shadowMatHook.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SHADOWMATHOOK_H_
  23. #define _SHADOWMATHOOK_H_
  24. #ifndef _MATINSTANCEHOOK_H_
  25. #include "materials/matInstanceHook.h"
  26. #endif
  27. #ifndef _MATINSTANCE_H_
  28. #include "materials/matInstance.h"
  29. #endif
  30. // TODO: Move ShadowType enum to somewhere
  31. // with less dependancies.
  32. #ifndef _SHADOWMAPPASS_H_
  33. #include "lighting/shadowMap/shadowMapPass.h"
  34. #endif
  35. class ShadowMatInstance : public MatInstance
  36. {
  37. typedef MatInstance Parent;
  38. bool mLightmappedMaterial;
  39. public:
  40. ShadowMatInstance( Material *mat );
  41. virtual ~ShadowMatInstance() {}
  42. virtual bool setupPass( SceneRenderState *state, const SceneData &sgData );
  43. };
  44. class ShadowMaterialHook : public MatInstanceHook
  45. {
  46. public:
  47. ShadowMaterialHook();
  48. // MatInstanceHook
  49. virtual ~ShadowMaterialHook();
  50. virtual const MatInstanceHookType& getType() const { return Type; }
  51. /// The material hook type.
  52. static const MatInstanceHookType Type;
  53. BaseMatInstance* getShadowMat( ShadowType type ) const;
  54. void init( BaseMatInstance *mat );
  55. protected:
  56. static void _overrideFeatures( ProcessedMaterial *mat,
  57. U32 stageNum,
  58. MaterialFeatureData &fd,
  59. const FeatureSet &features );
  60. ///
  61. BaseMatInstance* mShadowMat[ShadowType_Count];
  62. };
  63. #endif // _SHADOWMATHOOK_H_