variableField.h 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUI_INSPECTOR_VARIABLEFIELD_H_
  23. #define _GUI_INSPECTOR_VARIABLEFIELD_H_
  24. #ifndef _GUI_INSPECTOR_FIELD_H_
  25. #include "gui/editor/inspector/field.h"
  26. #endif
  27. class GuiInspectorGroup;
  28. class GuiInspector;
  29. class GuiInspectorVariableField : public GuiInspectorField
  30. {
  31. friend class GuiInspectorField;
  32. public:
  33. typedef GuiInspectorField Parent;
  34. GuiInspectorVariableField();
  35. virtual ~GuiInspectorVariableField();
  36. DECLARE_CONOBJECT( GuiInspectorVariableField );
  37. DECLARE_CATEGORY( "Gui Editor" );
  38. virtual bool onAdd();
  39. virtual void setValue( const char* newValue );
  40. virtual const char* getValue() { return NULL; }
  41. virtual void updateValue();
  42. virtual void setData( const char* data, bool callbacks = true );
  43. virtual const char* getData( U32 inspectObjectIndex = 0 );
  44. virtual void updateData() {};
  45. protected:
  46. StringTableEntry mVariableName;
  47. StringTableEntry mSetCallbackName;
  48. SimObject* mOwnerObject;
  49. };
  50. #endif // _GUI_INSPECTOR_VARIABLEFIELD_H_