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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gfx/gl/gfxGLAppleFence.h"
- GFXGLAppleFence::GFXGLAppleFence(GFXDevice* device) : GFXFence(device), mIssued(false)
- {
- glGenFencesAPPLE(1, &mHandle);
- }
- GFXGLAppleFence::~GFXGLAppleFence()
- {
- glDeleteFencesAPPLE(1, &mHandle);
- }
- void GFXGLAppleFence::issue()
- {
- glSetFenceAPPLE(mHandle);
- mIssued = true;
- }
- GFXFence::FenceStatus GFXGLAppleFence::getStatus() const
- {
- if(!mIssued)
- return GFXFence::Unset;
-
- GLboolean res = glTestFenceAPPLE(mHandle);
- return res ? GFXFence::Processed : GFXFence::Pending;
- }
- void GFXGLAppleFence::block()
- {
- if(!mIssued)
- return;
-
- glFinishFenceAPPLE(mHandle);
- }
- void GFXGLAppleFence::zombify()
- {
- glDeleteFencesAPPLE(1, &mHandle);
- }
- void GFXGLAppleFence::resurrect()
- {
- glGenFencesAPPLE(1, &mHandle);
- }
- const String GFXGLAppleFence::describeSelf() const
- {
- return String::ToString(" GL Handle: %i", mHandle);
- }
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