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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gfx/gl/gfxGLTextureManager.h"
- #include "gfx/gl/gfxGLEnumTranslate.h"
- #include "gfx/gfxCardProfile.h"
- #include "core/util/safeDelete.h"
- #include "gfx/gl/gfxGLUtils.h"
- #include <squish.h>
- //-----------------------------------------------------------------------------
- // Constructor
- //-----------------------------------------------------------------------------
- GFXGLTextureManager::GFXGLTextureManager()
- {
- }
- //-----------------------------------------------------------------------------
- // Destructor
- //-----------------------------------------------------------------------------
- GFXGLTextureManager::~GFXGLTextureManager()
- {
- SAFE_DELETE_ARRAY( mHashTable );
- }
- //-----------------------------------------------------------------------------
- // createTexture
- //-----------------------------------------------------------------------------
- GFXTextureObject *GFXGLTextureManager::_createTextureObject( U32 height,
- U32 width,
- U32 depth,
- GFXFormat format,
- GFXTextureProfile *profile,
- U32 numMipLevels,
- bool forceMips,
- S32 antialiasLevel,
- GFXTextureObject *inTex )
- {
- AssertFatal(format >= 0 && format < GFXFormat_COUNT, "GFXGLTextureManager::_createTexture - invalid format!");
- GFXGLTextureObject *retTex;
- if ( inTex )
- {
- AssertFatal( dynamic_cast<GFXGLTextureObject*>( inTex ), "GFXGLTextureManager::_createTexture() - Bad inTex type!" );
- retTex = static_cast<GFXGLTextureObject*>( inTex );
- retTex->release();
- retTex->reInit();
- }
- else
- {
- retTex = new GFXGLTextureObject( GFX, profile );
- retTex->registerResourceWithDevice( GFX );
- }
- innerCreateTexture(retTex, height, width, depth, format, profile, numMipLevels, forceMips);
- return retTex;
- }
- //-----------------------------------------------------------------------------
- // innerCreateTexture
- //-----------------------------------------------------------------------------
- // This just creates the texture, no info is actually loaded to it. We do that later.
- void GFXGLTextureManager::innerCreateTexture( GFXGLTextureObject *retTex,
- U32 height,
- U32 width,
- U32 depth,
- GFXFormat format,
- GFXTextureProfile *profile,
- U32 numMipLevels,
- bool forceMips)
- {
- // No 24 bit formats. They trigger various oddities because hardware (and Apple's drivers apparently...) don't natively support them.
- if (format == GFXFormatR8G8B8)
- format = GFXFormatR8G8B8A8;
- else if (format == GFXFormatR8G8B8_SRGB)
- format = GFXFormatR8G8B8A8_SRGB;
-
- retTex->mFormat = format;
- retTex->mIsZombie = false;
- retTex->mIsNPoT2 = false;
-
- GLenum binding = ( (height == 1 || width == 1) && ( height != width ) ) ? GL_TEXTURE_1D : ( (depth == 0) ? GL_TEXTURE_2D : GL_TEXTURE_3D );
- if((profile->testFlag(GFXTextureProfile::RenderTarget) || profile->testFlag(GFXTextureProfile::ZTarget)) && (!isPow2(width) || !isPow2(height)) && !depth)
- retTex->mIsNPoT2 = true;
- retTex->mBinding = binding;
-
- // Bind it
- PRESERVE_TEXTURE(binding);
- glBindTexture(retTex->getBinding(), retTex->getHandle());
-
- // Create it
- // @todo OPENGL - Creating mipmaps for compressed formats. Not supported on OpenGL ES and bugged on AMD. We use mipmaps present on file.
- if( forceMips && !retTex->mIsNPoT2 && !ImageUtil::isCompressedFormat(format) )
- {
- retTex->mMipLevels = numMipLevels > 1 ? numMipLevels : 0;
- }
- else if(profile->testFlag(GFXTextureProfile::NoMipmap) || profile->testFlag(GFXTextureProfile::RenderTarget) || numMipLevels == 1 || retTex->mIsNPoT2)
- {
- retTex->mMipLevels = 1;
- }
- else
- {
- retTex->mMipLevels = numMipLevels;
- }
- // @todo OPENGL - OpenGL ES2 not support mipmaps on NPOT textures
- #if 0
- if(!retTex->mIsNPoT2)
- {
- if(!isPow2(width))
- width = getNextPow2(width);
- if(!isPow2(height))
- height = getNextPow2(height);
- if(depth && !isPow2(depth))
- depth = getNextPow2(depth);
- }
- #endif
-
- AssertFatal(GFXGLTextureInternalFormat[format] != GL_ZERO, "GFXGLTextureManager::innerCreateTexture - invalid internal format");
- AssertFatal(GFXGLTextureFormat[format] != GL_ZERO, "GFXGLTextureManager::innerCreateTexture - invalid format");
- AssertFatal(GFXGLTextureType[format] != GL_ZERO, "GFXGLTextureManager::innerCreateTexture - invalid type");
- //calculate num mipmaps
- if(retTex->mMipLevels == 0)
- retTex->mMipLevels = getMaxMipmaps(width, height, 1);
- glTexParameteri(binding, GL_TEXTURE_MAX_LEVEL, retTex->mMipLevels-1 );
-
- if( GFXGL->mCapabilities.textureStorage )
- {
- if(binding == GL_TEXTURE_2D)
- glTexStorage2D( retTex->getBinding(), retTex->mMipLevels, GFXGLTextureInternalFormat[format], width, height );
- else if(binding == GL_TEXTURE_1D)
- glTexStorage1D( retTex->getBinding(), retTex->mMipLevels, GFXGLTextureInternalFormat[format], getMax(width, height) );
- else
- glTexStorage3D( retTex->getBinding(), retTex->mMipLevels, GFXGLTextureInternalFormat[format], width, height, depth );
- }
- else
- {
- //If it wasn't for problems on amd drivers this next part could be really simplified and we wouldn't need to go through manually creating our
- //mipmap pyramid and instead just use glGenerateMipmap
- if(ImageUtil::isCompressedFormat(format))
- {
- AssertFatal(binding == GL_TEXTURE_2D,
- "GFXGLTextureManager::innerCreateTexture - Only compressed 2D textures are supported");
- U32 tempWidth = width;
- U32 tempHeight = height;
- U32 size = getCompressedSurfaceSize(format,height,width);
- //Fill compressed images with 0's
- U8 *pTemp = (U8*)dMalloc(sizeof(U8)*size);
- dMemset(pTemp,0,size);
-
- for(U32 i=0;i< retTex->mMipLevels;i++)
- {
- tempWidth = getMax( U32(1), width >> i );
- tempHeight = getMax( U32(1), height >> i );
- size = getCompressedSurfaceSize(format,width,height,i);
- glCompressedTexImage2D(binding,i,GFXGLTextureInternalFormat[format],tempWidth,tempHeight,0,size,pTemp);
- }
- dFree(pTemp);
- }
- else
- {
- if(binding == GL_TEXTURE_2D)
- glTexImage2D(binding, 0, GFXGLTextureInternalFormat[format], width, height, 0, GFXGLTextureFormat[format], GFXGLTextureType[format], NULL);
- else if(binding == GL_TEXTURE_1D)
- glTexImage1D(binding, 0, GFXGLTextureInternalFormat[format], (width > 1 ? width : height), 0, GFXGLTextureFormat[format], GFXGLTextureType[format], NULL);
- else
- glTexImage3D(GL_TEXTURE_3D, 0, GFXGLTextureInternalFormat[format], width, height, depth, 0, GFXGLTextureFormat[format], GFXGLTextureType[format], NULL);
- if(retTex->mMipLevels > 1)
- glGenerateMipmap(binding);
- }
- }
-
- // Complete the texture
- // Complete the texture - this does get changed later but we need to complete the texture anyway
- if(retTex->mMipLevels == 1)
- glTexParameteri(binding, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- else
- glTexParameteri(binding, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(binding, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(binding, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(binding, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- if(binding == GL_TEXTURE_3D)
- glTexParameteri(binding, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- if(GFXGLTextureSwizzle[format])
- glTexParameteriv(binding, GL_TEXTURE_SWIZZLE_RGBA, GFXGLTextureSwizzle[format]);
-
- // Get the size from GL (you never know...)
- GLint texHeight, texWidth, texDepth = 0;
-
- glGetTexLevelParameteriv(binding, 0, GL_TEXTURE_WIDTH, &texWidth);
- glGetTexLevelParameteriv(binding, 0, GL_TEXTURE_HEIGHT, &texHeight);
- if(binding == GL_TEXTURE_3D)
- glGetTexLevelParameteriv(binding, 0, GL_TEXTURE_DEPTH, &texDepth);
-
- retTex->mTextureSize.set(texWidth, texHeight, texDepth);
- }
- //-----------------------------------------------------------------------------
- // loadTexture - GBitmap
- //-----------------------------------------------------------------------------
- static void _textureUpload(const S32 width, const S32 height,const S32 bytesPerPixel,const GFXGLTextureObject* texture, const GFXFormat fmt, const U8* data,const S32 mip=0, Swizzle<U8, 4> *pSwizzle = NULL)
- {
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->getBuffer());
- U32 bufSize = width * height * bytesPerPixel;
- glBufferData(GL_PIXEL_UNPACK_BUFFER, bufSize, NULL, GL_STREAM_DRAW);
- if(pSwizzle)
- {
- PROFILE_SCOPE(Swizzle32_Upload);
- U8* pboMemory = (U8*)dMalloc(bufSize);
- pSwizzle->ToBuffer(pboMemory, data, bufSize);
- glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, bufSize, pboMemory);
- dFree(pboMemory);
- }
- else
- {
- PROFILE_SCOPE(SwizzleNull_Upload);
- glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, bufSize, data);
- }
- if (texture->getBinding() == GL_TEXTURE_2D)
- glTexSubImage2D(texture->getBinding(), mip, 0, 0, width, height, GFXGLTextureFormat[fmt], GFXGLTextureType[fmt], NULL);
- else
- glTexSubImage1D(texture->getBinding(), mip, 0, (width > 1 ? width : height), GFXGLTextureFormat[fmt], GFXGLTextureType[fmt], NULL);
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- }
- bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, GBitmap *pDL)
- {
- PROFILE_SCOPE(GFXGLTextureManager_loadTexture);
- GFXGLTextureObject *texture = static_cast<GFXGLTextureObject*>(aTexture);
-
- AssertFatal(texture->getBinding() == GL_TEXTURE_1D || texture->getBinding() == GL_TEXTURE_2D,
- "GFXGLTextureManager::_loadTexture(GBitmap) - This method can only be used with 1D/2D textures");
-
- if(texture->getBinding() == GL_TEXTURE_3D)
- return false;
-
- // No 24bit formats.
- if(pDL->getFormat() == GFXFormatR8G8B8)
- pDL->setFormat(GFXFormatR8G8B8A8);
- else if (pDL->getFormat() == GFXFormatR8G8B8_SRGB)
- pDL->setFormat(GFXFormatR8G8B8A8_SRGB);
- // Bind to edit
- PRESERVE_TEXTURE(texture->getBinding());
- glBindTexture(texture->getBinding(), texture->getHandle());
- _textureUpload(pDL->getWidth(),pDL->getHeight(),pDL->getBytesPerPixel(),texture,pDL->getFormat(), pDL->getBits(), 0);
- if(!ImageUtil::isCompressedFormat(pDL->getFormat()))
- glGenerateMipmap(texture->getBinding());
-
- return true;
- }
- bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dds)
- {
- GFXGLTextureObject* texture = static_cast<GFXGLTextureObject*>(aTexture);
-
- AssertFatal(texture->getBinding() == GL_TEXTURE_2D,
- "GFXGLTextureManager::_loadTexture(DDSFile) - This method can only be used with 2D textures");
-
- if(texture->getBinding() != GL_TEXTURE_2D)
- return false;
-
- PRESERVE_TEXTURE(texture->getBinding());
- glBindTexture(texture->getBinding(), texture->getHandle());
- U32 numMips = dds->mSurfaces[0]->mMips.size();
- const GFXFormat fmt = texture->mFormat;
- for(U32 i = 0; i < numMips; i++)
- {
- PROFILE_SCOPE(GFXGLTexMan_loadSurface);
- if(ImageUtil::isCompressedFormat(texture->mFormat))
- {
- if((!isPow2(dds->getWidth()) || !isPow2(dds->getHeight())) && GFX->getCardProfiler()->queryProfile("GL::Workaround::noCompressedNPoTTextures"))
- {
- U8* uncompressedTex = new U8[dds->getWidth(i) * dds->getHeight(i) * 4];
- ImageUtil::decompress(dds->mSurfaces[0]->mMips[i],uncompressedTex, dds->getWidth(i), dds->getHeight(i), fmt);
- glTexSubImage2D(texture->getBinding(), i, 0, 0, dds->getWidth(i), dds->getHeight(i), GL_RGBA, GL_UNSIGNED_BYTE, uncompressedTex);
- delete[] uncompressedTex;
- }
- else
- glCompressedTexSubImage2D(texture->getBinding(), i, 0, 0, dds->getWidth(i), dds->getHeight(i), GFXGLTextureInternalFormat[fmt], dds->getSurfaceSize(dds->getHeight(), dds->getWidth(), i), dds->mSurfaces[0]->mMips[i]);
- }
- else
- {
- Swizzle<U8, 4> *pSwizzle = NULL;
- if (fmt == GFXFormatR8G8B8A8 || fmt == GFXFormatR8G8B8X8 || fmt == GFXFormatR8G8B8A8_SRGB || fmt == GFXFormatR8G8B8A8_LINEAR_FORCE || fmt == GFXFormatB8G8R8A8)
- pSwizzle = &Swizzles::bgra;
- _textureUpload(dds->getWidth(i), dds->getHeight(i),dds->mBytesPerPixel, texture, fmt, dds->mSurfaces[0]->mMips[i],i, pSwizzle);
- }
- }
- if(numMips !=1 && !ImageUtil::isCompressedFormat(texture->mFormat))
- glGenerateMipmap(texture->getBinding());
-
- return true;
- }
- bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, void *raw)
- {
- PROFILE_SCOPE(GFXGLTextureManager_loadTextureRaw);
- if(aTexture->getDepth() < 1)
- return false;
-
- GFXGLTextureObject* texture = static_cast<GFXGLTextureObject*>(aTexture);
-
- PRESERVE_3D_TEXTURE();
- glBindTexture(texture->getBinding(), texture->getHandle());
- glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, texture->getWidth(), texture->getHeight(), texture->getDepth(), GFXGLTextureFormat[texture->mFormat], GFXGLTextureType[texture->mFormat], raw);
-
- return true;
- }
- bool GFXGLTextureManager::_freeTexture(GFXTextureObject *texture, bool zombify /*= false*/)
- {
- if(zombify)
- static_cast<GFXGLTextureObject*>(texture)->zombify();
- else
- static_cast<GFXGLTextureObject*>(texture)->release();
-
- return true;
- }
- bool GFXGLTextureManager::_refreshTexture(GFXTextureObject *texture)
- {
- U32 usedStrategies = 0;
- GFXGLTextureObject* realTex = static_cast<GFXGLTextureObject*>(texture);
-
- if(texture->mProfile->doStoreBitmap())
- {
- if(realTex->isZombie())
- {
- realTex->resurrect();
- innerCreateTexture(realTex, texture->getHeight(), texture->getWidth(), texture->getDepth(), texture->mFormat, texture->mProfile, texture->mMipLevels);
- }
- if(texture->mBitmap)
- _loadTexture(texture, texture->mBitmap);
-
- if(texture->mDDS)
- return false;
-
- usedStrategies++;
- }
-
- if(texture->mProfile->isRenderTarget() || texture->mProfile->isDynamic() || texture->mProfile->isZTarget() || !usedStrategies)
- {
- realTex->release();
- realTex->resurrect();
- innerCreateTexture(realTex, texture->getHeight(), texture->getWidth(), texture->getDepth(), texture->mFormat, texture->mProfile, texture->mMipLevels);
- realTex->reloadFromCache();
- usedStrategies++;
- }
-
- AssertFatal(usedStrategies < 2, "GFXGLTextureManager::_refreshTexture - Inconsistent profile flags (store bitmap and dynamic/target");
-
- return true;
- }
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