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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TSELECTION_H_
- #define _TSELECTION_H_
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _MMATRIX_H_
- #include "math/mMatrix.h"
- #endif
- template <class T>
- class Selection : public Vector<T>
- {
- public:
- // Use explicit specialization to define these for your type.
- MatrixF getOrientation() { return MatrixF(); }
- Point3F getOrigin() { return Point3F(); }
- Point3F getScale() { return Point3F(); }
- void offset( const Point3F &delta );
- void rotate( const EulerF &delta );
- void scale( const Point3F &delta );
- protected:
-
- // Use explicit specialization to define these for your type.
- virtual void offsetObject( T &object, const Point3F &delta ) {}
- virtual void rotateObject( T &object, const EulerF &delta, const Point3F &origin ) {}
- virtual void scaleObject( T &object, const Point3F &delta ) {}
- protected:
- //Point3F mCentroid;
- //Point3F mBoxCentroid;
- //Box3F mBoxBounds;
- //bool mCentroidValid;
- };
- template<class T> inline void Selection<T>::offset( const Point3F &delta )
- {
- typename Selection<T>::iterator itr = this->begin();
- for (; itr != this->end(); ++itr)
- offsetObject( *itr, delta );
- }
- template<class T> inline void Selection<T>::rotate( const EulerF &delta )
- {
- typename Selection<T>::iterator itr = this->begin();
- Point3F origin = getOrigin();
- for (; itr != this->end(); ++itr)
- rotateObject( *itr, delta, origin );
- }
- template<class T> inline void Selection<T>::scale( const Point3F &delta )
- {
- // Can only scale a single selection.
- if ( this->size() != 1 )
- return;
- scaleObject( this->mArray[0], delta );
- }
- #endif // _TSELECTION_H_
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