simPersistSet.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SIMPERSISTSET_H_
  23. #define _SIMPERSISTSET_H_
  24. #ifndef _SIMSET_H_
  25. #include "console/simSet.h"
  26. #endif
  27. /// A SimSet that can be safely persisted. Uses SimPersistIDs to reference
  28. /// objects in the set while persisted on disk. This allows the set to resolve
  29. /// its references no matter whether they are loaded before or after the set
  30. /// is created.
  31. ///
  32. class SimPersistSet : public SimSet
  33. {
  34. public:
  35. typedef SimSet Parent;
  36. protected:
  37. /// List of unresolved persistent IDs.
  38. Vector< SimPersistID* > mUnresolvedPIDs;
  39. /// If true, the set is currently resolving persistent IDs.
  40. bool mIsResolvingPIDs;
  41. public:
  42. ///
  43. SimPersistSet();
  44. /// Try to resolve all persistent IDs that as of yet are still unresolved.
  45. void resolvePIDs();
  46. // SimSet.
  47. virtual void addObject( SimObject* );
  48. virtual void write( Stream &stream, U32 tabStop, U32 flags = 0 );
  49. virtual bool processArguments( S32 argc, ConsoleValue *argv );
  50. DECLARE_CONOBJECT( SimPersistSet );
  51. DECLARE_CATEGORY( "Console" );
  52. DECLARE_DESCRIPTION( "A SimSet that can be safely persisted." );
  53. };
  54. #endif // !_SIMPERSISTSET_H_