videoEncoderPNG.cpp 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "videoCapture.h"
  23. #include "core/stream/fileStream.h"
  24. #include "console/console.h"
  25. #include "gfx/bitmap/gBitmap.h"
  26. /// This is a very basic "encoder" that records the video as a series of numbered PNGs
  27. /// Good if you're having problems with container-based formats and need extra flexibility.
  28. class VideoEncoderPNG : public VideoEncoder
  29. {
  30. U32 mCurrentFrame;
  31. public:
  32. /// Begins accepting frames for encoding
  33. bool begin()
  34. {
  35. mPath += "\\";
  36. mCurrentFrame = 0;
  37. return true;
  38. }
  39. /// Pushes a new frame into the video stream
  40. bool pushFrame( GBitmap * bitmap )
  41. {
  42. FileStream fs;
  43. String framePath = mPath + String::ToString("%.6u.png", mCurrentFrame);
  44. if ( !fs.open( framePath, Torque::FS::File::Write ) )
  45. {
  46. Con::errorf( "VideoEncoderPNG::pushFrame() - Failed to open output file '%s'!", framePath.c_str() );
  47. return false;
  48. }
  49. //Increment
  50. mCurrentFrame++;
  51. bool result = bitmap->writeBitmap("png", fs, 0);
  52. pushProcessedBitmap(bitmap);
  53. return result;
  54. }
  55. /// Finishes the encoding and closes the video
  56. bool end()
  57. {
  58. return true;
  59. }
  60. void setResolution( Point2I* resolution )
  61. {
  62. mResolution = *resolution;
  63. }
  64. };
  65. REGISTER_VIDEO_ENCODER(VideoEncoderPNG, PNG)