gfxGLAppleFence.cpp 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "gfx/gl/gfxGLAppleFence.h"
  23. GFXGLAppleFence::GFXGLAppleFence(GFXDevice* device) : GFXFence(device), mIssued(false)
  24. {
  25. glGenFencesAPPLE(1, &mHandle);
  26. }
  27. GFXGLAppleFence::~GFXGLAppleFence()
  28. {
  29. glDeleteFencesAPPLE(1, &mHandle);
  30. }
  31. void GFXGLAppleFence::issue()
  32. {
  33. glSetFenceAPPLE(mHandle);
  34. mIssued = true;
  35. }
  36. GFXFence::FenceStatus GFXGLAppleFence::getStatus() const
  37. {
  38. if(!mIssued)
  39. return GFXFence::Unset;
  40. GLboolean res = glTestFenceAPPLE(mHandle);
  41. return res ? GFXFence::Processed : GFXFence::Pending;
  42. }
  43. void GFXGLAppleFence::block()
  44. {
  45. if(!mIssued)
  46. return;
  47. glFinishFenceAPPLE(mHandle);
  48. }
  49. void GFXGLAppleFence::zombify()
  50. {
  51. glDeleteFencesAPPLE(1, &mHandle);
  52. }
  53. void GFXGLAppleFence::resurrect()
  54. {
  55. glGenFencesAPPLE(1, &mHandle);
  56. }
  57. const String GFXGLAppleFence::describeSelf() const
  58. {
  59. return String::ToString(" GL Handle: %i", mHandle);
  60. }