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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/controls/guiTextListCtrl.h"
- #include "console/consoleTypes.h"
- #include "console/console.h"
- #include "gui/containers/guiScrollCtrl.h"
- #include "gui/core/guiDefaultControlRender.h"
- #include "gfx/gfxDrawUtil.h"
- #include "console/engineAPI.h"
- IMPLEMENT_CONOBJECT(GuiTextListCtrl);
- ConsoleDocClass( GuiTextListCtrl,
- "@brief GUI control that displays a list of text. Text items in the list can be individually selected.\n\n"
- "@tsexample\n"
- " new GuiTextListCtrl(EndGameGuiList)\n"
- " {\n"
- " columns = \"0 256\";\n"
- " fitParentWidth = \"1\";\n"
- " clipColumnText = \"0\";\n"
- " //Properties not specific to this control have been omitted from this example.\n"
- " };\n"
- "@endtsexample\n\n"
- "@see Reference\n\n"
- "@ingroup GuiControls\n"
- );
- IMPLEMENT_CALLBACK( GuiTextListCtrl, onSelect, void, (S32 cellid, const char* text),( cellid , text ),
- "@brief Called whenever an item in the list is selected.\n\n"
- "@param cellid The ID of the cell that was selected\n"
- "@param text The text in the selected cel\n\n"
- "@tsexample\n"
- "// A cel in the control was selected, causing the callback to occur\n"
- "GuiTextListCtrl::onSelect(%this,%callid,%text)\n"
- " {\n"
- " // Code to run when a cel item is selected\n"
- " }\n"
- "@endtsexample\n\n"
- "@see GuiControl\n\n"
- );
- IMPLEMENT_CALLBACK( GuiTextListCtrl, onDeleteKey, void, ( S32 id ),( id ),
- "@brief Called when the delete key has been pressed.\n\n"
- "@param id Id of the selected item in the list\n"
- "@tsexample\n"
- "// The delete key was pressed while the GuiTextListCtrl was in focus, causing the callback to occur.\n"
- "GuiTextListCtrl::onDeleteKey(%this,%id)\n"
- " {\n"
- " // Code to run when the delete key is pressed\n"
- " }\n"
- "@endtsexample\n\n"
- "@see GuiControl\n\n"
- );
- static S32 sortColumn;
- static bool sIncreasing;
- static const char *getColumn(const char *text)
- {
- S32 ct = sortColumn;
- while(ct--)
- {
- text = dStrchr(text, '\t');
- if(!text)
- return "";
- text++;
- }
- return text;
- }
- static S32 QSORT_CALLBACK textCompare( const void* a, const void* b )
- {
- GuiTextListCtrl::Entry *ea = (GuiTextListCtrl::Entry *) (a);
- GuiTextListCtrl::Entry *eb = (GuiTextListCtrl::Entry *) (b);
- S32 result = dStrnatcasecmp( getColumn( ea->text ), getColumn( eb->text ) );
- return ( sIncreasing ? result : -result );
- }
- static S32 QSORT_CALLBACK numCompare(const void *a,const void *b)
- {
- GuiTextListCtrl::Entry *ea = (GuiTextListCtrl::Entry *) (a);
- GuiTextListCtrl::Entry *eb = (GuiTextListCtrl::Entry *) (b);
- const char* aCol = getColumn( ea->text );
- const char* bCol = getColumn( eb->text );
- F32 result = dAtof(aCol) - dAtof(bCol);
- S32 res = result < 0 ? -1 : (result > 0 ? 1 : 0);
- return ( sIncreasing ? res : -res );
- }
- GuiTextListCtrl::GuiTextListCtrl()
- {
- VECTOR_SET_ASSOCIATION(mList);
- VECTOR_SET_ASSOCIATION(mColumnOffsets);
- mActive = true;
- mSize.set(1, 0);
- mColumnOffsets.push_back(0);
- mFitParentWidth = true;
- mClipColumnText = false;
- mRowHeightPadding = 2;
- }
- void GuiTextListCtrl::initPersistFields()
- {
- addField("columns", TypeS32Vector, Offset(mColumnOffsets, GuiTextListCtrl), "A vector of column offsets. The number of values determines the number of columns in the table.\n" );
- addField("fitParentWidth", TypeBool, Offset(mFitParentWidth, GuiTextListCtrl), "If true, the width of this control will match the width of its parent.\n");
- addField("clipColumnText", TypeBool, Offset(mClipColumnText, GuiTextListCtrl), "If true, text exceeding a column's given width will get clipped.\n" );
- addField("rowHeightPadding", TypeS32, Offset(mRowHeightPadding, GuiTextListCtrl), "Sets how much padding to add to the row heights on top of the font height");
- Parent::initPersistFields();
- }
- bool GuiTextListCtrl::onWake()
- {
- if(!Parent::onWake())
- return false;
- setSize(mSize);
- return true;
- }
- U32 GuiTextListCtrl::getSelectedId()
- {
- if (mSelectedCell.y == -1)
- return InvalidId;
- return mList[mSelectedCell.y].id;
- }
- U32 GuiTextListCtrl::getSelectedRow()
- {
- return mSelectedCell.y;
- }
- bool GuiTextListCtrl::cellSelected(Point2I cell)
- {
- // Is the selection being cleared?
- if( cell.x == -1 && cell.y == -1)
- return Parent::cellSelected(cell);
- // Do not allow selection of inactive cells
- if (cell.y >= 0 && cell.y < mSize.y && mList[cell.y].active)
- return Parent::cellSelected(cell);
- else
- return false;
- }
- void GuiTextListCtrl::onCellSelected(Point2I cell)
- {
- onSelect_callback(mList[cell.y].id, mList[cell.y].text);
- execConsoleCallback();
- }
- void GuiTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver)
- {
- if ( mList[cell.y].active )
- {
- if (selected || (mProfile->mMouseOverSelected && mouseOver))
- {
- RectI highlightRect = RectI(offset.x, offset.y, mCellSize.x, mCellSize.y);
- highlightRect.inset( 0, -1 );
- renderFilledBorder( highlightRect, mProfile->mBorderColorHL, mProfile->mFillColorHL);
- GFX->getDrawUtil()->setBitmapModulation(mProfile->mFontColorHL);
- }
- else
- GFX->getDrawUtil()->setBitmapModulation(mouseOver ? mProfile->mFontColorHL : mProfile->mFontColor);
- }
- else
- GFX->getDrawUtil()->setBitmapModulation( mProfile->mFontColorNA );
- const char *text = mList[cell.y].text;
- for(U32 index = 0; index < mColumnOffsets.size(); index++)
- {
- const char *nextCol = dStrchr(text, '\t');
- if(mColumnOffsets[index] >= 0)
- {
- dsize_t slen;
- if(nextCol)
- slen = nextCol - text;
- else
- slen = dStrlen(text);
- Point2I pos(offset.x + 4 + mColumnOffsets[index], offset.y + mRowHeightPadding / 2);
- RectI saveClipRect;
- bool clipped = false;
- if(mClipColumnText && (index != (mColumnOffsets.size() - 1)))
- {
- saveClipRect = GFX->getClipRect();
- RectI clipRect(pos, Point2I(mColumnOffsets[index+1] - mColumnOffsets[index] - 4, mCellSize.y));
- if(clipRect.intersect(saveClipRect))
- {
- clipped = true;
- GFX->setClipRect( clipRect );
- }
- }
- GFX->getDrawUtil()->drawTextN(mFont, pos, text, slen, mProfile->mFontColors);
- if(clipped)
- GFX->setClipRect( saveClipRect );
- }
- if(!nextCol)
- break;
- text = nextCol+1;
- }
- }
- U32 GuiTextListCtrl::getRowWidth(Entry *row)
- {
- U32 width = 1;
- const char *text = row->text;
- for(U32 index = 0; index < mColumnOffsets.size(); index++)
- {
- const char *nextCol = dStrchr(text, '\t');
- U32 textWidth;
- if(nextCol)
- textWidth = mFont->getStrNWidth((const UTF8*)text, nextCol - text);
- else
- textWidth = mFont->getStrWidth((const UTF8*)text);
- if(mColumnOffsets[index] >= 0)
- width = getMax(width, mColumnOffsets[index] + textWidth);
- if(!nextCol)
- break;
- text = nextCol+1;
- }
- return width;
- }
- void GuiTextListCtrl::insertEntry(U32 id, const char *text, S32 index)
- {
- Entry e;
- e.text = dStrdup(text);
- e.id = id;
- e.active = true;
- if(!mList.size())
- mList.push_back(e);
- else
- {
- if(index > mList.size())
- index = mList.size();
- mList.insert(index);
- mList[index] = e;
- }
- setSize(Point2I(1, mList.size()));
- }
- void GuiTextListCtrl::addEntry(U32 id, const char *text)
- {
- Entry e;
- e.text = dStrdup(text);
- e.id = id;
- e.active = true;
- mList.push_back(e);
- setSize(Point2I(1, mList.size()));
- }
- void GuiTextListCtrl::setEntry(U32 id, const char *text)
- {
- S32 e = findEntryById(id);
- if(e == -1)
- addEntry(id, text);
- else
- {
- dFree(mList[e].text);
- mList[e].text = dStrdup(text);
- // Still have to call this to make sure cells are wide enough for new values:
- setSize( Point2I( 1, mList.size() ) );
- }
- setUpdate();
- }
- void GuiTextListCtrl::setEntryActive(U32 id, bool active)
- {
- S32 index = findEntryById( id );
- if ( index == -1 )
- return;
- if ( mList[index].active != active )
- {
- mList[index].active = active;
- // You can't have an inactive entry selected...
- if ( !active && mSelectedCell.y >= 0 && mSelectedCell.y < mList.size()
- && mList[mSelectedCell.y].id == id )
- setSelectedCell( Point2I( -1, -1 ) );
- setUpdate();
- }
- }
- S32 GuiTextListCtrl::findEntryById(U32 id)
- {
- for(U32 i = 0; i < mList.size(); i++)
- if(mList[i].id == id)
- return i;
- return -1;
- }
- S32 GuiTextListCtrl::findEntryByText(const char *text)
- {
- for(U32 i = 0; i < mList.size(); i++)
- if(!dStricmp(mList[i].text, text))
- return i;
- return -1;
- }
- bool GuiTextListCtrl::isEntryActive(U32 id)
- {
- S32 index = findEntryById( id );
- if ( index == -1 )
- return( false );
- return( mList[index].active );
- }
- void GuiTextListCtrl::setSize(Point2I newSize)
- {
- mSize = newSize;
- if ( bool( mFont ) )
- {
- if ( mSize.x == 1 && mFitParentWidth )
- {
- GuiScrollCtrl* parent = dynamic_cast<GuiScrollCtrl *>(getParent());
- if ( parent )
- mCellSize.x = parent->getContentExtent().x;
- }
- else
- {
- // Find the maximum width cell:
- S32 maxWidth = 1;
- for ( U32 i = 0; i < mList.size(); i++ )
- {
- U32 rWidth = getRowWidth( &mList[i] );
- if ( rWidth > maxWidth )
- maxWidth = rWidth;
- }
- mCellSize.x = maxWidth + 8;
- }
- mCellSize.y = mFont->getHeight() + mRowHeightPadding;
- }
- Point2I newExtent( newSize.x * mCellSize.x + mHeaderDim.x, newSize.y * mCellSize.y + mHeaderDim.y );
- setExtent( newExtent );
- }
- void GuiTextListCtrl::clear()
- {
- while (mList.size())
- removeEntry(mList[0].id);
- mMouseOverCell.set( -1, -1 );
- setSelectedCell(Point2I(-1, -1));
- }
- void GuiTextListCtrl::sort(U32 column, bool increasing)
- {
- if (getNumEntries() < 2)
- return;
- sortColumn = column;
- sIncreasing = increasing;
- dQsort((void *)&(mList[0]), mList.size(), sizeof(Entry), textCompare);
- }
- void GuiTextListCtrl::sortNumerical( U32 column, bool increasing )
- {
- if ( getNumEntries() < 2 )
- return;
- sortColumn = column;
- sIncreasing = increasing;
- dQsort( (void*) &( mList[0] ), mList.size(), sizeof( Entry ), numCompare );
- }
- void GuiTextListCtrl::onRemove()
- {
- clear();
- Parent::onRemove();
- }
- U32 GuiTextListCtrl::getNumEntries()
- {
- return mList.size();
- }
- void GuiTextListCtrl::removeEntryByIndex(S32 index)
- {
- if(index < 0 || index >= mList.size())
- return;
- dFree(mList[index].text);
- mList.erase(index);
- setSize(Point2I( 1, mList.size()));
- setSelectedCell(Point2I(-1, -1));
- }
- void GuiTextListCtrl::removeEntry(U32 id)
- {
- S32 index = findEntryById(id);
- removeEntryByIndex(index);
- }
- const char *GuiTextListCtrl::getSelectedText()
- {
- if (mSelectedCell.y == -1)
- return NULL;
- return mList[mSelectedCell.y].text;
- }
- const char *GuiTextListCtrl::getScriptValue()
- {
- return getSelectedText();
- }
- void GuiTextListCtrl::setScriptValue(const char *val)
- {
- S32 e = findEntryByText(val);
- if(e == -1)
- setSelectedCell(Point2I(-1, -1));
- else
- setSelectedCell(Point2I(0, e));
- }
- bool GuiTextListCtrl::onKeyDown( const GuiEvent &event )
- {
- //if this control is a dead end, make sure the event stops here
- if ( !mVisible || !mActive || !mAwake )
- return true;
- S32 yDelta = 0;
- switch( event.keyCode )
- {
- case KEY_RETURN:
- execAltConsoleCallback();
- break;
- case KEY_LEFT:
- case KEY_UP:
- if ( mSelectedCell.y > 0 )
- {
- mSelectedCell.y--;
- yDelta = -mCellSize.y;
- }
- break;
- case KEY_DOWN:
- case KEY_RIGHT:
- if ( mSelectedCell.y < ( mList.size() - 1 ) )
- {
- mSelectedCell.y++;
- yDelta = mCellSize.y;
- }
- break;
- case KEY_HOME:
- if ( mList.size() )
- {
- mSelectedCell.y = 0;
- yDelta = -(mCellSize.y * mList.size() + 1 );
- }
- break;
- case KEY_END:
- if ( mList.size() )
- {
- mSelectedCell.y = mList.size() - 1;
- yDelta = (mCellSize.y * mList.size() + 1 );
- }
- break;
- case KEY_DELETE:
- if ( mSelectedCell.y >= 0 && mSelectedCell.y < mList.size() )
- onDeleteKey_callback( mList[mSelectedCell.y].id );
- break;
- default:
- return( Parent::onKeyDown( event ) );
- break;
- };
- GuiScrollCtrl* parent = dynamic_cast<GuiScrollCtrl *>(getParent());
- if ( parent )
- parent->scrollDelta( 0, yDelta );
- return ( true );
- }
- bool GuiTextListCtrl::onGamepadAxisUp(const GuiEvent& event)
- {
- if (mSelectedCell.y < (mList.size() - 1))
- {
- S32 yDelta = 0;
- mSelectedCell.y++;
- yDelta = mCellSize.y;
- GuiScrollCtrl* parent = dynamic_cast<GuiScrollCtrl*>(getParent());
- if (parent)
- parent->scrollDelta(0, yDelta);
- }
- return true;
- }
- bool GuiTextListCtrl::onGamepadAxisDown(const GuiEvent& event)
- {
- if (mSelectedCell.y > 0)
- {
- S32 yDelta = 0;
- mSelectedCell.y--;
- yDelta = -mCellSize.y;
- GuiScrollCtrl* parent = dynamic_cast<GuiScrollCtrl*>(getParent());
- if (parent)
- parent->scrollDelta(0, yDelta);
- }
- return true;
- }
- //-----------------------------------------------------------------------------
- // Console Methods
- //-----------------------------------------------------------------------------
- DefineEngineMethod( GuiTextListCtrl, getSelectedId, S32, (),,
- "@brief Get the ID of the currently selected item.\n\n"
- "@tsexample\n"
- "// Acquire the ID of the selected item in the list.\n"
- "%id = %thisGuiTextListCtrl.getSelectedId();\n"
- "@endtsexample\n\n"
- "@return The id of the selected item in the list.\n\n"
- "@see GuiControl")
- {
- return object->getSelectedId();
- }
- DefineEngineMethod( GuiTextListCtrl, setSelectedById, void, (S32 id),,
- "@brief Finds the specified entry by id, then marks its row as selected.\n\n"
- "@param id Entry within the text list to make selected.\n"
- "@tsexample\n"
- "// Define the id\n"
- "%id = \"5\";\n\n"
- "// Inform the GuiTextListCtrl control to set the defined id entry as selected\n"
- "%thisGuiTextListCtrl.setSelectedById(%id);\n"
- "@endtsexample\n\n"
- "@see GuiControl")
- {
- S32 index = object->findEntryById(id);
- if(index < 0)
- return ;
- object->setSelectedCell(Point2I(0, index));
- }
- DefineEngineMethod( GuiTextListCtrl, setSelectedRow, void, (S32 rowNum),,
- "@briefSelects the specified row.\n\n"
- "@param rowNum Row number to set selected.\n"
- "@tsexample\n"
- "// Define the row number to set selected\n"
- "%rowNum = \"4\";\n\n"
- "%guiTextListCtrl.setSelectedRow(%rowNum);\n"
- "@endtsexample\n\n"
- "@see GuiControl")
- {
- object->setSelectedCell( Point2I( 0, rowNum ) );
- }
- DefineEngineMethod( GuiTextListCtrl, getSelectedRow, S32, (),,
- "@brief Returns the selected row index (not the row ID).\n\n"
- "@tsexample\n"
- "// Acquire the selected row index\n"
- "%rowIndex = %thisGuiTextListCtrl.getSelectedRow();\n"
- "@endtsexample\n\n"
- "@return Index of the selected row\n\n"
- "@see GuiControl")
- {
- return object->getSelectedRow();
- }
- DefineEngineMethod( GuiTextListCtrl, clearSelection, void, (),,
- "@brief Set the selection to nothing.\n\n"
- "@tsexample\n"
- "// Deselect anything that is currently selected\n"
- "%thisGuiTextListCtrl.clearSelection();\n"
- "@endtsexample\n\n"
- "@see GuiControl")
- {
- object->setSelectedCell(Point2I(-1, -1));
- }
- DefineEngineMethod( GuiTextListCtrl, addRow, S32, (S32 id, const char* text, S32 index),(0,"",-1),
- "@brief Adds a new row at end of the list with the defined id and text.\n"
- "If index is used, then the new row is inserted at the row location of 'index'.\n\n"
- "@param id Id of the new row.\n"
- "@param text Text to display at the new row.\n"
- "@param index Index to insert the new row at. If not used, new row will be placed at the end of the list.\n"
- "@tsexample\n"
- "// Define the id\n"
- "%id = \"4\";\n\n"
- "// Define the text to display\n"
- "%text = \"Display Text\"\n\n"
- "// Define the index (optional)\n"
- "%index = \"2\"\n\n"
- "// Inform the GuiTextListCtrl control to add the new row with the defined information.\n"
- "%rowIndex = %thisGuiTextListCtrl.addRow(%id,%text,%index);\n"
- "@endtsexample\n\n"
- "@return Returns the row index of the new row. If 'index' was defined, then this just returns the number of rows in the list.\n\n"
- "@see References")
- {
- S32 ret = object->mList.size();
- if(index == -1)
- object->addEntry(id, text);
- else
- object->insertEntry(id, text, index);
- return ret;
- }
- DefineEngineMethod( GuiTextListCtrl, setRowById, void, (S32 id, const char* text),,
- "@brief Sets the text at the defined id.\n\n"
- "@param id Id to change.\n"
- "@param text Text to use at the Id.\n"
- "@tsexample\n"
- "// Define the id\n"
- "%id = \"4\";\n\n"
- "// Define the text\n"
- "%text = \"Text To Display\";\n\n"
- "// Inform the GuiTextListCtrl control to display the defined text at the defined id\n"
- "%thisGuiTextListCtrl.setRowById(%id,%text);\n"
- "@endtsexample\n\n"
- "@see GuiControl")
- {
- object->setEntry(id, text);
- }
- DefineEngineMethod( GuiTextListCtrl, sort, void, ( S32 columnId, bool increasing ), ( true ),
- "@brief Performs a standard (alphabetical) sort on the values in the specified column.\n\n"
- "@param columnId Column ID to perform the sort on.\n"
- "@param increasing If false, sort will be performed in reverse.\n"
- "@tsexample\n"
- "// Define the columnId\n"
- "%id = \"1\";\n\n"
- "// Define if we are increasing or not\n"
- "%increasing = \"false\";\n\n"
- "// Inform the GuiTextListCtrl to perform the sort operation\n"
- "%thisGuiTextListCtrl.sort(%id,%increasing);\n"
- "@endtsexample\n\n"
- "@see GuiControl")
- {
- object->sort( columnId, increasing );
- }
- DefineEngineMethod( GuiTextListCtrl, sortNumerical, void, (S32 columnID, bool increasing), ( true ),
- "@brief Perform a numerical sort on the values in the specified column.\n\n"
- "Detailed description\n\n"
- "@param columnId Column ID to perform the sort on.\n"
- "@param increasing If false, sort will be performed in reverse.\n"
- "@tsexample\n"
- "// Define the columnId\n"
- "%id = \"1\";\n\n"
- "// Define if we are increasing or not\n"
- "%increasing = \"false\";\n\n"
- "// Inform the GuiTextListCtrl to perform the sort operation\n"
- "%thisGuiTextListCtrl.sortNumerical(%id,%increasing);\n"
- "@endtsexample\n\n"
- "@see GuiControl")
- {
- object->sortNumerical( columnID, increasing );
- }
- DefineEngineMethod( GuiTextListCtrl, clear, void, (),,
- "@brief Clear the list.\n\n"
- "@tsexample\n"
- "// Inform the GuiTextListCtrl control to clear its contents\n"
- "%thisGuiTextListCtrl.clear();\n"
- "@endtsexample\n\n"
- "@see GuiControl")
- {
- object->clear();
- }
- DefineEngineMethod( GuiTextListCtrl, rowCount, S32, (),,
- "@brief Get the number of rows.\n\n"
- "@tsexample\n"
- "// Get the number of rows in the list\n"
- "%rowCount = %thisGuiTextListCtrl.rowCount();\n"
- "@endtsexample\n\n"
- "@return Number of rows in the list.\n\n"
- "@see GuiControl")
- {
- return object->getNumEntries();
- }
- DefineEngineMethod( GuiTextListCtrl, getRowId, S32, (S32 index),,
- "@brief Get the row ID for an index.\n\n"
- "@param index Index to get the RowID at\n"
- "@tsexample\n"
- "// Define the index\n"
- "%index = \"3\";\n\n"
- "// Request the row ID at the defined index\n"
- "%rowId = %thisGuiTextListCtrl.getRowId(%index);\n"
- "@endtsexample\n\n"
- "@return RowId at the defined index.\n\n"
- "@see GuiControl")
- {
- if(index >= object->getNumEntries())
- return -1;
- return object->mList[index].id;
- }
- DefineEngineMethod( GuiTextListCtrl, getRowTextById, const char*, (S32 id),,
- "@brief Get the text of a row with the specified id.\n\n"
- "@tsexample\n"
- "// Define the id\n"
- "%id = \"4\";\n\n"
- "// Inform the GuiTextListCtrl control to return the text at the defined row id\n"
- "%rowText = %thisGuiTextListCtrl.getRowTextById(%id);\n"
- "@endtsexample\n\n"
- "@return Row text at the requested row id.\n\n"
- "@see GuiControl")
- {
- S32 index = object->findEntryById(id);
- if(index < 0)
- return "";
- return object->mList[index].text;
- }
- DefineEngineMethod( GuiTextListCtrl, getRowNumById, S32, (S32 id),,
- "@brief Get the row number for a specified id.\n\n"
- "@param id Id to get the row number at\n"
- "@tsexample\n"
- "// Define the id\n"
- "%id = \"4\";\n\n"
- "// Request the row number from the GuiTextListCtrl control at the defined id.\n"
- "%rowNumber = %thisGuiTextListCtrl.getRowNumById(%id);\n"
- "@endtsexample\n\n"
- "@see GuiControl")
- {
- S32 index = object->findEntryById(id);
- if(index < 0)
- return -1;
- return index;
- }
- DefineEngineMethod( GuiTextListCtrl, getRowText, const char*, (S32 index),,
- "@brief Get the text of the row with the specified index.\n\n"
- "@param index Row index to acquire the text at.\n"
- "@tsexample\n"
- "// Define the row index\n"
- "%index = \"5\";\n\n"
- "// Request the text from the row at the defined index\n"
- "%rowText = %thisGuiTextListCtrl.getRowText(%index);\n"
- "@endtsexample\n\n"
- "@return Text at the defined row index.\n\n"
- "@see GuiControl")
- {
- if(index < 0 || index >= object->mList.size())
- return "";
- return object->mList[index].text;
- }
- DefineEngineMethod( GuiTextListCtrl, removeRowById, void, (S32 id),,
- "@brief Remove row with the specified id.\n\n"
- "@param id Id to remove the row entry at\n"
- "@tsexample\n"
- "// Define the id\n"
- "%id = \"4\";\n\n"
- "// Inform the GuiTextListCtrl control to remove the row at the defined id\n"
- "%thisGuiTextListCtrl.removeRowById(%id);\n"
- "@endtsexample\n\n"
- "@see GuiControl")
- {
- object->removeEntry(id);
- }
- DefineEngineMethod( GuiTextListCtrl, removeRow, void, (S32 index),,
- "@brief Remove a row from the table, based on its index.\n\n"
- "@param index Row index to remove from the list.\n"
- "@tsexample\n"
- "// Define the row index\n"
- "%index = \"4\";\n\n"
- "// Inform the GuiTextListCtrl control to remove the row at the defined row index\n"
- "%thisGuiTextListCtrl.removeRow(%index);\n"
- "@endtsexample\n\n"
- "@see GuiControl")
- {
- object->removeEntryByIndex(index);
- }
- DefineEngineMethod( GuiTextListCtrl, scrollVisible, void, (S32 rowNum),,
- "@brief Scroll so the specified row is visible\n\n"
- "@param rowNum Row number to make visible\n"
- "@tsexample\n"
- "// Define the row number to make visible\n"
- "%rowNum = \"4\";\n\n"
- "// Inform the GuiTextListCtrl control to scroll the list so the defined rowNum is visible.\n"
- "%thisGuiTextListCtrl.scrollVisible(%rowNum);\n"
- "@endtsexample\n\n"
- "@see GuiControl")
- {
- object->scrollCellVisible(Point2I(0, rowNum));
- }
- DefineEngineMethod( GuiTextListCtrl, findTextIndex, S32, (const char* needle),,
- "@brief Find needle in the list, and return the row number it was found in.\n\n"
- "@param needle Text to find in the list.\n"
- "@tsexample\n"
- "// Define the text to find in the list\n"
- "%needle = \"Text To Find\";\n\n"
- "// Request the row number that contains the defined text to find\n\n"
- "%rowNumber = %thisGuiTextListCtrl.findTextIndex(%needle);\n\n"
- "@endtsexample\n\n"
- "@return Row number that the defined text was found in,\n\n"
- "@see GuiControl")
- {
- return( object->findEntryByText(needle) );
- }
- DefineEngineMethod( GuiTextListCtrl, setRowActive, void, (S32 rowNum, bool active),,
- "@brief Mark a specified row as active/not.\n\n"
- "@param rowNum Row number to change the active state.\n"
- "@param active Boolean active state to set the row number.\n"
- "@tsexample\n"
- "// Define the row number\n"
- "%rowNum = \"4\";\n\n"
- "// Define the boolean active state\n"
- "%active = \"true\";\n\n"
- "// Informthe GuiTextListCtrl control to set the defined active state at the defined row number.\n"
- "%thisGuiTextListCtrl.setRowActive(%rowNum,%active);\n"
- "@endtsexample\n\n"
- "@see GuiControl")
- {
- object->setEntryActive( U32( rowNum ), active );
- }
- DefineEngineMethod( GuiTextListCtrl, isRowActive, bool, (S32 rowNum),,
- "@brief Check if the specified row is currently active or not.\n\n"
- "@param rowNum Row number to check the active state.\n"
- "@tsexample\n"
- "// Define the row number\n"
- "%rowNum = \"5\";\n\n"
- "// Request the active state of the defined row number from the GuiTextListCtrl control.\n"
- "%rowActiveState = %thisGuiTextListCtrl.isRowActive(%rowNum);\n"
- "@endtsexample\n\n"
- "@return Active state of the defined row number.\n\n"
- "@see GuiControl")
- {
- return( object->isEntryActive( U32( rowNum ) ) );
- }
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