Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 rokov pred
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win32CursorController.cpp 1098891565 Updates PlatformCursorController to use full set of SDL cursors. 7 rokov pred
win32CursorController.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
win32SplashScreen.cpp 475f218bcd Modified files for SDL2. 10 rokov pred
win32Window.cpp a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 6 rokov pred
win32Window.h a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 6 rokov pred
win32WindowMgr.cpp 56d9ebe8eb Update win32WindowMgr.cpp 8 rokov pred
win32WindowMgr.h c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 11 rokov pred
winDispatch.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 rokov pred
winDispatch.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred