guiBorderButton.cpp 3.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gfx/gfxDevice.h"
  24. #include "gfx/gfxDrawUtil.h"
  25. #include "gui/core/guiCanvas.h"
  26. #include "gui/buttons/guiButtonBaseCtrl.h"
  27. #include "gui/core/guiDefaultControlRender.h"
  28. class GuiBorderButtonCtrl : public GuiButtonBaseCtrl
  29. {
  30. typedef GuiButtonBaseCtrl Parent;
  31. protected:
  32. public:
  33. DECLARE_CONOBJECT(GuiBorderButtonCtrl);
  34. void onRender(Point2I offset, const RectI &updateRect);
  35. };
  36. IMPLEMENT_CONOBJECT(GuiBorderButtonCtrl);
  37. ConsoleDocClass( GuiBorderButtonCtrl,
  38. "@brief A push button that renders only a border.\n\n"
  39. "A border button consists of a border rendered along its extents according to the border thickness defined in its profile "
  40. "(GuiControlProfile::border). For the border color, a color is selected from the profile according to current button state:\n"
  41. "- Default state: GuiControlProfile::borderColor\n"
  42. "- Highlighted (mouse is over the button): GuiControlProfile::fontColorHL\n"
  43. "- Depressed (mouse button down but not yet released): GuiControlProfile::fontColorSEL\n"
  44. "@ingroup GuiButtons\n"
  45. );
  46. void GuiBorderButtonCtrl::onRender(Point2I offset, const RectI &updateRect)
  47. {
  48. if ( mProfile->mBorder > 0 )
  49. {
  50. RectI bounds( offset, getExtent() );
  51. for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
  52. {
  53. GFX->getDrawUtil()->drawRect( bounds, mProfile->mBorderColor );
  54. bounds.inset( 1, 1 );
  55. }
  56. }
  57. if ( mActive )
  58. {
  59. if ( mStateOn || mDepressed )
  60. {
  61. RectI bounds( offset, getExtent() );
  62. for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
  63. {
  64. GFX->getDrawUtil()->drawRect( bounds, mProfile->mFontColorSEL );
  65. bounds.inset( 1, 1 );
  66. }
  67. }
  68. if ( mHighlighted )
  69. {
  70. RectI bounds( offset, getExtent() );
  71. for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
  72. {
  73. GFX->getDrawUtil()->drawRect( bounds, mProfile->mFontColorHL );
  74. bounds.inset( 1, 1 );
  75. }
  76. }
  77. }
  78. renderChildControls( offset, updateRect );
  79. }