advancedLightingFeatures.cpp 4.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "lighting/advanced/advancedLightingFeatures.h"
  24. #include "shaderGen/featureMgr.h"
  25. #include "gfx/gfxStringEnumTranslate.h"
  26. #include "materials/materialParameters.h"
  27. #include "materials/materialFeatureTypes.h"
  28. #include "materials/matTextureTarget.h"
  29. #include "gfx/gfxDevice.h"
  30. #include "core/util/safeDelete.h"
  31. #if defined( TORQUE_OS_WIN )
  32. # include "lighting/advanced/hlsl/gBufferConditionerHLSL.h"
  33. # include "lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h"
  34. #endif
  35. #if defined( TORQUE_OPENGL )
  36. # include "lighting/advanced/glsl/gBufferConditionerGLSL.h"
  37. # include "lighting/advanced/glsl/advancedLightingFeaturesGLSL.h"
  38. #endif
  39. bool AdvancedLightingFeatures::smFeaturesRegistered = false;
  40. void AdvancedLightingFeatures::registerFeatures( const GFXFormat &deferredTargetFormat, const GFXFormat &lightInfoTargetFormat )
  41. {
  42. AssertFatal( !smFeaturesRegistered, "AdvancedLightingFeatures::registerFeatures() - Features already registered. Bad!" );
  43. // If we ever need this...
  44. TORQUE_UNUSED(lightInfoTargetFormat);
  45. ConditionerFeature *cond = NULL;
  46. if(GFX->getAdapterType() == OpenGL)
  47. {
  48. #if defined( TORQUE_OPENGL )
  49. cond = new GBufferConditionerGLSL( deferredTargetFormat, GBufferConditionerGLSL::ViewSpace );
  50. FEATUREMGR->registerFeature(MFT_DeferredConditioner, cond);
  51. FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatGLSL());
  52. FEATUREMGR->registerFeature(MFT_NormalMap, new DeferredBumpFeatGLSL());
  53. FEATUREMGR->registerFeature(MFT_MinnaertShading, new DeferredMinnaertGLSL());
  54. FEATUREMGR->registerFeature(MFT_SubSurface, new DeferredSubSurfaceGLSL());
  55. FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatGLSL);
  56. #endif
  57. }
  58. else
  59. {
  60. #if defined( TORQUE_OS_WIN )
  61. cond = new GBufferConditionerHLSL( deferredTargetFormat, GBufferConditionerHLSL::ViewSpace );
  62. FEATUREMGR->registerFeature(MFT_DeferredConditioner, cond);
  63. FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatHLSL());
  64. FEATUREMGR->registerFeature(MFT_NormalMap, new DeferredBumpFeatHLSL());
  65. FEATUREMGR->registerFeature(MFT_MinnaertShading, new DeferredMinnaertHLSL());
  66. FEATUREMGR->registerFeature(MFT_SubSurface, new DeferredSubSurfaceHLSL());
  67. FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatHLSL);
  68. #endif
  69. }
  70. NamedTexTarget *target = NamedTexTarget::find( "deferred" );
  71. if ( target )
  72. target->setConditioner( cond );
  73. smFeaturesRegistered = true;
  74. }
  75. void AdvancedLightingFeatures::unregisterFeatures()
  76. {
  77. NamedTexTarget *target = NamedTexTarget::find( "deferred" );
  78. if ( target )
  79. target->setConditioner( NULL );
  80. FEATUREMGR->unregisterFeature(MFT_DeferredConditioner);
  81. FEATUREMGR->unregisterFeature(MFT_RTLighting);
  82. FEATUREMGR->unregisterFeature(MFT_NormalMap);
  83. FEATUREMGR->unregisterFeature(MFT_MinnaertShading);
  84. FEATUREMGR->unregisterFeature(MFT_SubSurface);
  85. smFeaturesRegistered = false;
  86. }