dynamicField.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUI_INSPECTOR_DYNAMICFIELD_H_
  23. #define _GUI_INSPECTOR_DYNAMICFIELD_H_
  24. #include "console/simFieldDictionary.h"
  25. #include "gui/editor/inspector/field.h"
  26. class GuiInspectorDynamicField : public GuiInspectorField
  27. {
  28. typedef GuiInspectorField Parent;
  29. public:
  30. GuiInspectorDynamicField( GuiInspector *inspector, GuiInspectorGroup* parent, SimFieldDictionary::Entry* field );
  31. GuiInspectorDynamicField() :mDynField(NULL), mDeleteButton(NULL) {};
  32. ~GuiInspectorDynamicField() {};
  33. DECLARE_CONOBJECT( GuiInspectorDynamicField );
  34. virtual void setData( const char* data, bool callbacks = true );
  35. virtual const char* getData( U32 inspectObjectIndex = 0 );
  36. virtual StringTableEntry getFieldName() { return ( mDynField != NULL ) ? mDynField->slotName : StringTable->insert( "" ); }
  37. virtual StringTableEntry getRawFieldName() { return getFieldName(); }
  38. virtual bool onAdd();
  39. void renameField( const char* newFieldName );
  40. GuiControl* constructRenameControl();
  41. virtual bool updateRects();
  42. virtual void setInspectorField( AbstractClassRep::Field *field,
  43. StringTableEntry caption = NULL,
  44. const char *arrayIndex = NULL );
  45. protected:
  46. virtual void _executeSelectedCallback();
  47. protected:
  48. /// Dynamic field dictionary entry for first target object only.
  49. SimFieldDictionary::Entry* mDynField;
  50. SimObjectPtr<GuiTextEditCtrl> mRenameCtrl;
  51. GuiBitmapButtonCtrl* mDeleteButton;
  52. RectI mDeleteRect;
  53. RectI mValueRect;
  54. };
  55. #endif // _GUI_INSPECTOR_DYNAMICFIELD_H_