123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gfx/gl/gfxGLOcclusionQuery.h"
- #include "gfx/gl/tGL/tGL.h"
- GFXGLOcclusionQuery::GFXGLOcclusionQuery(GFXDevice* device) :
- GFXOcclusionQuery(device),
- mQuery(-1),
- mTesting(false)
- {
-
- }
- GFXGLOcclusionQuery::~GFXGLOcclusionQuery()
- {
- glDeleteQueries(1, &mQuery);
- }
- bool GFXGLOcclusionQuery::begin()
- {
- if (GFXDevice::getDisableOcclusionQuery())
- return true;
- if (!glIsQuery(mQuery))
- glGenQueries(1, &mQuery);
- if (!mTesting)
- {
- glBeginQuery(GL_SAMPLES_PASSED, mQuery);
- mTesting = true;
- }
- return true;
- }
- void GFXGLOcclusionQuery::end()
- {
- if (GFXDevice::getDisableOcclusionQuery())
- return;
- if (!glIsQuery(mQuery))
- return;
- glEndQuery(GL_SAMPLES_PASSED);
- mTesting = false;
- }
- GFXOcclusionQuery::OcclusionQueryStatus GFXGLOcclusionQuery::getStatus(bool block, U32* data)
- {
- // If this ever shows up near the top of a profile
- // then your system is GPU bound.
- PROFILE_SCOPE(GFXGLOcclusionQuery_getStatus);
- if (GFXDevice::getDisableOcclusionQuery())
- return NotOccluded;
- if (!glIsQuery(mQuery))
- return NotOccluded;
-
- GLint numPixels = 0;
- GLint queryDone = false;
-
- if (block)
- {
- while (!queryDone)
- {
- //If we're stalled out, proceed with worst-case scenario -BJR
- if (GFX->mFrameTime->getElapsedMs()>4)
- {
- this->begin();
- this->end();
- return NotOccluded;
- }
- glGetQueryObjectiv(mQuery, GL_QUERY_RESULT_AVAILABLE, &queryDone);
- }
- }
- else
- {
- glGetQueryObjectiv(mQuery, GL_QUERY_RESULT_AVAILABLE, &queryDone);
- }
-
- if (queryDone)
- glGetQueryObjectiv(mQuery, GL_QUERY_RESULT, &numPixels);
- else
- return Waiting;
-
- if (data)
- *data = numPixels;
-
- return numPixels > 0 ? NotOccluded : Occluded;
- }
- void GFXGLOcclusionQuery::zombify()
- {
- glDeleteQueries(1, &mQuery);
- mQuery = 0;
- }
- void GFXGLOcclusionQuery::resurrect()
- {
- glGenQueries(1, &mQuery);
- }
- const String GFXGLOcclusionQuery::describeSelf() const
- {
- // We've got nothing
- return String();
- }
|