gfxStateBlockData.h 2.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef __GFXSTATEBLOCKDATA_H_
  23. #define __GFXSTATEBLOCKDATA_H_
  24. #ifndef _GFXSTATEBLOCK_H_
  25. #include "gfx/gfxStateBlock.h"
  26. #endif
  27. #ifndef _SIMOBJECT_H_
  28. #include "console/simObject.h"
  29. #endif
  30. class GFXSamplerStateData;
  31. /// Allows definition of render state via script, basically wraps a GFXStateBlockDesc
  32. class GFXStateBlockData : public SimObject
  33. {
  34. typedef SimObject Parent;
  35. GFXStateBlockDesc mState;
  36. GFXSamplerStateData* mSamplerStates[GFX_TEXTURE_STAGE_COUNT];
  37. public:
  38. GFXStateBlockData();
  39. // SimObject
  40. virtual bool onAdd();
  41. static void initPersistFields();
  42. // GFXStateBlockData
  43. const GFXStateBlockDesc getState() const { return mState; }
  44. DECLARE_CONOBJECT(GFXStateBlockData);
  45. };
  46. /// Allows definition of sampler state via script, basically wraps a GFXSamplerStateDesc
  47. class GFXSamplerStateData : public SimObject
  48. {
  49. typedef SimObject Parent;
  50. GFXSamplerStateDesc mState;
  51. public:
  52. // SimObject
  53. static void initPersistFields();
  54. /// Copies the data of this object into desc
  55. void setSamplerState(GFXSamplerStateDesc& desc);
  56. DECLARE_CONOBJECT(GFXSamplerStateData);
  57. };
  58. #endif // __GFXSTATEBLOCKDATA_H_