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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SIMPERSISTSET_H_
- #define _SIMPERSISTSET_H_
- #ifndef _SIMSET_H_
- #include "console/simSet.h"
- #endif
- /// A SimSet that can be safely persisted. Uses SimPersistIDs to reference
- /// objects in the set while persisted on disk. This allows the set to resolve
- /// its references no matter whether they are loaded before or after the set
- /// is created.
- ///
- class SimPersistSet : public SimSet
- {
- public:
-
- typedef SimSet Parent;
-
- protected:
-
- /// List of unresolved persistent IDs.
- Vector< SimPersistID* > mUnresolvedPIDs;
-
- /// If true, the set is currently resolving persistent IDs.
- bool mIsResolvingPIDs;
- public:
-
- ///
- SimPersistSet();
-
- /// Try to resolve all persistent IDs that as of yet are still unresolved.
- void resolvePIDs();
- // SimSet.
- virtual void addObject( SimObject* );
- virtual void write( Stream &stream, U32 tabStop, U32 flags = 0 );
- virtual bool processArguments( S32 argc, ConsoleValue *argv );
-
- DECLARE_CONOBJECT( SimPersistSet );
- DECLARE_CATEGORY( "Console" );
- DECLARE_DESCRIPTION( "A SimSet that can be safely persisted." );
- };
- #endif // !_SIMPERSISTSET_H_
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