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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #if !defined(TORQUE_SDL)
- #include <windows.h>
- #include <tchar.h>
- #include <winuser.h>
- #include "math/mMath.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/gfxStructs.h"
- #include "windowManager/platformWindowMgr.h"
- #include "windowManager/win32/win32Window.h"
- #include "windowManager/win32/win32WindowMgr.h"
- #include "windowManager/win32/win32CursorController.h"
- #include "windowManager/win32/winDispatch.h"
- #include "platform/menus/popupMenu.h"
- #include "platform/platformInput.h"
- // for winState structure
- #include "platformWin32/platformWin32.h"
- const UTF16* _MainWindowClassName = L"TorqueJuggernaughtWindow";
- const UTF16* _CurtainWindowClassName = L"TorqueJuggernaughtCurtainWindow";
- #define SCREENSAVER_QUERY_DENY 0 // Disable screensaver
- #ifndef IDI_ICON1
- #define IDI_ICON1 107
- #endif
- static bool isScreenSaverRunning()
- {
- #ifndef SPI_GETSCREENSAVERRUNNING
- #define SPI_GETSCREENSAVERRUNNING 114
- #endif
- // Windows 2K, and higher. It might be better to hook into
- // the broadcast WM_SETTINGCHANGE message instead of polling for
- // the screen saver status.
- BOOL sreensaver = false;
- SystemParametersInfo(SPI_GETSCREENSAVERRUNNING,0,&sreensaver,0);
- return sreensaver;
- }
- DISPLAY_DEVICE GetPrimaryDevice()
- {
- int index = 0;
- DISPLAY_DEVICE dd;
- dd.cb = sizeof(DISPLAY_DEVICE);
- while (EnumDisplayDevices(NULL, index++, &dd, 0))
- {
- if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) return dd;
- }
- return dd;
- }
- Win32Window::Win32Window(): mMouseLockPosition(0,0),
- mShouldLockMouse(false),
- mMouseLocked(false),
- mOwningManager(NULL),
- mNextWindow(NULL),
- mWindowHandle(NULL),
- mOldParent(NULL),
- mTarget(NULL),
- mDevice(NULL),
- mAccelHandle(NULL),
- mSuppressReset(false),
- mMenuHandle(NULL),
- mWindowedWindowStyle(0),
- mPosition(0,0),
- mFullscreen(false)
- {
- mCursorController = new Win32CursorController( this );
- mVideoMode.bitDepth = 32;
- mVideoMode.fullScreen = false;
- mVideoMode.refreshRate = 60;
- mVideoMode.resolution.set(800,600);
- _registerWindowClass();
- }
- Win32Window::~Win32Window()
- {
- if(mAccelHandle)
- {
- DestroyAcceleratorTable(mAccelHandle);
- mAccelHandle = NULL;
- }
- // delete our win handle..
- DestroyWindow(mWindowHandle);
- // unlink ourselves from the window list...
- AssertFatal(mOwningManager, "Win32Window::~Win32Window - orphan window, cannot unlink!");
- mOwningManager->unlinkWindow(this);
- _unregisterWindowClass();
- }
- void* Win32Window::getSystemWindow(const WindowSystem system)
- {
- if( system == WindowSystem_Windows)
- return getHWND();
- return NULL;
- }
- GFXDevice * Win32Window::getGFXDevice()
- {
- return mDevice;
- }
- GFXWindowTarget * Win32Window::getGFXTarget()
- {
- return mTarget;
- }
- const GFXVideoMode & Win32Window::getVideoMode()
- {
- return mVideoMode;
- }
- void Win32Window::_setVideoMode( const GFXVideoMode &mode )
- {
- bool needCurtain = ( mVideoMode.fullScreen != mode.fullScreen );
- if( needCurtain )
- {
- Con::printf( "Win32Window::setVideoMode - invoking curtain" );
- mOwningManager->lowerCurtain();
- }
- mVideoMode = mode;
- mSuppressReset = true;
- // Can't switch to fullscreen while a child of another window
- if( mode.fullScreen && !Platform::getWebDeployment() && mOwningManager->getParentWindow() )
- {
- mOldParent = reinterpret_cast<HWND>( mOwningManager->getParentWindow() );
- mOwningManager->setParentWindow( NULL );
- }
- else if( !mode.fullScreen && mOldParent )
- {
- mOwningManager->setParentWindow( mOldParent );
- mOldParent = NULL;
- }
- // Set our window to have the right style based on the mode
- if( mode.fullScreen && !Platform::getWebDeployment() && !mOffscreenRender )
- {
- WINDOWPLACEMENT wplacement = { sizeof( wplacement ) };
- DWORD dwStyle = GetWindowLong( getHWND(), GWL_STYLE );
- MONITORINFO mi = { sizeof(mi) };
- if ( GetWindowPlacement( getHWND(), &wplacement ) && GetMonitorInfo( MonitorFromWindow( getHWND(), MONITOR_DEFAULTTOPRIMARY ), &mi ) )
- {
- DISPLAY_DEVICE dd = GetPrimaryDevice();
- DEVMODE dv;
- ZeroMemory( &dv, sizeof( dv ) );
- dv.dmSize = sizeof( DEVMODE );
- EnumDisplaySettings( dd.DeviceName, ENUM_CURRENT_SETTINGS, &dv );
- dv.dmPelsWidth = mode.resolution.x;
- dv.dmPelsHeight = mode.resolution.y;
- dv.dmBitsPerPel = mode.bitDepth;
- dv.dmDisplayFrequency = mode.refreshRate;
- dv.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
- ChangeDisplaySettings( &dv, CDS_FULLSCREEN );
- SetWindowLong( getHWND(), GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW );
- SetWindowPos( getHWND(), HWND_TOP, mi.rcMonitor.left,
- mi.rcMonitor.top,
- mi.rcMonitor.right - mi.rcMonitor.left,
- mi.rcMonitor.bottom - mi.rcMonitor.top,
- SWP_NOOWNERZORDER | SWP_FRAMECHANGED );
- }
- if( mDisplayWindow )
- ShowWindow( getHWND(), SW_SHOWNORMAL );
- // Clear the menu bar from the window for full screen
- if( GetMenu( getHWND() ) )
- SetMenu( getHWND(), NULL );
- // When switching to Fullscreen, reset device after setting style
- if( mTarget.isValid() )
- mTarget->resetMode();
- mFullscreen = true;
- }
- else
- {
- DISPLAY_DEVICE dd = GetPrimaryDevice();
- DEVMODE dv;
- ZeroMemory( &dv, sizeof( dv ) );
- dv.dmSize = sizeof( DEVMODE );
- EnumDisplaySettings( dd.DeviceName, ENUM_CURRENT_SETTINGS, &dv );
- if ( ( WindowManager->getDesktopResolution() != mode.resolution ||
- ( mode.resolution.x != dv.dmPelsWidth ) || ( mode.resolution.y != dv.dmPelsHeight ) ) )
- ChangeDisplaySettings( NULL, 0 );
- // Reset device *first*, so that when we call setSize() and let it
- // access the monitor settings, it won't end up with our fullscreen
- // geometry that is just about to change.
- if( mTarget.isValid() )
- mTarget->resetMode();
- if ( !mOffscreenRender )
- {
- SetWindowLong( getHWND(), GWL_STYLE, mWindowedWindowStyle);
- SetWindowPos( getHWND(), HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
- // Put back the menu bar, if any
- if(mMenuHandle)
- {
- SetMenu(getHWND(), mMenuHandle);
- }
- }
- // Make sure we're the correct resolution for web deployment
- if (!Platform::getWebDeployment() || !mOwningManager->getParentWindow() || mOffscreenRender)
- {
- setSize(mode.resolution);
- }
- else
- {
- HWND parentWin = reinterpret_cast<HWND>( mOwningManager->getParentWindow() );
- RECT windowRect;
- GetClientRect( parentWin, &windowRect );
- Point2I res( windowRect.right - windowRect.left, windowRect.bottom - windowRect.top );
- if ( res.x == 0 || res.y == 0 )
- setSize( mode.resolution ); // Must be too early in the window set up to obtain the parent's size.
- else
- setSize( res );
- }
- if ( !mOffscreenRender )
- {
- // We have to force Win32 to update the window frame and make the window
- // visible and no longer topmost - this code might be possible to simplify.
- SetWindowPos( getHWND(), HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED );
- if(mDisplayWindow)
- ShowWindow( getHWND(), SW_SHOWNORMAL );
- }
- mFullscreen = false;
- }
- mSuppressReset = false;
- if( needCurtain )
- mOwningManager->raiseCurtain();
- SetForegroundWindow( getHWND() );
- }
- bool Win32Window::clearFullscreen()
- {
- return true;
- }
- bool Win32Window::isFullscreen()
- {
- return mFullscreen;
- }
- void Win32Window::_setFullscreen(const bool fullscreen)
- {
- if (fullscreen == mFullscreen)
- return;
- mFullscreen = fullscreen;
- if(fullscreen && !mOffscreenRender)
- {
- Con::printf("Win32Window::setFullscreen (full) enter");
- SetWindowLong( getHWND(), GWL_STYLE, WS_POPUP|WS_SYSMENU );
- SetWindowPos( getHWND(), HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
- }
- else
- {
- Con::printf("Win32Window::setFullscreen (windowed) enter");
- if (!mOffscreenRender)
- {
- SetWindowLong( getHWND(), GWL_STYLE, mWindowedWindowStyle);
- SetWindowPos( getHWND(), HWND_NOTOPMOST, 0, 0, mVideoMode.resolution.x, mVideoMode.resolution.y, SWP_FRAMECHANGED | SWP_SHOWWINDOW);
- }
- setSize(mVideoMode.resolution);
- }
- Con::printf("Win32Window::setFullscreen exit");
- }
- bool Win32Window::setCaption( const char *cap )
- {
- return SetWindowTextA(mWindowHandle, cap);
- }
- const char * Win32Window::getCaption()
- {
- char buff[512];
- S32 strLen = GetWindowTextA(mWindowHandle, buff, 512);
- if(strLen==0)
- return NULL;
- return StringTable->insert(buff);
- }
- void Win32Window::setFocus()
- {
- ::SetFocus( mWindowHandle );
- }
- void Win32Window::setClientExtent( const Point2I newExtent )
- {
- Point2I oldExtent = getClientExtent();
- if (oldExtent == newExtent)
- return;
- RECT rtClient;
- DWORD Style, ExStyle;
- SetRect( &rtClient, 0, 0, newExtent.x, newExtent.y );
- Style = GetWindowLong( mWindowHandle, GWL_STYLE);
- ExStyle = GetWindowLong( mWindowHandle, GWL_EXSTYLE );
- AdjustWindowRectEx( &rtClient, Style, getMenuHandle() != NULL, ExStyle );
- if( Style & WS_VSCROLL )
- rtClient.right += GetSystemMetrics( SM_CXVSCROLL );
- if( Style & WS_HSCROLL )
- rtClient.bottom += GetSystemMetrics( SM_CYVSCROLL );
- SetWindowPos( mWindowHandle, NULL, 0, 0, rtClient.right - rtClient.left, rtClient.bottom - rtClient.top, SWP_NOMOVE | SWP_NOACTIVATE | SWP_NOZORDER);
- }
- const Point2I Win32Window::getClientExtent()
- {
- // Fetch Client Rect from Windows
- RECT clientRect;
- ::GetClientRect(mWindowHandle, &clientRect);
- // Return as a Torque Point2I - We don't care about origin as it's always 0,0
- return Point2I(clientRect.right - clientRect.left, clientRect.bottom - clientRect.top);
- }
- void Win32Window::setBounds( const RectI &newBounds )
- {
- RECT newRect;
- newRect.left = newBounds.point.x;
- newRect.top = newBounds.point.y;
- newRect.bottom = newRect.top + newBounds.extent.y;
- newRect.right = newRect.left + newBounds.extent.x;
- MoveWindow(mWindowHandle, newRect.left, newRect.top, newRect.right - newRect.left, newRect.bottom - newRect.top, true);
- }
- const RectI Win32Window::getBounds() const
- {
- // Fetch Window Rect from OS
- RECT windowRect;
- ::GetWindowRect(mWindowHandle, &windowRect);
- // Return as a Torque RectI
- return RectI(windowRect.left,windowRect.top,windowRect.right - windowRect.left, windowRect.bottom - windowRect.top);
- }
- void Win32Window::setPosition( const Point2I newPosition )
- {
- SetWindowPos( mWindowHandle, HWND_NOTOPMOST, newPosition.x, newPosition.y, 0, 0, SWP_NOSIZE | SWP_NOACTIVATE );
- }
- const Point2I Win32Window::getPosition()
- {
- RECT windowRect;
- GetWindowRect( mWindowHandle, &windowRect );
- // Return position
- return Point2I(windowRect.left,windowRect.top);
- }
- Point2I Win32Window::clientToScreen( const Point2I& pos )
- {
- POINT p = { pos.x, pos.y };
-
- ClientToScreen( mWindowHandle, &p );
- return Point2I( p.x, p.y );
- }
- Point2I Win32Window::screenToClient( const Point2I& pos )
- {
- POINT p = { pos.x, pos.y };
-
- ScreenToClient( mWindowHandle, &p );
- return Point2I( p.x, p.y );
- }
- void Win32Window::centerWindow()
- {
- RECT newRect;
- GetWindowRect(mWindowHandle,&newRect);
- newRect.bottom -= newRect.top;
- newRect.right -= newRect.left;
- newRect.top = 0;
- newRect.left = 0;
- HMONITOR hMon = MonitorFromWindow(mWindowHandle, MONITOR_DEFAULTTONEAREST);
- // Get the monitor's extents.
- MONITORINFO monInfo;
- dMemset(&monInfo, 0, sizeof(MONITORINFO));
- monInfo.cbSize = sizeof(MONITORINFO);
- GetMonitorInfo(hMon, &monInfo);
- // Calculate the offset to center the window in the working area
- S32 deltaX = ((monInfo.rcWork.right - monInfo.rcWork.left) / 2) - ((newRect.right - newRect.left) / 2);
- S32 deltaY = ((monInfo.rcWork.bottom - monInfo.rcWork.top) / 2) - ((newRect.bottom - newRect.top) / 2);
- // Calculate the new left and top position for the window
- S32 newLeft = newRect.left + deltaX;
- S32 newTop = newRect.top + deltaY;
- // Clamp these to be greater than 0 so that the top left corner is never offscreen
- newLeft = mClamp(newLeft, 0, newLeft);
- newTop = mClamp(newLeft, 0, newTop);
- // Calculate the new width and height
- S32 newWidth = newRect.right - newRect.left;
- S32 newHeight = newRect.bottom - newRect.top;
- // If the new width and height of the window is larger
- // than the working area of the monitor but is smaller
- // than the monitor size then have it max out at the
- // working area so that it will remain uncovered. We
- // leave it alone if it is bigger than the monitor size
- // (with a small fudge) to support multiple monitors.
- if (newLeft + newWidth > (monInfo.rcWork.right - monInfo.rcWork.left) &&
- newLeft + newWidth <= (monInfo.rcMonitor.right - monInfo.rcMonitor.left) + 4)
- newWidth = (monInfo.rcWork.right - monInfo.rcWork.left) - newLeft;
- if (newTop + newHeight > (monInfo.rcWork.bottom - monInfo.rcWork.top) &&
- newTop + newHeight <= (monInfo.rcMonitor.bottom - monInfo.rcMonitor.top) + 4)
- newHeight = (monInfo.rcWork.bottom - monInfo.rcWork.top) - newTop;
- MoveWindow( mWindowHandle, newLeft, newTop, newWidth, newHeight, true );
- // Make sure the resolution matches the client extent
- Point2I clientExt = getClientExtent();
- mVideoMode.resolution.set( clientExt.x, clientExt.y );
- // Let GFX get an update about the new resolution
- if (mTarget.isValid())
- mTarget->resetMode();
- }
- bool Win32Window::setSize( const Point2I &newSize )
- {
- // Create the window rect (screen centered if not owned by a parent)
- RECT newRect;
- newRect.left = 0;
- newRect.top = 0;
- newRect.bottom = newRect.top + newSize.y;
- newRect.right = newRect.left + newSize.x;
- // Adjust the window rect to ensure the client rectangle is the desired resolution
- AdjustWindowRect( &newRect, mWindowedWindowStyle, false);//(bool)(getMenuHandle() != NULL) );
- // Center the window on the screen if we're not a child
- if( !mOwningManager->mParentWindow )
- {
- HMONITOR hMon = MonitorFromWindow(mWindowHandle, MONITOR_DEFAULTTONEAREST);
- // Get the monitor's extents.
- MONITORINFO monInfo;
- dMemset(&monInfo, 0, sizeof(MONITORINFO));
- monInfo.cbSize = sizeof(MONITORINFO);
- GetMonitorInfo(hMon, &monInfo);
- // Calculate the offset to center the window in the working area
- S32 deltaX = ((monInfo.rcWork.right - monInfo.rcWork.left) / 2) - ((newRect.right - newRect.left) / 2);
- S32 deltaY = ((monInfo.rcWork.bottom - monInfo.rcWork.top) / 2) - ((newRect.bottom - newRect.top) / 2);
- // Calculate the new left and top position for the window
- S32 newLeft = newRect.left + deltaX;
- S32 newTop = newRect.top + deltaY;
- // Clamp these to be greater than 0 so that the top left corner is never offscreen
- newLeft = mClamp(newLeft, 0, newLeft);
- newTop = mClamp(newLeft, 0, newTop);
- // Calculate the new width and height
- S32 newWidth = newRect.right - newRect.left;
- S32 newHeight = newRect.bottom - newRect.top;
- // If the new width and height of the window is larger
- // than the working area of the monitor but is smaller
- // than the monitor size then have it max out at the
- // working area so that it will remain uncovered. We
- // leave it alone if it is bigger than the monitor size
- // (with a small fudge) to support multiple monitors.
- if (newLeft + newWidth > (monInfo.rcWork.right - monInfo.rcWork.left) &&
- newLeft + newWidth <= (monInfo.rcMonitor.right - monInfo.rcMonitor.left) + 4)
- newWidth = (monInfo.rcWork.right - monInfo.rcWork.left) - newLeft;
- if (newTop + newHeight > (monInfo.rcWork.bottom - monInfo.rcWork.top) &&
- newTop + newHeight <= (monInfo.rcMonitor.bottom - monInfo.rcMonitor.top) + 4)
- newHeight = (monInfo.rcWork.bottom - monInfo.rcWork.top) - newTop;
- MoveWindow( mWindowHandle, newLeft, newTop, newWidth, newHeight, true );
- }
- else // Just position it according to the mPosition plus new extent
- MoveWindow(mWindowHandle, newRect.left, newRect.top, newRect.right - newRect.left, newRect.bottom - newRect.top, true);
- // Make sure the resolution matches the client extent
- Point2I clientExt = getClientExtent();
- mVideoMode.resolution.set( clientExt.x, clientExt.y );
- // Let GFX get an update about the new resolution
- if (mTarget.isValid())
- mTarget->resetMode();
- InvalidateRect( NULL, NULL, true );
- return true;
- }
- bool Win32Window::isOpen()
- {
- return true;
- }
- bool Win32Window::isVisible()
- {
- // Is the window open and visible, ie. not minimized?
- if(!mWindowHandle)
- return false;
- if (mOffscreenRender)
- return true;
- return IsWindowVisible(mWindowHandle)
- && !IsIconic(mWindowHandle)
- && !isScreenSaverRunning();
- }
- bool Win32Window::isFocused()
- {
- if (mOffscreenRender)
- return true;
- // CodeReview This is enough to make the plugin and normal/editor scenarios
- // coexist but it seems brittle. I think we need a better way to detect
- // if we're the foreground window, maybe taking into account if any of our
- // window's parents are foreground? [bjg 4/30/07]
- if(mOwningManager->mParentWindow)
- return (GetFocus() == mWindowHandle || IsChild(mWindowHandle, GetFocus()));
- else
- return ((GetFocus() == mWindowHandle || IsChild(mWindowHandle, GetFocus())) && GetForegroundWindow() == mWindowHandle);
- }
- bool Win32Window::isMinimized()
- {
- if (mOffscreenRender)
- return false;
- WINDOWPLACEMENT wd;
- if ( GetWindowPlacement( mWindowHandle, &wd ) )
- {
- return ( wd.showCmd == SW_SHOWMINIMIZED );
- }
- return false;
- }
- bool Win32Window::isMaximized()
- {
- if (mOffscreenRender)
- return true;
- WINDOWPLACEMENT wd;
- if ( GetWindowPlacement( mWindowHandle, &wd ) )
- {
- return ( wd.showCmd == SW_SHOWMAXIMIZED );
- }
- return false;
- }
- WindowId Win32Window::getWindowId()
- {
- return mWindowId;
- }
- void Win32Window::minimize()
- {
- if (mOffscreenRender)
- return;
- ShowWindow( mWindowHandle, SW_MINIMIZE );
- }
- void Win32Window::maximize()
- {
- if (mOffscreenRender)
- return;
- ShowWindow( mWindowHandle, SW_MAXIMIZE );
- }
- void Win32Window::restore()
- {
- if (mOffscreenRender)
- return;
- ShowWindow( mWindowHandle, SW_RESTORE );
- }
- void Win32Window::hide()
- {
- if (mOffscreenRender)
- return;
- ShowWindow( mWindowHandle, SW_HIDE );
- }
- void Win32Window::show()
- {
- if (mOffscreenRender)
- return;
- ShowWindow( mWindowHandle, SW_SHOWNORMAL );
- }
- void Win32Window::close()
- {
- delete this;
- }
- void Win32Window::_registerWindowClass()
- {
- // Check to see if it exists already.
- WNDCLASSEX classInfo;
- if (GetClassInfoEx(GetModuleHandle(NULL),_MainWindowClassName,&classInfo))
- return;
- HMODULE appInstance = GetModuleHandle(NULL);
- HICON appIcon = LoadIcon(appInstance, MAKEINTRESOURCE(IDI_ICON1));
- // Window class shared by all MainWindow objects
- classInfo.lpszClassName = _MainWindowClassName;
- classInfo.cbSize = sizeof(WNDCLASSEX);
- classInfo.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
- classInfo.lpfnWndProc = (WNDPROC)WindowProc;
- classInfo.hInstance = appInstance; // Owner of this class
- classInfo.hIcon = appIcon; // Icon name
- classInfo.hIconSm = appIcon; // Icon name
- classInfo.hCursor = LoadCursor(NULL, IDC_ARROW); // Cursor
- classInfo.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); // Default color
- classInfo.lpszMenuName = NULL;
- classInfo.cbClsExtra = 0;
- classInfo.cbWndExtra = 0;
- if (!RegisterClassEx(&classInfo))
- AssertISV(false,"Window class initialization failed");
- classInfo.lpfnWndProc = DefWindowProc;
- classInfo.hCursor = NULL;
- classInfo.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
- classInfo.lpszClassName = _CurtainWindowClassName;
- if (!RegisterClassEx(&classInfo))
- AssertISV(false,"Curtain window class initialization failed");
- }
- void Win32Window::_unregisterWindowClass()
- {
- WNDCLASSEX classInfo;
- if (GetClassInfoEx(GetModuleHandle(NULL),_MainWindowClassName,&classInfo))
- UnregisterClass(_MainWindowClassName,GetModuleHandle(NULL));
- if (GetClassInfoEx(GetModuleHandle(NULL),_CurtainWindowClassName,&classInfo))
- UnregisterClass(_CurtainWindowClassName,GetModuleHandle(NULL));
- }
- LRESULT PASCAL Win32Window::WindowProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
- {
- // CodeReview [tom, 4/30/2007] The two casts here seem somewhat silly and redundant ?
- Win32Window* window = (Win32Window*)((PlatformWindow*)GetWindowLongPtr(hWnd, GWLP_USERDATA));
- const WindowId devId = window ? window->getWindowId() : 0;
- if (window && window->getOffscreenRender())
- return DefWindowProc(hWnd, message, wParam, lParam);
- switch (message)
- {
- case WM_DISPLAYCHANGE:
- // Update the monitor list
- PlatformWindowManager::get()->buildMonitorsList();
- if(window && window->isVisible() && !window->mSuppressReset && window->getVideoMode().bitDepth != wParam)
- {
- Con::warnf("Win32Window::WindowProc - resetting device due to display mode BPP change.");
- window->getGFXTarget()->resetMode();
- }
- break;
- case WM_MOUSEACTIVATE:
- SetFocus(hWnd);
- return MA_ACTIVATE;
- case WM_MOUSEMOVE:
- if (window && GetFocus() != hWnd && IsChild(hWnd, GetFocus()))
- {
- SetFocus(hWnd);
- break;
- }
- // If our foreground window is the browser and we don't have focus grab it
- if (Platform::getWebDeployment() && GetFocus() != hWnd)
- {
- HWND phwnd = GetParent(hWnd);
- while (phwnd)
- {
- if (GetForegroundWindow() == phwnd)
- {
- SetFocus(hWnd);
- break;
- }
- phwnd = GetParent(phwnd);
- }
- }
- break;
- // Associate the window pointer with this window
- case WM_CREATE:
- // CodeReview [tom, 4/30/2007] Why don't we just cast this to a LONG
- // instead of having a ton of essentially pointless casts ?
- SetWindowLongPtr(hWnd, GWLP_USERDATA,
- (LONG_PTR)((PlatformWindow*)((CREATESTRUCT*)lParam)->lpCreateParams));
- break;
- case WM_SETFOCUS:
- // NOTE: if wParam is NOT equal to our window handle then we are GAINING focus
- Dispatch(DelayedDispatch, hWnd, message, wParam, lParam);
- return 0;
- case WM_KILLFOCUS:
- // NOTE: if wParam is NOT equal to our window handle then we are LOSING focus
- Dispatch(DelayedDispatch, hWnd, message, wParam, lParam);
- return 0;
- // The window is being dragged
- case WM_MOVE:
- if(!window)
- break;
- window->mPosition.x = (int)LOWORD(lParam);
- window->mPosition.y = (int)HIWORD(lParam);
- return 0;
- // Update viewport when the window moves
- case WM_SIZE:
- if(window && window->mSuppressReset)
- break;
- // This is dispatched immediately to prevent a race condition with journaling and window minimizing
- if (wParam != SIZE_MINIMIZED && !Journal::IsPlaying())
- Dispatch( ImmediateDispatch, hWnd,message,wParam,lParam );
- if(wParam != SIZE_MINIMIZED && window != NULL )
- {
- if(!window->mVideoMode.fullScreen)
- {
- U32 width = LOWORD( lParam );
- U32 height = HIWORD( lParam );
- window->mVideoMode.resolution.set( width, height );
- }
- if(window->getGFXTarget())
- {
- Con::warnf("Win32Window::WindowProc - resetting device due to window size change.");
- window->getGFXTarget()->resetMode();
- }
- window->resizeEvent.trigger(window, true);
- }
- return 0;
- // Limit resize to a safe minimum
- case WM_GETMINMAXINFO:
- MINMAXINFO *winfo;
- winfo = (MINMAXINFO*)(lParam);
-
- if(window && window->mMinimumSize.lenSquared() > 0)
- {
- winfo->ptMinTrackSize.x = window->mMinimumSize.x;
- winfo->ptMinTrackSize.y = window->mMinimumSize.y;
- }
- //Is the window size locked?
- if (window && window->isSizeLocked())
- {
- Point2I lockedSize = window->getLockedSize();
- winfo->ptMinTrackSize.x = lockedSize.x;
- winfo->ptMinTrackSize.y = lockedSize.y;
- winfo->ptMaxTrackSize.x = lockedSize.x;
- winfo->ptMaxTrackSize.y = lockedSize.y;
- }
- break;
- // Override background erase so window doesn't get cleared
- case WM_ERASEBKGND:
- return 1;
- case WM_MENUSELECT:
- winState.renderThreadBlocked = true;
- break;
- // Refresh the window
- case WM_PAINT:
- // Use validate instead of begin/end paint, which seem to installs
- // some Dx clipping state that isn't getting restored properly
- ValidateRect(hWnd,0);
- // Skip it if we're dispatching.
- if(Journal::IsDispatching())
- break;
- if( window == NULL )
- break;
- //// Default render if..
- //// 1. We have no device
- //// 2. We have a device but it's not allowing rendering
- if( !window->getGFXDevice() || !window->getGFXDevice()->allowRender() )
- window->defaultRender();
- if( winState.renderThreadBlocked )
- window->displayEvent.trigger(devId);
- break;
- // Power shutdown query
- case WM_POWERBROADCAST: {
- if (wParam == PBT_APMQUERYSUSPEND)
- if (GetForegroundWindow() == hWnd)
- return BROADCAST_QUERY_DENY;
- break;
- }
- // Screensaver activation and monitor power requests
- case WM_SYSCOMMAND:
- switch (wParam) {
- case SC_SCREENSAVE:
- case SC_MONITORPOWER:
- if (GetForegroundWindow() == hWnd)
- return SCREENSAVER_QUERY_DENY;
- break;
- }
- break;
- // Menus
- case WM_COMMAND:
- {
- winState.renderThreadBlocked = false;
- if( window == NULL )
- break;
- // [tom, 8/21/2006] Pass off to the relevant PopupMenu if it's a menu
- // or accelerator command. PopupMenu will in turn hand off to script.
- //
- // Note: PopupMenu::handleSelect() will not do anything if the menu
- // item is disabled, so we don't need to deal with that here.
- S32 numItems = GetMenuItemCount(window->getMenuHandle());
- for(S32 i = 0;i < numItems;i++)
- {
- MENUITEMINFOA mi;
- mi.cbSize = sizeof(mi);
- mi.fMask = MIIM_DATA;
- if(GetMenuItemInfoA(window->getMenuHandle(), i, TRUE, &mi))
- {
- if(mi.fMask & MIIM_DATA && mi.dwItemData != 0)
- {
- PopupMenu *mnu = (PopupMenu *)mi.dwItemData;
- PopupMenu::smSelectionEventHandled = false;
- PopupMenu::smPopupMenuEvent.trigger(mnu->getPopupGUID(), LOWORD(wParam));
- if (PopupMenu::smSelectionEventHandled)
- return 0;
- }
- }
- }
- }
- break;
- case WM_INITMENUPOPUP:
- {
- HMENU menu = (HMENU)wParam;
- MENUINFO mi;
- mi.cbSize = sizeof(mi);
- mi.fMask = MIM_MENUDATA;
- if(GetMenuInfo(menu, &mi) && mi.dwMenuData != 0)
- {
- PopupMenu *pm = (PopupMenu *)mi.dwMenuData;
- if(pm != NULL)
- pm->onMenuSelect();
- }
- }
- break;
- // Some events need to be consumed as well as queued up
- // for later dispatch.
- case WM_CLOSE:
- case WM_MOUSEWHEEL:
- #ifdef WM_MOUSEHWHEEL // Vista
- case WM_MOUSEHWHEEL:
- #endif
- // CodeReview This fixes some issues with inappropriate event handling
- // around device resets and in full-screen mode but feels
- // heavy-handed. Is it clobbering something important?
- // [bjg 6/13/07]
- case WM_KEYUP:
- case WM_KEYDOWN:
- case WM_SYSKEYUP:
- case WM_SYSKEYDOWN:
- Dispatch(DelayedDispatch,hWnd,message,wParam,lParam);
- return 0;
- }
- // Queue up for later and invoke the Windows default handler.
- Dispatch(DelayedDispatch,hWnd,message,wParam,lParam);
- return DefWindowProc(hWnd, message, wParam, lParam);
- }
- void Win32Window::defaultRender()
- {
- // Get Window Device Context
- HDC logoDC = GetDC(mWindowHandle);
- // Get Window Rectangle
- RECT lRect;
- GetClientRect(mWindowHandle,&lRect);
- // Fill with AppWorkspace color
- FillRect( logoDC, &lRect, (HBRUSH)GetSysColorBrush(COLOR_APPWORKSPACE) );
- // Release Device Context
- ReleaseDC(mWindowHandle,logoDC);
- }
- //-----------------------------------------------------------------------------
- // Accelerators
- //-----------------------------------------------------------------------------
- void Win32Window::addAccelerator(Accelerator &accel)
- {
- ACCEL winAccel;
- winAccel.fVirt = FVIRTKEY;
- winAccel.cmd = accel.mID;
- if(accel.mDescriptor.flags & SI_SHIFT)
- winAccel.fVirt |= FSHIFT;
- if(accel.mDescriptor.flags & SI_CTRL)
- winAccel.fVirt |= FCONTROL;
- if(accel.mDescriptor.flags & SI_ALT)
- winAccel.fVirt |= FALT;
- winAccel.key = TranslateKeyCodeToOS(accel.mDescriptor.eventCode);
- for(WinAccelList::iterator i = mWinAccelList.begin();i != mWinAccelList.end();++i)
- {
- if(i->cmd == winAccel.cmd)
- {
- // Already in list, just update it
- i->fVirt = winAccel.fVirt;
- i->key = winAccel.key;
- return;
- }
- if(i->fVirt == winAccel.fVirt && i->key == winAccel.key)
- {
- // Existing accelerator in list, don't add this one
- return;
- }
- }
- mWinAccelList.push_back(winAccel);
- }
- void Win32Window::removeAccelerator(Accelerator &accel)
- {
- for(WinAccelList::iterator i = mWinAccelList.begin();i != mWinAccelList.end();++i)
- {
- if(i->cmd == accel.mID)
- {
- mWinAccelList.erase(i);
- return;
- }
- }
- }
- //-----------------------------------------------------------------------------
- static bool isMenuItemIDEnabled(HMENU menu, U32 id)
- {
- S32 numItems = GetMenuItemCount(menu);
- for(S32 i = 0;i < numItems;i++)
- {
- MENUITEMINFOA mi;
- mi.cbSize = sizeof(mi);
- mi.fMask = MIIM_ID|MIIM_STATE|MIIM_SUBMENU|MIIM_DATA;
- if(GetMenuItemInfoA(menu, i, TRUE, &mi))
- {
- if(mi.fMask & MIIM_ID && mi.wID == id)
- {
- // This is an item on this menu
- return (mi.fMask & MIIM_STATE) && ! (mi.fState & MFS_DISABLED);
- }
- if((mi.fMask & MIIM_SUBMENU) && mi.hSubMenu != 0 && (mi.fMask & MIIM_DATA) && mi.dwItemData != 0)
- {
- // This is a submenu, if it can handle this ID then recurse to find correct state
- PopupMenu *mnu = (PopupMenu *)mi.dwItemData;
- if(mnu->canHandleID(id))
- return isMenuItemIDEnabled(mi.hSubMenu, id);
- }
- }
- }
- return false;
- }
- bool Win32Window::isAccelerator(const InputEventInfo &info)
- {
- U32 virt;
- virt = FVIRTKEY;
- if(info.modifier & SI_SHIFT)
- virt |= FSHIFT;
- if(info.modifier & SI_CTRL)
- virt |= FCONTROL;
- if(info.modifier & SI_ALT)
- virt |= FALT;
- U8 keyCode = TranslateKeyCodeToOS(info.objInst);
- for(S32 i = 0;i < mWinAccelList.size();++i)
- {
- const ACCEL &accel = mWinAccelList[i];
- if(accel.key == keyCode && accel.fVirt == virt && isMenuItemIDEnabled(getMenuHandle(), accel.cmd))
- return true;
- }
- return false;
- }
- //-----------------------------------------------------------------------------
- void Win32Window::addAccelerators(AcceleratorList &list)
- {
- if(mAccelHandle)
- {
- DestroyAcceleratorTable(mAccelHandle);
- mAccelHandle = NULL;
- }
- for(AcceleratorList::iterator i = list.begin();i != list.end();++i)
- {
- addAccelerator(*i);
- }
- if(mWinAccelList.size() > 0)
- mAccelHandle = CreateAcceleratorTable(&mWinAccelList[0], mWinAccelList.size());
- }
- void Win32Window::removeAccelerators(AcceleratorList &list)
- {
- if(mAccelHandle)
- {
- DestroyAcceleratorTable(mAccelHandle);
- mAccelHandle = NULL;
- }
- for(AcceleratorList::iterator i = list.begin();i != list.end();++i)
- {
- removeAccelerator(*i);
- }
- if(mWinAccelList.size() > 0)
- mAccelHandle = CreateAcceleratorTable(mWinAccelList.address(), mWinAccelList.size());
- }
- bool Win32Window::translateMessage(MSG &msg)
- {
- if(mAccelHandle == NULL || mWindowHandle == NULL || !mEnableAccelerators)
- return false;
- S32 ret = TranslateAccelerator(mWindowHandle, mAccelHandle, &msg);
- return ret != 0;
- }
- //-----------------------------------------------------------------------------
- // Mouse Locking
- //-----------------------------------------------------------------------------
- void Win32Window::setMouseLocked( bool enable )
- {
- if (mOffscreenRender)
- return;
- // Maintain a good state without unnecessary
- // cursor hides/modifications
- if( enable && mMouseLocked && mShouldLockMouse )
- return;
- else if(!enable && !mMouseLocked && !mShouldLockMouse )
- return;
- // Need to be focused to enable mouse lock
- // but we can disable it no problem if we're
- // not focused
- if( !isFocused() && enable )
- {
- mShouldLockMouse = enable;
- return;
- }
- // Set Flag
- mMouseLocked = enable;
- if( enable )
- {
- getCursorPosition( mMouseLockPosition );
- RECT r;
- GetWindowRect(getHWND(), &r);
- // Hide the cursor before it's moved
- setCursorVisible( false );
- // We have to nudge the cursor clip rect in a bit so we don't go out
- // side the bounds of the window... We'll just do it by 32 in all
- // directions, which will break for very small windows (< 200x200 or so)
- // but otherwise won't matter.
- RECT rCopy = r;
- rCopy.top += 32; rCopy.bottom -= 64;
- rCopy.left += 32; rCopy.right -= 64;
- ClipCursor(&rCopy);
- S32 centerX = (r.right + r.left) >> 1;
- S32 centerY = ((r.bottom + r.top) >> 1);
- // Consume all existing mouse events and those posted to our own dispatch queue
- MSG msg;
- PeekMessage( &msg, 0,WM_MOUSEFIRST,WM_MOUSELAST , PM_QS_POSTMESSAGE | PM_NOYIELD | PM_REMOVE );
- RemoveMessages( NULL, WM_MOUSEMOVE, WM_MOUSEMOVE );
- // Set the CursorPos
- SetCursorPos(centerX, centerY);
- // reset should lock flag
- mShouldLockMouse = true;
- }
- else
- {
- // This belongs before the unlock code
- mShouldLockMouse = false;
- ClipCursor(NULL);
- setCursorPosition( mMouseLockPosition.x,mMouseLockPosition.y );
- // Consume all existing mouse events and those posted to our own dispatch queue
- MSG msg;
- PeekMessage( &msg, NULL,WM_MOUSEFIRST,WM_MOUSELAST , PM_QS_POSTMESSAGE | PM_NOYIELD | PM_REMOVE );
- RemoveMessages( NULL, WM_MOUSEMOVE, WM_MOUSEMOVE );
- // Show the Cursor
- setCursorVisible( true );
- }
- }
- const UTF16 *Win32Window::getWindowClassName()
- {
- return _MainWindowClassName;
- }
- const UTF16 *Win32Window::getCurtainWindowClassName()
- {
- return _CurtainWindowClassName;
- }
- #endif
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