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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _EDITORICONREGISTRY_H_
- #define _EDITORICONREGISTRY_H_
- #ifndef _GFXTEXTUREHANDLE_H_
- #include "gfx/gfxTextureHandle.h"
- #endif
- #ifndef _TDICTIONARY_H_
- #include "core/util/tDictionary.h"
- #endif
- #include "console/engineAPI.h"
- class SimObject;
- class AbstractClassRep;
- /// This class is used to find the correct icon file
- /// path for different SimObject class types. It is
- /// typically used by the editors.
- class EditorIconRegistry
- {
- public:
- DECLARE_STATIC_CLASS(EditorIconRegistry);
- EditorIconRegistry();
- ~EditorIconRegistry();
- /// Loops thru all the AbstractClassReps looking for icons in the path.
- void loadFromPath( const String &path, bool overwrite );
- /// Adds a single icon to the registry.
- void add( const String &className, const String &imageFile, bool overwrite );
- /// Clears all the icons from the registry.
- void clear();
- /// Looks up an icon given an AbstractClassRep.
- /// Other findIcon methods redirect to this.
- GFXTexHandle findIcon( AbstractClassRep *classRep );
- /// Looks up an icon given a SimObject.
- GFXTexHandle findIcon( const SimObject *object );
- /// Looks up an icon given a className.
- GFXTexHandle findIcon( const char *className );
- /// Returns true if an icon is defined this object's class.
- /// Does not recurse up the class hierarchy.
- bool hasIconNoRecurse( const SimObject *object );
- protected:
-
- typedef HashTable<StringNoCase,GFXTexHandle> IconMap;
- IconMap mIcons;
- /// The default icon returned when no matching icon is found.
- GFXTexHandle mDefaultIcon;
- };
- /// The global registry of editor icons.
- extern EditorIconRegistry gEditorIcons;
- #endif // _EDITORICONREGISTRY_H_
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