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- #ifndef _GFXGLTEXTUREARRAY_H_
- #define _GFXGLTEXTUREARRAY_H_
- #include <glad/glad.h>
- #include "gfx/gfxTextureArray.h"
- #include "gfx/gfxTextureManager.h"
- class GFXGLTextureArray : public GFXTextureArray
- {
- public:
- GFXGLTextureArray();
- ~GFXGLTextureArray() { Release(); };
- void init() override;
- void setToTexUnit(U32 tuNum) override;
- void bind(U32 textureUnit) const;
- // GFXResource interface
- void zombify() override;
- void resurrect() override;
- void Release() override;
- protected:
- void _setTexture(const GFXTexHandle& texture, U32 slot) override;
- private:
- GLuint mTextureArray;
- };
- #endif
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