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- //-----------------------------------------------------------------------------
- // Copyright (c) 2016 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gfx/gl/screenshotGL.h"
- #include "gfx/gl/gfxGLDevice.h"
- #include "gfx/bitmap/gBitmap.h"
- //Note if MSAA is ever enabled this will need fixing
- GBitmap* ScreenShotGL::_captureBackBuffer()
- {
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadBuffer(GL_BACK);
- Point2I size = GFX->getViewport().extent;
- U8* pixels = new U8[size.x * size.y * 4];
- glReadPixels(0, 0, size.x, size.y, GL_RGB, GL_UNSIGNED_BYTE, pixels);
- GBitmap* bitmap = new GBitmap(size.x, size.y);
- for (U32 y = 0; y < (U32)size.y; y++)
- dMemcpy(bitmap->getAddress(0, y), pixels + y * size.x * 3, U32(size.x * 3));
- delete[] pixels;
- return bitmap;
- }
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