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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUI_INSPECTOR_FIELD_H_
- #define _GUI_INSPECTOR_FIELD_H_
- #include "gui/core/guiCanvas.h"
- #include "gui/shiny/guiTickCtrl.h"
- #include "gui/controls/guiTextEditCtrl.h"
- #include "gui/buttons/guiBitmapButtonCtrl.h"
- #include "gui/controls/guiPopUpCtrl.h"
- #include "gui/containers/guiRolloutCtrl.h"
- class GuiInspectorGroup;
- class GuiInspector;
- /// The GuiInspectorField control is a representation of a single abstract
- /// field for a given ConsoleObject derived object. It handles creation
- /// getting and setting of it's fields data and editing control.
- ///
- /// Creation of custom edit controls is done through this class and is
- /// dependent upon the dynamic console type, which may be defined to be
- /// custom for different types.
- ///
- /// @note GuiInspectorField controls must have a GuiInspectorGroup as their
- /// parent.
- class GuiInspectorField : public GuiControl
- {
- public:
- typedef GuiControl Parent;
- friend class GuiInspectorGroup;
- protected:
- /// The text to display as the field name.
- StringTableEntry mCaption;
-
- /// The group to which this field belongs.
- GuiInspectorGroup* mParent;
-
- /// The GuiInspector that the group is in to which this field belongs.
- GuiInspector* mInspector;
-
- ///
- AbstractClassRep::Field* mField;
-
- ///
- StringTableEntry mFieldArrayIndex;
-
- ///
- String mFieldDocs;
-
- ///
- GuiControl* mEdit;
-
- ///
- RectI mCaptionRect;
-
- ///
- RectI mEditCtrlRect;
-
- ///
- bool mHighlighted;
- //These are so we can special-case our height for additional room on certain field-types
- bool mUseHeightOverride;
- U32 mHeightOverride;
- //An override that lets us bypass inspector-dependent logic for setting/getting variables/fields
- bool mSpecialEditField;
- //An override to make sure this field is associated to an object that isn't expressly
- //the one the inspector is inspecting. Such as an entity's component.
- SimObject* mTargetObject;
- //Special edit field, variable name - the variable or field name targeted
- StringTableEntry mVariableName;
- //Special edit field, callback name - if defined, we'll do a callback to the function listed here when editing the field
- StringTableEntry mCallbackName;
- virtual void _registerEditControl( GuiControl *ctrl );
- virtual void _executeSelectedCallback();
-
- void _setFieldDocs( StringTableEntry docs );
-
- public:
- explicit GuiInspectorField();
- ///
- GuiInspectorField( GuiInspector *inspector, GuiInspectorGroup* parent, AbstractClassRep::Field* field );
-
- virtual ~GuiInspectorField();
- ///
- virtual void init( GuiInspector *inspector, GuiInspectorGroup *group );
-
- ///
- virtual void setInspectorField( AbstractClassRep::Field *field,
- StringTableEntry caption = NULL,
- const char *arrayIndex = NULL );
-
- ///
- virtual GuiControl* constructEditControl();
- /// Chooses and sets the GuiControlProfile.
- virtual void setInspectorProfile();
- /// Sets this control's caption text, usually set within setInspectorField,
- /// this is exposed in case someone wants to override the normal caption.
- virtual void setCaption( StringTableEntry caption ) { mCaption = caption; }
- void setEditControl(GuiControl* editCtrl);
- void setHeightOverride(bool useOverride, U32 heightOverride);
- virtual void setDocs(String docs) { mFieldDocs = docs; }
- /// Returns pointer to this InspectorField's edit ctrl.
- virtual GuiControl* getEditCtrl() { return mEdit; }
- /// Sets the value of this GuiInspectorField (not the actual field)
- /// This means the EditCtrl unless overridden.
- virtual void setValue( const char* newValue );
- /// Get the currently value of this control (not the actual field)
- virtual const char* getValue() { return NULL; }
- /// Update this controls value to reflect that of the inspected field.
- virtual void updateValue();
-
- /// Return the name of the field being edited.
- virtual StringTableEntry getFieldName();
-
- /// Return the name of the console type that this field uses.
- virtual StringTableEntry getFieldType();
-
- /// Return the name without the array index that may potentially be present.
- virtual StringTableEntry getRawFieldName();
-
- ///
- StringTableEntry getArrayIndex() const { return mFieldArrayIndex; }
- /// Called from within setData to allow child classes
- /// to perform their own verification.
- virtual bool verifyData( StringTableEntry data ) { return true; }
- /// Set value of the field we are inspecting
- virtual void setData( const char* data, bool callbacks = true );
-
- /// Reset the field value to its default value based on default-constructed objects.
- ///
- /// @note If multiple objects are inspected, this will take the default value from
- /// the first object and set all fields to this value.
- virtual void resetData();
- /// Get value of the field we are inspecting.
- ///
- /// @note The string returned by this method may be a transient string allocated
- /// internally by the console. For any non-transient needs, this string has
- /// to be copied to locally owned memory.
- /// @note This method always returns the value of the field in the first
- /// inspected object.
- virtual const char* getData( U32 inspectObjectIndex = 0 );
- /// Update the inspected field to match the value of this control.
- virtual void updateData() {};
- ///
- virtual bool updateRects();
- ///
- virtual void setHLEnabled( bool enabled );
-
- /// Return true if all inspected objects have the same value for this
- /// field.
- bool hasSameValueInAllObjects();
-
- /// Return the inspector object that this field belongs to.
- GuiInspector* getInspector() const { return mInspector; }
-
- // GuiControl.
- virtual bool onAdd();
- virtual bool resize(const Point2I &newPosition, const Point2I &newExtent);
- virtual void onRender(Point2I offset, const RectI &updateRect);
- virtual void setFirstResponder( GuiControl *firstResponder );
- virtual void onMouseDown( const GuiEvent &event );
- virtual void onRightMouseUp( const GuiEvent &event );
- void setTargetObject(SimObject* obj) { mTargetObject = obj; }
- SimObject* getTargetObject() { return mTargetObject; }
- void setSpecialEditField(bool isSpecialEditField) { mSpecialEditField = isSpecialEditField; }
- void setSpecialEditVariableName(String varName) { mVariableName = StringTable->insert(varName); }
- void setSpecialEditCallbackName(String callName) { mCallbackName = StringTable->insert(callName); }
- DECLARE_CONOBJECT( GuiInspectorField );
- DECLARE_CATEGORY( "Gui Editor" );
- };
- #endif // _GUI_INSPECTOR_FIELD_H_
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