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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIIMAGELIST_H_
- #define _GUIIMAGELIST_H_
- #include "console/simDatablock.h"
- #ifndef _GUITYPES_H_
- #include "gui/core/guiTypes.h"
- #endif
- class GuiImageList : public SimObject
- {
- private:
- typedef SimObject Parent;
- public:
- typedef struct tag_TextureEntry
- {
- StringTableEntry TexturePath;
- GFXTexHandle Handle;
- U32 id;
- }TextureEntry,*PTextureEntry;
-
- Vector<PTextureEntry> mTextures;
- protected:
- U32 mUniqueId;
-
- public:
- GuiImageList();
-
- DECLARE_CONOBJECT(GuiImageList);
-
- static void initPersistFields();
- // Image managing functions
- bool Clear();
- inline U32 Count() { return (U32)mTextures.size(); };
- U32 Insert( const char* texturePath , GFXTextureProfile *Type = &GFXDefaultGUIProfile );
- bool FreeTextureEntry( U32 Index );
- bool FreeTextureEntry( PTextureEntry Entry );
- GFXTexHandle GetTextureHandle( U32 Index );
- GFXTexHandle GetTextureHandle( const char* TexturePath );
- const char * GetTexturePath( U32 Index );
- U32 IndexFromId ( U32 Id );
- U32 IndexFromPath ( const char* Path );
- };
- #endif //_GUIIMAGELISTCTRL_H_
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