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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUI_INSPECTOR_GROUP_H_
- #define _GUI_INSPECTOR_GROUP_H_
- #include "gui/core/guiCanvas.h"
- #include "gui/controls/guiTextEditCtrl.h"
- #include "gui/buttons/guiBitmapButtonCtrl.h"
- #include "gui/containers/guiRolloutCtrl.h"
- // Forward refs
- class GuiInspector;
- class GuiInspectorField;
- /// The GuiInspectorGroup control is a helper control that the inspector
- /// makes use of which houses a collapsible pane type control for separating
- /// inspected objects fields into groups. The content of the inspector is
- /// made up of zero or more GuiInspectorGroup controls inside of a GuiStackControl
- ///
- class GuiInspectorGroup : public GuiRolloutCtrl
- {
- private:
- typedef GuiRolloutCtrl Parent;
- public:
- // Members
- SimObjectPtr<GuiInspector> mParent;
- Vector<GuiInspectorField*> mChildren;
- GuiStackControl* mStack;
- Vector<GuiRolloutCtrl*> mArrayCtrls;
- // Constructor/Destructor/Conobject Declaration
- GuiInspectorGroup();
- GuiInspectorGroup( const String& groupName, SimObjectPtr<GuiInspector> parent );
- virtual ~GuiInspectorGroup();
-
- DECLARE_CONOBJECT(GuiInspectorGroup);
- DECLARE_CATEGORY( "Gui Editor" );
- virtual GuiInspectorField* constructField( S32 fieldType );
- virtual GuiInspectorField* findField( const char *fieldName );
- // Publicly Accessible Information about this group
- const String& getGroupName() const { return mCaption; };
- SimObjectPtr<GuiInspector> getInspector() { return mParent; };
- bool onAdd();
- virtual bool inspectGroup();
- virtual void animateToContents();
- void clearFields();
- virtual bool updateFieldValue( StringTableEntry fieldName, const char *arrayIdx );
- virtual void updateAllFields();
-
- U32 getNumFields() const { return mChildren.size(); }
- protected:
- // overridable method that creates our inner controls.
- virtual bool createContent();
-
- /// Determine the class that is a common ancestor to all inspected objects.
- AbstractClassRep* findCommonAncestorClass();
- };
- #endif // _GUI_INSPECTOR_GROUP_H_
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