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forcedMaterialMeshMgr.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 anni fa |
forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
renderBinManager.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 anni fa |
renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 anni fa |
renderDeferredMgr.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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6 anni fa |
renderFormatChanger.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 anni fa |
renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
renderGlowMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 anni fa |
renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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10 anni fa |
renderImposterMgr.cpp
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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3 anni fa |
renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 anni fa |
renderMeshMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 anni fa |
renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anni fa |
renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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10 anni fa |
renderParticleMgr.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anni fa |
renderPassManager.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 anni fa |
renderPassManager.h
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6ade6f08ce
Updated Assimp
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5 anni fa |
renderPassStateToken.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 anni fa |
renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
renderProbeMgr.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 anni fa |
renderProbeMgr.h
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ad3c961579
get probes displaying with low Texture quality
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3 anni fa |
renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anni fa |
renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
renderTranslucentMgr.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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3 anni fa |
renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |