guiDirectoryFileListCtrl.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUI_DIRECTORYFILELISTCTRL_H_
  23. #define _GUI_DIRECTORYFILELISTCTRL_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _GUI_LISTBOXCTRL_H_
  28. #include "gui/controls/guiListBoxCtrl.h"
  29. #endif
  30. class GuiDirectoryFileListCtrl : public GuiListBoxCtrl
  31. {
  32. private:
  33. typedef GuiListBoxCtrl Parent;
  34. protected:
  35. StringTableEntry mFilePath;
  36. StringTableEntry mFilter;
  37. void openDirectory();
  38. static bool _setFilePath( void *object, const char *index, const char *data )
  39. {
  40. GuiDirectoryFileListCtrl* ctrl = ( GuiDirectoryFileListCtrl* ) object;
  41. ctrl->setCurrentPath( data, ctrl->mFilter );
  42. return false;
  43. }
  44. static bool _setFilter( void *object, const char *index, const char *data )
  45. {
  46. GuiDirectoryFileListCtrl* ctrl = ( GuiDirectoryFileListCtrl* ) object;
  47. ctrl->setCurrentFilter( data );
  48. return false;
  49. }
  50. public:
  51. GuiDirectoryFileListCtrl();
  52. DECLARE_CONOBJECT(GuiDirectoryFileListCtrl);
  53. DECLARE_DESCRIPTION( "A control that displays a list of files from within a single\n"
  54. "directory in the game file system." );
  55. static void initPersistFields();
  56. void update() { openDirectory(); }
  57. /// Set the current path to grab files from
  58. bool setCurrentPath( const char* path, const char* filter );
  59. void setCurrentFilter( const char* filter );
  60. /// Get the currently selected file's name
  61. StringTableEntry getSelectedFileName();
  62. virtual void onMouseDown(const GuiEvent &event);
  63. virtual bool onWake();
  64. };
  65. #endif