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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gui/core/guiCanvas.h"
- #include "gui/buttons/guiButtonBaseCtrl.h"
- #include "gui/core/guiDefaultControlRender.h"
- class GuiBorderButtonCtrl : public GuiButtonBaseCtrl
- {
- typedef GuiButtonBaseCtrl Parent;
- protected:
- public:
- DECLARE_CONOBJECT(GuiBorderButtonCtrl);
- void onRender(Point2I offset, const RectI &updateRect);
- };
- IMPLEMENT_CONOBJECT(GuiBorderButtonCtrl);
- ConsoleDocClass( GuiBorderButtonCtrl,
- "@brief A push button that renders only a border.\n\n"
-
- "A border button consists of a border rendered along its extents according to the border thickness defined in its profile "
- "(GuiControlProfile::border). For the border color, a color is selected from the profile according to current button state:\n"
-
- "- Default state: GuiControlProfile::borderColor\n"
- "- Highlighted (mouse is over the button): GuiControlProfile::fontColorHL\n"
- "- Depressed (mouse button down but not yet released): GuiControlProfile::fontColorSEL\n"
-
- "@ingroup GuiButtons\n"
- );
- void GuiBorderButtonCtrl::onRender(Point2I offset, const RectI &updateRect)
- {
- if ( mProfile->mBorder > 0 )
- {
- RectI bounds( offset, getExtent() );
- for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
- {
- GFX->getDrawUtil()->drawRect( bounds, mProfile->mBorderColor );
- bounds.inset( 1, 1 );
- }
- }
- if ( mActive )
- {
- if ( mStateOn || mDepressed )
- {
- RectI bounds( offset, getExtent() );
- for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
- {
- GFX->getDrawUtil()->drawRect( bounds, mProfile->mFontColorSEL );
- bounds.inset( 1, 1 );
- }
- }
- if ( mHighlighted )
- {
- RectI bounds( offset, getExtent() );
- for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
- {
- GFX->getDrawUtil()->drawRect( bounds, mProfile->mFontColorHL );
- bounds.inset( 1, 1 );
- }
- }
- }
- renderChildControls( offset, updateRect );
- }
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