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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/consoleTypes.h"
- #include "console/console.h"
- #include "console/engineAPI.h"
- #include "gfx/gfxDevice.h"
- #include "gui/core/guiCanvas.h"
- #include "gui/controls/guiTabPageCtrl.h"
- #include "gui/containers/guiTabBookCtrl.h"
- #include "gui/core/guiDefaultControlRender.h"
- #include "gui/editor/guiEditCtrl.h"
- IMPLEMENT_CONOBJECT(GuiTabPageCtrl);
- ConsoleDocClass( GuiTabPageCtrl,
- "@brief A single page in a GuiTabBookCtrl.\n\n"
- "@tsexample\n\n"
- "new GuiTabPageCtrl()\n"
- "{\n"
- " fitBook = \"1\";\n"
- " //Properties not specific to this control have been omitted from this example.\n"
- "};\n"
- "@endtsexample\n\n"
- "@ingroup GuiContainers"
- );
- GuiTabPageCtrl::GuiTabPageCtrl(void)
- {
- setExtent(Point2I(100, 200));
- mFitBook = false;
- dStrcpy(mText,(UTF8*)"TabPage", MAX_STRING_LENGTH);
- mActive = true;
- mIsContainer = true;
- mTabIndex = -1;
- }
- void GuiTabPageCtrl::initPersistFields()
- {
- addField( "fitBook", TypeBool, Offset( mFitBook, GuiTabPageCtrl ),
- "Determines whether to resize this page when it is added to the tab book. "
- "If true, the page will be resized according to the tab book extents and "
- "<i>tabPosition</i> property." );
- Parent::initPersistFields();
- }
- bool GuiTabPageCtrl::onWake()
- {
- if (! Parent::onWake())
- return false;
- return true;
- }
- void GuiTabPageCtrl::onSleep()
- {
- Parent::onSleep();
- }
- GuiControl* GuiTabPageCtrl::findHitControl(const Point2I &pt, S32 initialLayer)
- {
- return Parent::findHitControl(pt, initialLayer);
- }
- void GuiTabPageCtrl::onMouseDown(const GuiEvent &event)
- {
- setUpdate();
- Point2I localPoint = globalToLocalCoord( event.mousePoint );
- GuiControl *ctrl = findHitControl(localPoint);
- if (ctrl && ctrl != this)
- {
- ctrl->onMouseDown(event);
- }
- }
- bool GuiTabPageCtrl::onMouseDownEditor(const GuiEvent &event, Point2I offset )
- {
- #ifdef TORQUE_TOOLS
- // This shouldn't be called if it's not design time, but check just incase
- if ( GuiControl::smDesignTime )
- {
- GuiEditCtrl* edit = GuiControl::smEditorHandle;
- if( edit )
- edit->select( this );
- }
- return Parent::onMouseDownEditor( event, offset );
- #else
- return false;
- #endif
- }
- GuiControl *GuiTabPageCtrl::findNextTabable(GuiControl *curResponder, bool firstCall)
- {
- //set the global if this is the first call (directly from the canvas)
- if (firstCall)
- {
- GuiControl::smCurResponder = NULL;
- }
- //if the window does not already contain the first responder, return false
- //ie. Can't tab into or out of a window
- if (! controlIsChild(curResponder))
- {
- return NULL;
- }
- //loop through, checking each child to see if it is the one that follows the firstResponder
- GuiControl *tabCtrl = NULL;
- iterator i;
- for (i = begin(); i != end(); i++)
- {
- GuiControl *ctrl = static_cast<GuiControl *>(*i);
- tabCtrl = ctrl->findNextTabable(curResponder, false);
- if (tabCtrl) break;
- }
- //to ensure the tab cycles within the current window...
- if (! tabCtrl)
- {
- tabCtrl = findFirstTabable();
- }
- mFirstResponder = tabCtrl;
- return tabCtrl;
- }
- GuiControl *GuiTabPageCtrl::findPrevTabable(GuiControl *curResponder, bool firstCall)
- {
- if (firstCall)
- {
- GuiControl::smPrevResponder = NULL;
- }
- //if the window does not already contain the first responder, return false
- //ie. Can't tab into or out of a window
- if (! controlIsChild(curResponder))
- {
- return NULL;
- }
- //loop through, checking each child to see if it is the one that follows the firstResponder
- GuiControl *tabCtrl = NULL;
- iterator i;
- for (i = begin(); i != end(); i++)
- {
- GuiControl *ctrl = static_cast<GuiControl *>(*i);
- tabCtrl = ctrl->findPrevTabable(curResponder, false);
- if (tabCtrl) break;
- }
- //to ensure the tab cycles within the current window...
- if (! tabCtrl)
- {
- tabCtrl = findLastTabable();
- }
- mFirstResponder = tabCtrl;
- return tabCtrl;
- }
- void GuiTabPageCtrl::setText(const char *txt)
- {
- Parent::setText( txt );
- GuiControl *parent = getParent();
- if( parent )
- parent->setUpdate();
- };
- void GuiTabPageCtrl::selectWindow(void)
- {
- //first make sure this window is the front most of its siblings
- GuiControl *parent = getParent();
- if (parent)
- {
- parent->pushObjectToBack(this);
- }
- //also set the first responder to be the one within this window
- setFirstResponder(mFirstResponder);
- }
- void GuiTabPageCtrl::onRender(Point2I offset,const RectI &updateRect)
- {
- // Call directly into GuiControl to skip the GuiTextCtrl parent render
- GuiControl::onRender( offset, updateRect );
- }
- void GuiTabPageCtrl::inspectPostApply()
- {
- Parent::inspectPostApply();
-
- if( mFitBook )
- {
- GuiTabBookCtrl* book = dynamic_cast< GuiTabBookCtrl* >( getParent() );
- if( book )
- book->fitPage( this );
- }
- }
- DefineEngineMethod( GuiTabPageCtrl, select, void, (),,
- "Select this page in its tab book." )
- {
- GuiTabBookCtrl* book = dynamic_cast< GuiTabBookCtrl* >( object->getParent() );
- if( !book )
- return;
- book->selectPage( object );
- }
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