guiSwatchButtonCtrl.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUISWATCHBUTTONCTRL_H_
  23. #define _GUISWATCHBUTTONCTRL_H_
  24. #ifndef _GUIBUTTONBASECTRL_H_
  25. #include "gui/buttons/guiButtonBaseCtrl.h"
  26. #endif
  27. /// A color swatch button.
  28. ///
  29. class GuiSwatchButtonCtrl : public GuiButtonBaseCtrl
  30. {
  31. public:
  32. typedef GuiButtonBaseCtrl Parent;
  33. protected:
  34. /// The color to display on the button.
  35. LinearColorF mSwatchColor;
  36. /// Bitmap used for mGrid
  37. String mGridBitmap;
  38. /// Background texture that will show through with transparent colors.
  39. GFXTexHandle mGrid;
  40. public:
  41. GuiSwatchButtonCtrl();
  42. /// Return the color displayed in the swatch.
  43. LinearColorF getColor() { return mSwatchColor; }
  44. /// Set the color to display in the swatch.
  45. void setColor( const LinearColorF &color ) { mSwatchColor = color; }
  46. // GuiButtonBaseCtrl
  47. virtual bool onWake();
  48. virtual void onRender(Point2I offset, const RectI &updateRect);
  49. static void initPersistFields();
  50. DECLARE_CONOBJECT( GuiSwatchButtonCtrl );
  51. DECLARE_DESCRIPTION( "A color swatch button." );
  52. };
  53. #endif // _GUISWATCHBUTTONCTRL_H_