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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef __GFXSTATEBLOCKDATA_H_
- #define __GFXSTATEBLOCKDATA_H_
- #ifndef _GFXSTATEBLOCK_H_
- #include "gfx/gfxStateBlock.h"
- #endif
- #ifndef _SIMOBJECT_H_
- #include "console/simObject.h"
- #endif
- class GFXSamplerStateData;
- /// Allows definition of render state via script, basically wraps a GFXStateBlockDesc
- class GFXStateBlockData : public SimObject
- {
- typedef SimObject Parent;
- GFXStateBlockDesc mState;
- GFXSamplerStateData* mSamplerStates[GFX_TEXTURE_STAGE_COUNT];
- public:
- GFXStateBlockData();
- // SimObject
- virtual bool onAdd();
- static void initPersistFields();
- // GFXStateBlockData
- const GFXStateBlockDesc getState() const { return mState; }
-
- DECLARE_CONOBJECT(GFXStateBlockData);
- };
- /// Allows definition of sampler state via script, basically wraps a GFXSamplerStateDesc
- class GFXSamplerStateData : public SimObject
- {
- typedef SimObject Parent;
- GFXSamplerStateDesc mState;
- public:
- // SimObject
- static void initPersistFields();
- /// Copies the data of this object into desc
- void setSamplerState(GFXSamplerStateDesc& desc);
- DECLARE_CONOBJECT(GFXSamplerStateData);
- };
- #endif // __GFXSTATEBLOCKDATA_H_
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