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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef TORQUE_GFX_GL_GFXGLUTILS_H_
- #define TORQUE_GFX_GL_GFXGLUTILS_H_
- #include "core/util/preprocessorHelpers.h"
- #include "gfx/gl/gfxGLEnumTranslate.h"
- #include "gfx/gl/gfxGLStateCache.h"
- #include "gfx/bitmap/imageUtils.h"
- inline U32 getMaxMipmaps(U32 width, U32 height, U32 depth)
- {
- return getMax( getBinLog2(depth), getMax(getBinLog2(width), getBinLog2(height))) + 1;
- }
- inline GLenum minificationFilter(U32 minFilter, U32 mipFilter, U32 /*mipLevels*/)
- {
- // the compiler should interpret this as array lookups
- switch( minFilter )
- {
- case GFXTextureFilterLinear:
- switch( mipFilter )
- {
- case GFXTextureFilterLinear:
- return GL_LINEAR_MIPMAP_LINEAR;
- case GFXTextureFilterPoint:
- return GL_LINEAR_MIPMAP_NEAREST;
- default:
- return GL_LINEAR;
- }
- default:
- switch( mipFilter ) {
- case GFXTextureFilterLinear:
- return GL_NEAREST_MIPMAP_LINEAR;
- case GFXTextureFilterPoint:
- return GL_NEAREST_MIPMAP_NEAREST;
- default:
- return GL_NEAREST;
- }
- }
- }
- //Get the surface size of a compressed mip map level - see ddsLoader.cpp
- inline U32 getCompressedSurfaceSize(GFXFormat format,U32 width, U32 height, U32 mipLevel=0 )
- {
- if(!ImageUtil::isCompressedFormat(format))
- return 0;
- // Bump by the mip level.
- height = getMax(U32(1), height >> mipLevel);
- width = getMax(U32(1), width >> mipLevel);
- U32 sizeMultiple = 0;
- if(format == GFXFormatBC1 || format == GFXFormatBC1_SRGB)
- sizeMultiple = 8;
- else
- sizeMultiple = 16;
- return getMax(U32(1), width/4) * getMax(U32(1), height/4) * sizeMultiple;
- }
- /// Simple class which preserves a given GL integer.
- /// This class determines the integer to preserve on construction and restores
- /// it on destruction.
- class GFXGLPreserveInteger
- {
- public:
- typedef void(STDCALL *BindFn)(GLenum, GLuint);
- /// Preserve the integer.
- /// @param binding The binding which should be set on destruction.
- /// @param getBinding The parameter to be passed to glGetIntegerv to determine
- /// the integer to be preserved.
- /// @param binder The gl function to call to restore the integer.
- GFXGLPreserveInteger(GLenum binding, GLint getBinding, BindFn binder) :
- mBinding(binding), mPreserved(0), mBinder(binder)
- {
- AssertFatal(mBinder, "GFXGLPreserveInteger - Need a valid binder function");
- mPreserved = GFXGL->getOpenglCache()->getCacheBinded(mBinding);
- #if defined(TORQUE_DEBUG) && defined(TORQUE_DEBUG_GFX)
- GLint bindedOnOpenglDriver;
- glGetIntegerv(getBinding, &bindedOnOpenglDriver);
- AssertFatal( mPreserved == bindedOnOpenglDriver, "GFXGLPreserveInteger - GFXGLDevice/OpenGL mismatch on cache binded resource.");
- #endif
- }
-
- /// Restores the integer.
- ~GFXGLPreserveInteger()
- {
- mBinder(mBinding, mPreserved);
- }
- private:
- GLenum mBinding;
- GLint mPreserved;
- BindFn mBinder;
- };
- class GFXGLPreserveTexture
- {
- public:
- typedef void(STDCALL *BindFn)(GLenum, GLuint);
-
- GFXGLPreserveTexture(GLenum binding, GLint getBinding, BindFn binder) :
- mBinding(binding), mPreserved(0), mBinder(binder)
- {
- AssertFatal(mBinder, "GFXGLPreserveTexture - Need a valid binder function");
- GFXGLDevice *gfx = GFXGL;
- mPreserved = gfx->getOpenglCache()->getCacheBinded(mBinding);
- mActiveTexture = gfx->getOpenglCache()->getCacheActiveTexture();
- #if defined(TORQUE_DEBUG) && defined(TORQUE_DEBUG_GFX)
- GLint activeTextureOnOpenglDriver, bindedTextureOnOpenglDriver;
- glGetIntegerv(getBinding, &bindedTextureOnOpenglDriver);
- glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTextureOnOpenglDriver);
- activeTextureOnOpenglDriver -= GL_TEXTURE0;
- AssertFatal( mPreserved == bindedTextureOnOpenglDriver, "GFXGLPreserveTexture - GFXGLDevice/OpenGL mismatch on cache binded resource.");
- AssertFatal( activeTextureOnOpenglDriver == mActiveTexture, "GFXGLPreserveTexture - GFXGLDevice/OpenGL mismatch on cache binded resource.");
- #endif
- }
-
- /// Restores the texture.
- ~GFXGLPreserveTexture()
- {
- #if defined(TORQUE_DEBUG) && defined(TORQUE_DEBUG_GFX)
- GLint activeTextureOnOpenglDriver;
- glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTextureOnOpenglDriver);
- activeTextureOnOpenglDriver -= GL_TEXTURE0;
- GLint cacheActiveTexture = GFXGL->getOpenglCache()->getCacheActiveTexture();
- AssertFatal( cacheActiveTexture == activeTextureOnOpenglDriver, "GFXGLPreserveTexture - GFXGLDevice/OpenGL mismatch on cache ActiveTexture.");
- #endif
- mBinder(mBinding, mPreserved);
- }
- private:
- GLenum mBinding;
- GLint mPreserved;
- BindFn mBinder;
- S16 mActiveTexture;
- };
- /// Helper macro to preserve the current VBO binding.
- #define PRESERVE_VERTEX_BUFFER() \
- GFXGLPreserveInteger TORQUE_CONCAT(preserve_, __LINE__) (GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, (GFXGLPreserveInteger::BindFn)glBindBuffer)
- /// Helper macro to preserve the current element array binding.
- #define PRESERVE_INDEX_BUFFER() \
- GFXGLPreserveInteger TORQUE_CONCAT(preserve_, __LINE__) (GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, (GFXGLPreserveInteger::BindFn)glBindBuffer)
- #define _GET_BUFFER_BINDING( BINDING ) \
- BINDING == GL_ARRAY_BUFFER ? GL_ARRAY_BUFFER_BINDING : ( BINDING == GL_ELEMENT_ARRAY_BUFFER ? GL_ELEMENT_ARRAY_BUFFER_BINDING : 0 )
- /// Helper macro to preserve the current element array binding.
- #define PRESERVE_BUFFER( BINDING ) \
- GFXGLPreserveInteger TORQUE_CONCAT(preserve_, __LINE__) (BINDING, _GET_BUFFER_BINDING(BINDING), (GFXGLPreserveInteger::BindFn)glBindBuffer)
- /// ASSERT: Never call glActiveTexture for a "bind to modify" or in a PRESERVER_TEXTURE MACRO scope.
- /// Helper macro to preserve the current 1D texture binding.
- #define PRESERVE_1D_TEXTURE() \
- GFXGLPreserveTexture TORQUE_CONCAT(preserve_, __LINE__) (GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D, (GFXGLPreserveInteger::BindFn)glBindTexture)
- /// Helper macro to preserve the current 2D texture binding.
- #define PRESERVE_2D_TEXTURE() \
- GFXGLPreserveTexture TORQUE_CONCAT(preserve_, __LINE__) (GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, (GFXGLPreserveInteger::BindFn)glBindTexture)
- /// Helper macro to preserve the current 3D texture binding.
- #define PRESERVE_3D_TEXTURE() \
- GFXGLPreserveTexture TORQUE_CONCAT(preserve_, __LINE__) (GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, (GFXGLPreserveInteger::BindFn)glBindTexture)
- /// Helper macro to preserve the current 3D texture binding.
- #define PRESERVE_CUBEMAP_TEXTURE() \
- GFXGLPreserveTexture TORQUE_CONCAT(preserve_, __LINE__) (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP, (GFXGLPreserveInteger::BindFn)glBindTexture)
- #define PRESERVE_CUBEMAP_ARRAY_TEXTURE() \
- GFXGLPreserveTexture TORQUE_CONCAT(preserve_, __LINE__) (GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, (GFXGLPreserveInteger::BindFn)glBindTexture)
- #define PRESERVE_2D_TEXTURE_ARRAY() \
- GFXGLPreserveTexture TORQUE_CONCAT(preserve_, __LINE__) (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, (GFXGLPreserveInteger::BindFn)glBindTexture)
- #define _GET_TEXTURE_BINDING(binding) \
- binding == GL_TEXTURE_2D ? GL_TEXTURE_BINDING_2D : (binding == GL_TEXTURE_3D ? GL_TEXTURE_BINDING_3D : GL_TEXTURE_BINDING_1D )
- #define PRESERVE_TEXTURE(binding) \
- GFXGLPreserveTexture TORQUE_CONCAT(preserve_, __LINE__) (binding, _GET_TEXTURE_BINDING(binding), (GFXGLPreserveInteger::BindFn)glBindTexture)
- #define PRESERVE_FRAMEBUFFER() \
- GFXGLPreserveInteger TORQUE_CONCAT(preserve_, __LINE__) (GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, (GFXGLPreserveInteger::BindFn)glBindFramebuffer);\
- GFXGLPreserveInteger TORQUE_CONCAT(preserve2_, __LINE__) (GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, (GFXGLPreserveInteger::BindFn)glBindFramebuffer)
- #ifdef TORQUE_DEBUG
- // Handy macro for checking the status of a framebuffer. Framebuffers can fail in
- // all sorts of interesting ways, these are just the most common. Further, no existing GL profiling
- // tool catches framebuffer errors when the framebuffer is created, so we actually need this.
- #define CHECK_FRAMEBUFFER_STATUS()\
- {\
- GLenum status;\
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER);\
- switch(status) {\
- case GL_FRAMEBUFFER_COMPLETE:\
- break;\
- case GL_FRAMEBUFFER_UNSUPPORTED:\
- AssertFatal(false, "Unsupported FBO");\
- break;\
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\
- AssertFatal(false, "Incomplete FBO Attachment");\
- break;\
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\
- AssertFatal(false, "Incomplete FBO Missing Attachment");\
- break;\
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:\
- AssertFatal(false, "Incomplete FBO Draw buffer");\
- break;\
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:\
- AssertFatal(false, "Incomplete FBO Read buffer");\
- break;\
- default:\
- /* programming error; will fail on all hardware */\
- AssertFatal(false, "Something really bad happened with an FBO");\
- }\
- }
- #else
- #define CHECK_FRAMEBUFFER_STATUS()
- #endif //TORQUE_DEBUG
- #endif
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