guiIconButtonCtrl.h 3.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIICONBUTTON_H_
  23. #define _GUIICONBUTTON_H_
  24. #ifndef _GUIBUTTONCTRL_H_
  25. #include "gui/buttons/guiButtonCtrl.h"
  26. #endif
  27. #ifndef GFX_Texture_Manager_H_
  28. #include "gfx/gfxTextureManager.h"
  29. #endif
  30. #include "T3D/assets/ImageAsset.h"
  31. /// The GuiIconButtonCtrl draws an icon and text caption within a normal
  32. /// button control with several layout options.
  33. ///
  34. class GuiIconButtonCtrl : public GuiButtonCtrl
  35. {
  36. private:
  37. typedef GuiButtonCtrl Parent;
  38. protected:
  39. DECLARE_IMAGEASSET(GuiIconButtonCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
  40. DECLARE_ASSET_SETGET(GuiIconButtonCtrl, Bitmap);
  41. S32 mIconLocation;
  42. S32 mTextLocation;
  43. S32 mTextMargin;
  44. Point2I mButtonMargin;
  45. /// Make the bitmap fill the button extent.
  46. bool mFitBitmapToButton;
  47. /// Keep a square aspect ration on the icon.
  48. bool mMakeIconSquare;
  49. /// Calculate extent based on icon size, text width, and layout options.
  50. bool mAutoSize;
  51. void renderButton( Point2I &offset, const RectI& updateRect);
  52. enum
  53. {
  54. stateNormal,
  55. stateMouseOver,
  56. statePressed,
  57. stateDisabled,
  58. };
  59. void renderBitmapArray(RectI &bounds, S32 state);
  60. public:
  61. enum TextLocation
  62. {
  63. TextLocNone,
  64. TextLocBottom,
  65. TextLocRight,
  66. TextLocTop,
  67. TextLocLeft,
  68. TextLocCenter,
  69. };
  70. enum IconLocation
  71. {
  72. IconLocNone,
  73. IconLocLeft,
  74. IconLocRight,
  75. IconLocCenter
  76. };
  77. DECLARE_CONOBJECT(GuiIconButtonCtrl);
  78. DECLARE_DESCRIPTION( "A button control that displays an icon on the button in addition\n"
  79. "to the optional text label." );
  80. GuiIconButtonCtrl();
  81. static void initPersistFields();
  82. //Parent methods
  83. bool onWake();
  84. void onSleep();
  85. void inspectPostApply();
  86. void onStaticModified(const char* slotName, const char* newValue = NULL);
  87. bool resize(const Point2I &newPosition, const Point2I &newExtent);
  88. void setBitmap(const char *name);
  89. // Used to set the optional error bitmap
  90. void setErrorBitmap(const char *name);
  91. void onRender(Point2I offset, const RectI &updateRect);
  92. void onImageChanged() {}
  93. };
  94. typedef GuiIconButtonCtrl::TextLocation GuiIconButtonTextLocation;
  95. typedef GuiIconButtonCtrl::IconLocation GuiIconButtonIconLocation;
  96. DefineEnumType( GuiIconButtonTextLocation );
  97. DefineEnumType( GuiIconButtonIconLocation );
  98. #endif //_GUIICONBUTTON_H_