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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUISWATCHBUTTONCTRL_H_
- #define _GUISWATCHBUTTONCTRL_H_
- #ifndef _GUIBUTTONBASECTRL_H_
- #include "gui/buttons/guiButtonBaseCtrl.h"
- #endif
- /// A color swatch button.
- ///
- class GuiSwatchButtonCtrl : public GuiButtonBaseCtrl
- {
- public:
-
- typedef GuiButtonBaseCtrl Parent;
- protected:
-
- /// The color to display on the button.
- LinearColorF mSwatchColor;
- /// Bitmap used for mGrid
- String mGridBitmap;
- /// Background texture that will show through with transparent colors.
- GFXTexHandle mGrid;
-
- public:
- GuiSwatchButtonCtrl();
- /// Return the color displayed in the swatch.
- LinearColorF getColor() { return mSwatchColor; }
- /// Set the color to display in the swatch.
- void setColor( const LinearColorF &color ) { mSwatchColor = color; }
- // GuiButtonBaseCtrl
- virtual bool onWake();
- virtual void onRender(Point2I offset, const RectI &updateRect);
- static void initPersistFields();
- DECLARE_CONOBJECT( GuiSwatchButtonCtrl );
- DECLARE_DESCRIPTION( "A color swatch button." );
- };
- #endif // _GUISWATCHBUTTONCTRL_H_
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