1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUI_INSPECTOR_DYNAMICGROUP_H_
- #define _GUI_INSPECTOR_DYNAMICGROUP_H_
- #include "gui/editor/inspector/group.h"
- #include "console/simFieldDictionary.h"
- class GuiInspectorDynamicGroup : public GuiInspectorGroup
- {
- private:
- typedef GuiInspectorGroup Parent;
- GuiControl* mAddCtrl;
- public:
- DECLARE_CONOBJECT(GuiInspectorDynamicGroup);
- GuiInspectorDynamicGroup() { mAddCtrl = NULL;/*mNeedScroll=false;*/ };
- GuiInspectorDynamicGroup( StringTableEntry groupName, SimObjectPtr<GuiInspector> parent )
- : GuiInspectorGroup( groupName, parent) { mAddCtrl = NULL;/*mNeedScroll=false;*/};
- //-----------------------------------------------------------------------------
- // inspectGroup is overridden in GuiInspectorDynamicGroup to inspect an
- // objects FieldDictionary (dynamic fields) instead of regular persistent
- // fields.
- bool inspectGroup();
- virtual void updateAllFields();
- // For scriptable dynamic field additions
- void addDynamicField();
- // Clear our fields (delete them)
- void clearFields();
- // Find an already existent field by name in the dictionary
- virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary( StringTableEntry fieldName );
- protected:
- // create our inner controls when we add
- virtual bool createContent();
- };
- #endif // _GUI_INSPECTOR_DYNAMICGROUP_H_
|