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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PX3COLLISION_H_
- #define _PX3COLLISION_H_
- #ifndef _PHYSX3_H_
- #include "T3D/physics/physx3/px3.h"
- #endif
- #ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_
- #include "T3D/physics/physicsCollision.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _MMATRIX_H_
- #include "math/mMatrix.h"
- #endif
- #include <foundation/PxTransform.h>
- //forward declare
- namespace physx{class PxGeometry;}
- struct Px3CollisionDesc
- {
- physx::PxGeometry *pGeometry;
- physx::PxTransform pose;
- };
- class Px3Collision : public PhysicsCollision
- {
- typedef Vector<Px3CollisionDesc*> Px3CollisionList;
- protected:
- /// The collision representation.
- Px3CollisionList mColShapes;
- public:
- Px3Collision();
- virtual ~Px3Collision();
- /// Return the PhysX shape descriptions.
- const Px3CollisionList& getShapes() const { return mColShapes; }
- // PhysicsCollision
- virtual void addPlane( const PlaneF &plane );
- virtual void addBox( const Point3F &halfWidth,
- const MatrixF &localXfm );
- virtual void addSphere( F32 radius,
- const MatrixF &localXfm );
- virtual void addCapsule( F32 radius,
- F32 height,
- const MatrixF &localXfm );
- virtual bool addConvex( const Point3F *points,
- U32 count,
- const MatrixF &localXfm );
- virtual bool addTriangleMesh( const Point3F *vert,
- U32 vertCount,
- const U32 *index,
- U32 triCount,
- const MatrixF &localXfm );
- virtual bool addHeightfield( const U16 *heights,
- const bool *holes,
- U32 blockSize,
- F32 metersPerSample,
- const MatrixF &localXfm );
- };
- #endif // _PX3COLLISION_H_
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