guiTerrPreviewCtrl.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUITERRPREVIEWCTRL_H_
  23. #define _GUITERRPREVIEWCTRL_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/core/guiControl.h"
  26. #endif
  27. #ifndef _GUITSCONTROL_H_
  28. #include "gui/3d/guiTSControl.h"
  29. #endif
  30. #ifndef _GFX_GFXDRAWER_H_
  31. #include "gfx/gfxDrawUtil.h"
  32. #endif
  33. #ifndef _TERRAINEDITOR_H_
  34. #include "gui/worldEditor/terrainEditor.h"
  35. #endif
  36. class GuiTerrPreviewCtrl : public GuiControl
  37. {
  38. private:
  39. typedef GuiControl Parent;
  40. GFXTexHandle mTextureHandle;
  41. GFXStateBlockRef mTerrainBitmapStateBlock;
  42. GFXStateBlockRef mControlsStateBlock;
  43. Point2F mRoot;
  44. Point2F mOrigin;
  45. Point2F mWorldScreenCenter;
  46. Point2F mCamera;
  47. F32 mTerrainSize;
  48. TerrainEditor* mTerrainEditor;
  49. Point2F& wrap(const Point2F &p);
  50. Point2F& worldToTexture(const Point2F &p);
  51. Point2F& worldToCtrl(const Point2F &p);
  52. public:
  53. //creation methods
  54. DECLARE_CONOBJECT(GuiTerrPreviewCtrl);
  55. DECLARE_CATEGORY( "Gui Editor" );
  56. GuiTerrPreviewCtrl();
  57. static void initPersistFields();
  58. //Parental methods
  59. bool onWake();
  60. void onSleep();
  61. bool onAdd();
  62. void setBitmap(const GFXTexHandle&);
  63. void reset();
  64. void setRoot();
  65. void setRoot(const Point2F &root);
  66. void setOrigin(const Point2F &origin);
  67. const Point2F& getRoot() { return mRoot; }
  68. const Point2F& getOrigin() { return mOrigin; }
  69. //void setValue(const Point2F *center, const Point2F *camera);
  70. //const char *getScriptValue();
  71. void onPreRender();
  72. void onRender(Point2I offset, const RectI &updateRect);
  73. };
  74. #endif