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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _T3DSCENECOMPONENT_H_
- #define _T3DSCENECOMPONENT_H_
- #include "T3DTransform.h"
- #include "component/simComponent.h"
- #include "sceneGraph/sceneobject.h"
- class T3DSceneClient;
- class IRenderable3D
- {
- public:
- // TODO: what parameters to use?
- virtual void Render() = 0;
- };
- class ISolid3D
- {
- public:
- virtual Box3F getObjectBox() = 0;
- virtual Transform3D * getTransform3D() = 0;
- };
- class T3DSceneComponent : public SceneObject, public Transform3D::IDirtyListener
- {
- typedef SceneObject Parent;
- public:
- T3DSceneComponent()
- {
- _transform = new Transform3DInPlace();
- _objectBox = new ValueWrapperInterface<Box3F>();
- _flags = T3DSceneComponent::Visible | T3DSceneComponent::DirtyObjectBox | T3DSceneComponent::DirtyWorldBox | T3DSceneComponent::UseOwnerObjectType;
- _visibilityLevel = 1.0f;
- _objectType = 0;
- _sceneGroup = NULL;
- _parentTransformName = NULL;
- setSceneGroup(NULL);
- }
- StringTableEntry getSceneGroup() const { return _sceneGroup; }
- void setSceneGroup(const char * sceneGroup);
- StringTableEntry getParentTransformName() const { return _parentTransformName; }
- void setParentTransformName(const char * name);
- U32 getObjectType() const { return _objectType; } // TODO: use owner if useowner set
- void setObjectType(U32 objectTypeMask);
- void setUseOwnerObjectType(bool val) { _SetFlag(T3DSceneComponent::UseOwnerObjectType, val); }
- bool useOwnerObjectType() const { return _TestFlag(T3DSceneComponent::UseOwnerObjectType); }
- bool isDirtyObjectBox() const { return _TestFlag(T3DSceneComponent::DirtyObjectBox); }
- void setDirtyObjectBox(bool val);
- bool isDirtyWorldBox() const { return _TestFlag(T3DSceneComponent::DirtyWorldBox); }
- void setDirtyWorldBox(bool val);
- bool isObjectBoxLocked() const { return _TestFlag(T3DSceneComponent::LockObjectBox); }
- void setObjectBoxLocked(bool val);
- bool isWorldBoxLocked() const { return _TestFlag(T3DSceneComponent::LockWorldBox); }
- void setWorldBoxLocked(bool val);
- bool doRenderObjectBounds() const { return _TestFlag(T3DSceneComponent::RenderObjectBounds); }
- void setRenderObjectBounds(bool val) { _SetFlag(T3DSceneComponent::RenderObjectBounds, val); }
- bool doRenderWorldBounds() const { return _TestFlag(T3DSceneComponent::RenderWorldBounds); }
- void setRenderWorldBounds(bool val) { _SetFlag(T3DSceneComponent::RenderWorldBounds, val); }
- bool doRenderSubBounds() const { return _TestFlag(T3DSceneComponent::RenderSubBounds); }
- void setRenderSubBounds(bool val) { _SetFlag(T3DSceneComponent::RenderSubBounds, val); }
- bool isVisible() const { return _TestFlag(T3DSceneComponent::Visible); }
- void setVisible(bool val) { _SetFlag(T3DSceneComponent::Visible, val); }
- float getVisibilityLevel() const { return _visibilityLevel; }
- void setVisibilityLevel(float val) { _visibilityLevel = val; }
- Point3F getPosition() const { return _transform->getPosition(); }
- void setPosition(const Point3F & pos);
- QuatF getRotation() const { return _transform->getRotation(); }
- void setRotation(const QuatF & rotation);
- Point3F getScale() const { return _transform->getScale(); }
- void setScale(const Point3F & scale);
- Transform3D * getTransform3D(){ return _transform; }
- void setTransform(const MatrixF & mat);
- Box3F getObjectBox();
- Box3F getWorldBox();
- T3DSceneClient * getSceneClientList() const { return _sceneClientList; }
- void Render();
- void AddSceneClient(T3DSceneClient * sceneClient);
- void RemoveClientObject(T3DSceneClient * sceneClient);
- void OnTransformDirty() { setDirtyWorldBox(true); }
- protected:
- bool onComponentRegister(SimComponent * owner);
- void onComponentUnRegister();
- void registerInterfaces(SimComponent * owner);
- void _ComputeObjectBox();
- void _UpdateWorldBox();
- void setTransform3D(Transform3D * transform);
- bool _TestFlag(U32 test) const
- {
- return (_flags & test) != T3DSceneComponent::None;
- }
- void _SetFlag(U32 test, bool value)
- {
- if (value)
- _flags |= test;
- else
- _flags &= ~test;
- }
- enum SceneFlags
- {
- None = 0,
- Visible = 1 << 0,
- DirtyObjectBox = 1 << 1,
- DirtyWorldBox = 1 << 2,
- LockObjectBox = 1 << 3,
- LockWorldBox = 1 << 4,
- UseOwnerObjectType = 1 << 5,
- RenderDebug = 1 << 6,
- RenderObjectBounds = 1 << 7,
- RenderWorldBounds = 1 << 8,
- RenderSubBounds = 1 << 9,
- LastFlag = 1 << 9
- };
- Transform3D * _transform;
- T3DSceneClient * _sceneClientList;
- ValueWrapperInterface<Box3F> * _objectBox;
- U32 _flags;
- float _visibilityLevel;
- U32 _objectType;
- StringTableEntry _sceneGroup;
- StringTableEntry _parentTransformName ;
- };
- #endif // #ifndef _T3DSCENECOMPONENT_H_
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