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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIICONBUTTON_H_
- #define _GUIICONBUTTON_H_
- #ifndef _GUIBUTTONCTRL_H_
- #include "gui/buttons/guiButtonCtrl.h"
- #endif
- #ifndef GFX_Texture_Manager_H_
- #include "gfx/gfxTextureManager.h"
- #endif
- #include "T3D/assets/ImageAsset.h"
- /// The GuiIconButtonCtrl draws an icon and text caption within a normal
- /// button control with several layout options.
- ///
- class GuiIconButtonCtrl : public GuiButtonCtrl
- {
- private:
- typedef GuiButtonCtrl Parent;
- protected:
- DECLARE_IMAGEASSET(GuiIconButtonCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
- DECLARE_ASSET_SETGET(GuiIconButtonCtrl, Bitmap);
- S32 mIconLocation;
- S32 mTextLocation;
- S32 mTextMargin;
- Point2I mButtonMargin;
-
- /// Make the bitmap fill the button extent.
- bool mFitBitmapToButton;
-
- /// Keep a square aspect ration on the icon.
- bool mMakeIconSquare;
- /// Calculate extent based on icon size, text width, and layout options.
- bool mAutoSize;
- void renderButton( Point2I &offset, const RectI& updateRect);
- enum
- {
- stateNormal,
- stateMouseOver,
- statePressed,
- stateDisabled,
- };
- void renderBitmapArray(RectI &bounds, S32 state);
- public:
- enum TextLocation
- {
- TextLocNone,
- TextLocBottom,
- TextLocRight,
- TextLocTop,
- TextLocLeft,
- TextLocCenter,
- };
- enum IconLocation
- {
- IconLocNone,
- IconLocLeft,
- IconLocRight,
- IconLocCenter
- };
- DECLARE_CONOBJECT(GuiIconButtonCtrl);
- DECLARE_DESCRIPTION( "A button control that displays an icon on the button in addition\n"
- "to the optional text label." );
-
- GuiIconButtonCtrl();
- static void initPersistFields();
- //Parent methods
- bool onWake();
- void onSleep();
- void inspectPostApply();
- void onStaticModified(const char* slotName, const char* newValue = NULL);
- bool resize(const Point2I &newPosition, const Point2I &newExtent);
- void setBitmap(const char *name);
- // Used to set the optional error bitmap
- void setErrorBitmap(const char *name);
- void onRender(Point2I offset, const RectI &updateRect);
- void onImageChanged() {}
- };
- typedef GuiIconButtonCtrl::TextLocation GuiIconButtonTextLocation;
- typedef GuiIconButtonCtrl::IconLocation GuiIconButtonIconLocation;
- DefineEnumType( GuiIconButtonTextLocation );
- DefineEnumType( GuiIconButtonIconLocation );
- #endif //_GUIICONBUTTON_H_
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