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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SHADOWMATHOOK_H_
- #define _SHADOWMATHOOK_H_
- #ifndef _MATINSTANCEHOOK_H_
- #include "materials/matInstanceHook.h"
- #endif
- #ifndef _MATINSTANCE_H_
- #include "materials/matInstance.h"
- #endif
- // TODO: Move ShadowType enum to somewhere
- // with less dependancies.
- #ifndef _SHADOWMAPPASS_H_
- #include "lighting/shadowMap/shadowMapPass.h"
- #endif
- class ShadowMatInstance : public MatInstance
- {
- typedef MatInstance Parent;
- bool mLightmappedMaterial;
- public:
- ShadowMatInstance( Material *mat );
- virtual ~ShadowMatInstance() {}
- virtual bool setupPass( SceneRenderState *state, const SceneData &sgData );
- };
- class ShadowMaterialHook : public MatInstanceHook
- {
- public:
- ShadowMaterialHook();
- // MatInstanceHook
- virtual ~ShadowMaterialHook();
- virtual const MatInstanceHookType& getType() const { return Type; }
- /// The material hook type.
- static const MatInstanceHookType Type;
- BaseMatInstance* getShadowMat( ShadowType type ) const;
- void init( BaseMatInstance *mat );
- protected:
- static void _overrideFeatures( ProcessedMaterial *mat,
- U32 stageNum,
- MaterialFeatureData &fd,
- const FeatureSet &features );
- ///
- BaseMatInstance* mShadowMat[ShadowType_Count];
- };
- #endif // _SHADOWMATHOOK_H_
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