AzaezelX ad3c961579 get probes displaying with low Texture quality 3 anni fa
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 anni fa
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 anni fa
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 anni fa
renderDeferredMgr.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
renderDeferredMgr.h 9e65e940d0 lighting single buffer 6 anni fa
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 anni fa
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 anni fa
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 10 anni fa
renderImposterMgr.cpp d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 anni fa
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 anni fa
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 anni fa
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 10 anni fa
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 anni fa
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 anni fa
renderPassManager.h 6ade6f08ce Updated Assimp 5 anni fa
renderPassStateToken.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 anni fa
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
renderProbeMgr.cpp ad3c961579 get probes displaying with low Texture quality 3 anni fa
renderProbeMgr.h ad3c961579 get probes displaying with low Texture quality 3 anni fa
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
renderTranslucentMgr.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 anni fa
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 anni fa