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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "T3D/physics/physicsEvents.h"
- #include "math/mathIO.h"
- #include "core/stream/bitStream.h"
- #include "T3D/physics/physicsPlugin.h"
- #include "T3D/physics/physicsWorld.h"
- #include "scene/sceneObject.h"
- #include "T3D/gameBase/gameConnection.h"
- #include "console/engineAPI.h"
- RadialImpulseEvent::RadialImpulseEvent()
- : mPosition( 0, 0, 0 ),
- mRadius( 0 ),
- mMagnitude( 0 )
- {
- }
- RadialImpulseEvent::RadialImpulseEvent( const Point3F &pos, F32 radius, F32 magnitude )
- : mPosition( pos ),
- mRadius( radius ),
- mMagnitude( magnitude )
- {
- }
- RadialImpulseEvent::~RadialImpulseEvent()
- {
- }
- void RadialImpulseEvent::pack( NetConnection* /*ps*/, BitStream *bstream )
- {
- mathWrite( *bstream, mPosition );
- bstream->write( mRadius );
- bstream->write( mMagnitude );
- }
- void RadialImpulseEvent::write( NetConnection*, BitStream *bstream )
- {
- mathWrite( *bstream, mPosition );
- bstream->write( mRadius );
- bstream->write( mMagnitude );
- }
-
- void RadialImpulseEvent::unpack( NetConnection *ps, BitStream *bstream )
- {
- mathRead( *bstream, &mPosition );
- bstream->read( &mRadius );
- bstream->read( &mMagnitude );
- }
-
- void RadialImpulseEvent::process(NetConnection *con)
- {
- impulse( &gClientContainer, mPosition, mRadius, mMagnitude );
- }
- void RadialImpulseEvent::_impulseCallback( SceneObject *obj, void *key )
- {
- ImpulseInfo *info = (ImpulseInfo*)key;
- obj->applyRadialImpulse( info->pos, info->radius, info->magnitude );
- }
- void RadialImpulseEvent::impulse( SceneContainer *con, const Point3F &position, F32 radius, F32 magnitude )
- {
- Point3F offset( radius, radius, radius );
- Box3F bounds( position - offset, position + offset );
-
- ImpulseInfo info;
- info.pos = position;
- info.radius = radius;
- info.magnitude = magnitude;
- con->findObjects( bounds, -1, _impulseCallback, &info );
- }
- IMPLEMENT_CO_NETEVENT_V1( RadialImpulseEvent );
- ConsoleDocClass( RadialImpulseEvent,
- "@brief Creates a physics-based impulse effect from a defined central point and magnitude.\n\n"
- "@see RadialImpulseEvent::send\n"
- "@ingroup Physics\n"
- );
- DefineEngineStaticMethod(RadialImpulseEvent, send, void, (const char* inPosition, F32 radius, F32 magnitude), ("1.0 1.0 1.0", 10.0f, 20.0f),
- "@brief Applies a radial impulse to any SceneObjects within the area of effect.\n\n"
- "This event is performed both server and client-side.\n\n"
- "@param position Center point for this radial impulse.\n"
- "@param radius Distance from the position for this radial impulse to affect.\n"
- "@param magnitude The force applied to objects within the radius from the position of this radial impulse effect.\n\n"
- "@tsexample\n"
- "// Define the Position\n"
- "%position = \"10.0 15.0 10.0\";\n\n"
- "// Define the Radius\n"
- "%radius = \"25.0\";\n\n"
- "// Define the Magnitude\n"
- "%magnitude = \"30.0\"\n\n"
- "// Create a globalRadialImpulse physics effect.\n"
- "RadialImpulseEvent::send(%position,%radius,%magnitude);\n"
- "@endtsexample\n\n")
- {
- // Scan out arguments...
- Point3F position;
- dSscanf( inPosition, "%f %f %f", &position.x, &position.y, &position.z );
- // Apply server-side.
- RadialImpulseEvent::impulse( &gServerContainer, position, radius, magnitude );
- // Transmit event to each client to perform client-side...
- SimGroup *pClientGroup = Sim::getClientGroup();
- if ( !pClientGroup )
- {
- Con::errorf( "globalRadialImpulse() - Client group not found!" );
- return;
- }
-
- SimGroup::iterator itr = pClientGroup->begin();
- for ( ; itr != pClientGroup->end(); itr++ )
- {
- GameConnection* gc = static_cast<GameConnection*>(*itr);
- if ( gc )
- gc->postNetEvent( new RadialImpulseEvent( position, radius, magnitude ) );
- }
- }
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