guiTabPageCtrl.h 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUITABPAGECTRL_H_
  23. #define _GUITABPAGECTRL_H_
  24. #ifndef _GUITEXTCTRL_H_
  25. #include "gui/controls/guiTextCtrl.h"
  26. #endif
  27. class GuiTabPageCtrl : public GuiTextCtrl
  28. {
  29. private:
  30. typedef GuiTextCtrl Parent;
  31. bool mFitBook; ///< Resize to fit book when first added
  32. S32 mTabIndex;
  33. public:
  34. GuiTabPageCtrl();
  35. DECLARE_CONOBJECT(GuiTabPageCtrl);
  36. DECLARE_CATEGORY( "Gui Containers" );
  37. DECLARE_DESCRIPTION( "A page in a GuiTabBookCtrl." );
  38. static void initPersistFields();
  39. bool onWake(); ///< The page awakens (becomes active)!
  40. void onSleep(); ///< The page sleeps (zzzzZZ - becomes inactive)
  41. void inspectPostApply();
  42. bool getFitBook() { return mFitBook; }
  43. void setFitBook(bool state) { mFitBook = state; }
  44. GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1); ///< Find which control is hit by the mouse starting at a specified layer
  45. void onMouseDown(const GuiEvent &event); ///< Called when a mouseDown event occurs
  46. bool onMouseDownEditor(const GuiEvent &event, Point2I offset ); ///< Called when a mouseDown event occurs and the GUI editor is active
  47. S32 getTabIndex(void) { return mTabIndex; } ///< Get the tab index of this control
  48. //only cycle tabs through the current window, so overwrite the method
  49. GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
  50. GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
  51. void selectWindow(void); ///< Select this window
  52. virtual void setText(const char *txt = NULL); ///< Override setText function to signal parent we need to update.
  53. void onRender(Point2I offset, const RectI &updateRect); ///< Called when it's time to render this page to the scene
  54. };
  55. #endif //_GUI_WINDOW_CTRL_H