class DecalSphere
- {
- public:
- static F32 smDistanceTolerance;
- static F32 smRadiusTolerance;
- DecalSphere()
- {
- VECTOR_SET_ASSOCIATION( mItems );
- VECTOR_SET_ASSOCIATION( mZones );
- }
- DecalSphere( const Point3F &position, F32 radius )
- {
- VECTOR_SET_ASSOCIATION( mItems );
- VECTOR_SET_ASSOCIATION( mZones );
- mWorldSphere.center = position;
- mWorldSphere.radius = radius;
- }
- /// Recompute #mWorldSphere from the current instance list.
- void updateWorldSphere();
- /// Recompute the zoning information from the current bounds.
- void updateZoning( SceneZoneSpaceManager* zoneManager );
- /// Decal instances in this sphere.
- Vector< DecalInstance* > mItems;
- /// Zones that intersect with this sphere. If this is empty, the zoning
- /// state of the sphere is uninitialized.
- Vector< U32 > mZones;
- /// World-space sphere corresponding to this DecalSphere.
- SphereF mWorldSphere;
- ///
- bool tryAddItem( DecalInstance* inst );
- };
- #endif // !_DECALSPHERE_H_
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