guiBackgroundCtrl.cpp 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/console.h"
  23. #include "gui/controls/guiBackgroundCtrl.h"
  24. IMPLEMENT_CONOBJECT(GuiBackgroundCtrl);
  25. ConsoleDocClass( GuiBackgroundCtrl,
  26. "@brief Renders a background, so you can have a backdrop for your GUI.\n\n"
  27. "Deprecated\n\n"
  28. "@ingroup GuiImages\n"
  29. "@internal"
  30. );
  31. //--------------------------------------------------------------------------
  32. GuiBackgroundCtrl::GuiBackgroundCtrl() : GuiControl()
  33. {
  34. mDraw = false;
  35. mIsContainer = true;
  36. }
  37. //--------------------------------------------------------------------------
  38. void GuiBackgroundCtrl::onRender(Point2I offset, const RectI &updateRect)
  39. {
  40. if ( mDraw )
  41. Parent::onRender( offset, updateRect );
  42. renderChildControls(offset, updateRect);
  43. }