editorIconRegistry.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _EDITORICONREGISTRY_H_
  23. #define _EDITORICONREGISTRY_H_
  24. #ifndef _GFXTEXTUREHANDLE_H_
  25. #include "gfx/gfxTextureHandle.h"
  26. #endif
  27. #ifndef _TDICTIONARY_H_
  28. #include "core/util/tDictionary.h"
  29. #endif
  30. #include "console/engineAPI.h"
  31. class SimObject;
  32. class AbstractClassRep;
  33. /// This class is used to find the correct icon file
  34. /// path for different SimObject class types. It is
  35. /// typically used by the editors.
  36. class EditorIconRegistry
  37. {
  38. public:
  39. DECLARE_STATIC_CLASS(EditorIconRegistry);
  40. EditorIconRegistry();
  41. ~EditorIconRegistry();
  42. /// Loops thru all the AbstractClassReps looking for icons in the path.
  43. void loadFromPath( const String &path, bool overwrite );
  44. /// Adds a single icon to the registry.
  45. void add( const String &className, const String &imageFile, bool overwrite );
  46. /// Clears all the icons from the registry.
  47. void clear();
  48. /// Looks up an icon given an AbstractClassRep.
  49. /// Other findIcon methods redirect to this.
  50. GFXTexHandle findIcon( AbstractClassRep *classRep );
  51. /// Looks up an icon given a SimObject.
  52. GFXTexHandle findIcon( const SimObject *object );
  53. /// Looks up an icon given a className.
  54. GFXTexHandle findIcon( const char *className );
  55. /// Returns true if an icon is defined this object's class.
  56. /// Does not recurse up the class hierarchy.
  57. bool hasIconNoRecurse( const SimObject *object );
  58. protected:
  59. typedef HashTable<StringNoCase,GFXTexHandle> IconMap;
  60. IconMap mIcons;
  61. /// The default icon returned when no matching icon is found.
  62. GFXTexHandle mDefaultIcon;
  63. };
  64. /// The global registry of editor icons.
  65. extern EditorIconRegistry gEditorIcons;
  66. #endif // _EDITORICONREGISTRY_H_