physicsEvents.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _PHYSICSEVENTS_H_
  23. #define _PHYSICSEVENTS_H_
  24. #ifndef _NETCONNECTION_H_
  25. #include "sim/netConnection.h"
  26. #endif
  27. class SceneObject;
  28. class SceneContainer;
  29. /// When this NetEvent is processed on the client-side it
  30. /// applies a radial impulse to objects in the physics
  31. /// simulation.
  32. class RadialImpulseEvent : public NetEvent
  33. {
  34. typedef NetEvent Parent;
  35. protected:
  36. struct ImpulseInfo
  37. {
  38. Point3F pos;
  39. F32 radius;
  40. F32 magnitude;
  41. };
  42. Point3F mPosition;
  43. F32 mRadius;
  44. F32 mMagnitude;
  45. static void _impulseCallback( SceneObject *obj, void *key );
  46. public:
  47. RadialImpulseEvent();
  48. RadialImpulseEvent( const Point3F &pos, F32 radius, F32 magnitude );
  49. ~RadialImpulseEvent();
  50. virtual void pack( NetConnection* /*ps*/, BitStream *bstream );
  51. virtual void write( NetConnection*, BitStream *bstream );
  52. virtual void unpack( NetConnection *ps, BitStream *bstream );
  53. virtual void process(NetConnection *);
  54. static void impulse( SceneContainer *con, const Point3F &position, F32 radius, F32 magnitude );
  55. DECLARE_CONOBJECT( RadialImpulseEvent );
  56. };
  57. #endif // _PHYSICSEVENTS_H_