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inspector
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52368a0428
Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart.
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před 3 roky |
editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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před 5 roky |
guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
guiEditCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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před 5 roky |
guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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před 9 roky |
guiFilterCtrl.cpp
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5e81c021f5
start cleaning up ConsoleValueRef's
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před 4 roky |
guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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před 6 roky |
guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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před 10 roky |
guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiInspector.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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před 4 roky |
guiInspector.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
guiInspectorTypes.cpp
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555c563b39
More updating of editor icons to assets
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před 4 roky |
guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
guiMenuBar.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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před 6 roky |
guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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před 5 roky |
guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
guiPopupMenuCtrl.cpp
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1940becb2d
Compilation fixes for C++20
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před 2 roky |
guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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před 8 roky |
guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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před 10 roky |
guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiShapeEdPreview.cpp
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1940becb2d
Compilation fixes for C++20
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před 2 roky |
guiShapeEdPreview.h
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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před 4 roky |
popupMenu.cpp
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ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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před 3 roky |
popupMenu.h
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a71f5cfd9d
Missed header changes
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před 5 roky |