guiImageList.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIIMAGELIST_H_
  23. #define _GUIIMAGELIST_H_
  24. #include "console/simDatablock.h"
  25. #ifndef _GUITYPES_H_
  26. #include "gui/core/guiTypes.h"
  27. #endif
  28. class GuiImageList : public SimObject
  29. {
  30. private:
  31. typedef SimObject Parent;
  32. public:
  33. typedef struct tag_TextureEntry
  34. {
  35. StringTableEntry TexturePath;
  36. GFXTexHandle Handle;
  37. U32 id;
  38. }TextureEntry,*PTextureEntry;
  39. Vector<PTextureEntry> mTextures;
  40. protected:
  41. U32 mUniqueId;
  42. public:
  43. GuiImageList();
  44. DECLARE_CONOBJECT(GuiImageList);
  45. static void initPersistFields();
  46. // Image managing functions
  47. bool Clear();
  48. inline U32 Count() { return (U32)mTextures.size(); };
  49. U32 Insert( const char* texturePath , GFXTextureProfile *Type = &GFXDefaultGUIProfile );
  50. bool FreeTextureEntry( U32 Index );
  51. bool FreeTextureEntry( PTextureEntry Entry );
  52. GFXTexHandle GetTextureHandle( U32 Index );
  53. GFXTexHandle GetTextureHandle( const char* TexturePath );
  54. const char * GetTexturePath( U32 Index );
  55. U32 IndexFromId ( U32 Id );
  56. U32 IndexFromPath ( const char* Path );
  57. };
  58. #endif //_GUIIMAGELISTCTRL_H_