Jeff Hutchinson 1940becb2d Compilation fixes for C++20 před 2 roky
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inspector 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. před 3 roky
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui před 5 roky
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui před 5 roky
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes před 9 roky
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's před 4 roky
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor před 6 roky
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: před 10 roky
guiImageList.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiInspector.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. před 4 roky
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets před 4 roky
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item před 6 roky
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` před 5 roky
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiPopupMenuCtrl.cpp 1940becb2d Compilation fixes for C++20 před 2 roky
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. před 8 roky
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: před 10 roky
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiShapeEdPreview.cpp 1940becb2d Compilation fixes for C++20 před 2 roky
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset před 4 roky
popupMenu.cpp ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor před 3 roky
popupMenu.h a71f5cfd9d Missed header changes před 5 roky