screenshotGL.cpp 1.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2016 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gfx/gl/screenshotGL.h"
  24. #include "gfx/gl/gfxGLDevice.h"
  25. #include "gfx/bitmap/gBitmap.h"
  26. //Note if MSAA is ever enabled this will need fixing
  27. GBitmap* ScreenShotGL::_captureBackBuffer()
  28. {
  29. glPixelStorei(GL_PACK_ALIGNMENT, 1);
  30. glReadBuffer(GL_BACK);
  31. Point2I size = GFX->getViewport().extent;
  32. U8* pixels = new U8[size.x * size.y * 4];
  33. glReadPixels(0, 0, size.x, size.y, GL_RGB, GL_UNSIGNED_BYTE, pixels);
  34. GBitmap* bitmap = new GBitmap(size.x, size.y);
  35. for (U32 y = 0; y < (U32)size.y; y++)
  36. dMemcpy(bitmap->getAddress(0, y), pixels + y * size.x * 3, U32(size.x * 3));
  37. delete[] pixels;
  38. return bitmap;
  39. }