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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUI_DIRECTORYFILELISTCTRL_H_
- #define _GUI_DIRECTORYFILELISTCTRL_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _GUI_LISTBOXCTRL_H_
- #include "gui/controls/guiListBoxCtrl.h"
- #endif
- class GuiDirectoryFileListCtrl : public GuiListBoxCtrl
- {
- private:
- typedef GuiListBoxCtrl Parent;
- protected:
- StringTableEntry mFilePath;
- StringTableEntry mFilter;
- void openDirectory();
-
- static bool _setFilePath( void *object, const char *index, const char *data )
- {
- GuiDirectoryFileListCtrl* ctrl = ( GuiDirectoryFileListCtrl* ) object;
- ctrl->setCurrentPath( data, ctrl->mFilter );
- return false;
- }
- static bool _setFilter( void *object, const char *index, const char *data )
- {
- GuiDirectoryFileListCtrl* ctrl = ( GuiDirectoryFileListCtrl* ) object;
- ctrl->setCurrentFilter( data );
- return false;
- }
-
- public:
- GuiDirectoryFileListCtrl();
-
- DECLARE_CONOBJECT(GuiDirectoryFileListCtrl);
- DECLARE_DESCRIPTION( "A control that displays a list of files from within a single\n"
- "directory in the game file system." );
-
- static void initPersistFields();
-
- void update() { openDirectory(); }
- /// Set the current path to grab files from
- bool setCurrentPath( const char* path, const char* filter );
- void setCurrentFilter( const char* filter );
- /// Get the currently selected file's name
- StringTableEntry getSelectedFileName();
- virtual void onMouseDown(const GuiEvent &event);
- virtual bool onWake();
- };
- #endif
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