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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PHYSICSEVENTS_H_
- #define _PHYSICSEVENTS_H_
- #ifndef _NETCONNECTION_H_
- #include "sim/netConnection.h"
- #endif
- class SceneObject;
- class SceneContainer;
- /// When this NetEvent is processed on the client-side it
- /// applies a radial impulse to objects in the physics
- /// simulation.
- class RadialImpulseEvent : public NetEvent
- {
- typedef NetEvent Parent;
- protected:
- struct ImpulseInfo
- {
- Point3F pos;
- F32 radius;
- F32 magnitude;
- };
- Point3F mPosition;
- F32 mRadius;
- F32 mMagnitude;
- static void _impulseCallback( SceneObject *obj, void *key );
- public:
- RadialImpulseEvent();
- RadialImpulseEvent( const Point3F &pos, F32 radius, F32 magnitude );
- ~RadialImpulseEvent();
- virtual void pack( NetConnection* /*ps*/, BitStream *bstream );
- virtual void write( NetConnection*, BitStream *bstream );
- virtual void unpack( NetConnection *ps, BitStream *bstream );
- virtual void process(NetConnection *);
-
- static void impulse( SceneContainer *con, const Point3F &position, F32 radius, F32 magnitude );
- DECLARE_CONOBJECT( RadialImpulseEvent );
- };
- #endif // _PHYSICSEVENTS_H_
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