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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/worldEditor/guiMissionAreaEditor.h"
- #include "gui/core/guiCanvas.h"
- #include "console/engineAPI.h"
- IMPLEMENT_CONOBJECT(GuiMissionAreaEditorCtrl);
- ConsoleDocClass( GuiMissionAreaEditorCtrl,
- "@brief Specialized GUI used for editing the MissionArea in a level\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- GuiMissionAreaEditorCtrl::GuiMissionAreaEditorCtrl()
- {
- }
- GuiMissionAreaEditorCtrl::~GuiMissionAreaEditorCtrl()
- {
- }
- bool GuiMissionAreaEditorCtrl::onAdd()
- {
- if( !Parent::onAdd() )
- return false;
- return true;
- }
- void GuiMissionAreaEditorCtrl::initPersistFields()
- {
- Parent::initPersistFields();
- }
- void GuiMissionAreaEditorCtrl::get3DCursor( GuiCursor *&cursor,
- bool &visible,
- const Gui3DMouseEvent &event_ )
- {
- //cursor = mAddNodeCursor;
- //visible = false;
-
- cursor = NULL;
- visible = false;
- GuiCanvas *root = getRoot();
- if ( !root )
- return;
- S32 currCursor = PlatformCursorController::curArrow;
- if ( root->mCursorChanged == currCursor )
- return;
- PlatformWindow *window = root->getPlatformWindow();
- PlatformCursorController *controller = window->getCursorController();
-
- // We've already changed the cursor,
- // so set it back before we change it again.
- if( root->mCursorChanged != -1)
- controller->popCursor();
- // Now change the cursor shape
- controller->pushCursor(currCursor);
- root->mCursorChanged = currCursor;
- }
- void GuiMissionAreaEditorCtrl::setSelectedMissionArea( MissionArea *missionArea )
- {
- mSelMissionArea = missionArea;
- if ( mSelMissionArea != NULL )
- Con::executef( this, "onMissionAreaSelected", missionArea->getIdString() );
- else
- Con::executef( this, "onMissionAreaSelected" );
- }
- DefineEngineMethod( GuiMissionAreaEditorCtrl, setSelectedMissionArea, void, (const char * missionAreaName), (""), "" )
- {
- if ( String::compare( missionAreaName, "" )==0 )
- object->setSelectedMissionArea(NULL);
- else
- {
- MissionArea *missionArea = NULL;
- if ( Sim::findObject( missionAreaName, missionArea ) )
- object->setSelectedMissionArea(missionArea);
- }
- }
- DefineEngineMethod( GuiMissionAreaEditorCtrl, getSelectedMissionArea, const char*, (), , "" )
- {
- MissionArea *missionArea = object->getSelectedMissionArea();
- if ( !missionArea )
- return NULL;
- return missionArea->getIdString();
- }
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