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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/editor/editorFunctions.h"
- #include "console/simObject.h"
- bool validateObjectName( const char *data, const SimObject *object )
- {
- if( !data || !data[ 0 ] )
- return true;
- bool isValidId = true;
- if( !dIsalpha( data[ 0 ] ) && data[ 0 ] != '_' )
- isValidId = false;
- else
- {
- for( U32 i = 1; data[ i ] != '\0'; ++ i )
- {
- if( !dIsalnum( data[ i ] ) && data[ i ] != '_' )
- {
- isValidId = false;
- break;
- }
- }
- }
- if( !isValidId )
- {
- Platform::AlertOK( "Invalid Object Name", avar( "'%s' is not a valid "
- "object name. Please choose a name that begins with a letter or "
- "underscore and is otherwise comprised exclusively of letters, "
- "digits, and/or underscores.", data ) );
- return false;
- }
- SimObject *pTemp = NULL;
- if ( Sim::findObject( data, pTemp ) && pTemp != object )
- {
- const char* filename = pTemp->getFilename();
- if ( !filename || !filename[0] )
- filename = "an unknown file";
- Platform::AlertOK( "Invalid Object Name", avar( "Object names must be unique, "
- "and there is an existing %s object with the name '%s' (defined in %s). "
- "Please choose another name.", pTemp->getClassName(), data, filename ) );
- return false;
- }
- if ( AbstractClassRep::findClassRep( data ) )
- {
- Platform::AlertOK( "Invalid Object Name", avar( "'%s' is the name of an "
- "existing TorqueScript class. Please choose another name.", data ) );
- return false;
- }
- return true;
- }
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