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- //-----------------------------------------------------------------------------
- // Copyright (c) 2015 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXD3D11CUBEMAP_H_
- #define _GFXD3D11CUBEMAP_H_
- #include "gfx/D3D11/gfxD3D11Device.h"
- #include "gfx/gfxCubemap.h"
- #include "gfx/gfxResource.h"
- #include "gfx/gfxTarget.h"
- const U32 CubeFaces = 6;
- const U32 MaxMipMaps = 13; //todo this needs a proper static value somewhere to sync up with other classes like GBitmap
- class GFXD3D11Cubemap : public GFXCubemap
- {
- public:
- virtual void initStatic( GFXTexHandle *faces );
- virtual void initStatic( DDSFile *dds );
- virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0);
- virtual void setToTexUnit( U32 tuNum );
- virtual U32 getSize() const { return mTexSize; }
- virtual GFXFormat getFormat() const { return mFaceFormat; }
- GFXD3D11Cubemap();
- virtual ~GFXD3D11Cubemap();
- // GFXResource interface
- virtual void zombify();
- virtual void resurrect();
- virtual bool isInitialized() { return mTexture ? true : false; }
- // Get functions
- ID3D11ShaderResourceView* getSRView();
- ID3D11RenderTargetView* getRTView(U32 faceIdx, U32 mipIndex=0);
- ID3D11DepthStencilView* getDSView();
- ID3D11Texture2D* get2DTex();
- private:
- friend class GFXD3D11TextureTarget;
- friend class GFXD3D11Device;
- ID3D11Texture2D* mTexture;
- ID3D11ShaderResourceView* mSRView; // for shader resource input
- ID3D11RenderTargetView* mRTView[CubeFaces][MaxMipMaps]; // for render targets, 6 faces of the cubemap
- ID3D11DepthStencilView* mDSView; //render target view for depth stencil
- bool mAutoGenMips;
- bool mDynamic;
- U32 mTexSize;
- GFXFormat mFaceFormat;
-
- void releaseSurfaces();
- /// The callback used to get texture events.
- /// @see GFXTextureManager::addEventDelegate
- void _onTextureEvent(GFXTexCallbackCode code);
- };
- class GFXD3D11CubemapArray : public GFXCubemapArray
- {
- public:
- GFXD3D11CubemapArray();
- virtual ~GFXD3D11CubemapArray();
- virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount);
- virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format);
- virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot);
- virtual void copyTo(GFXCubemapArray *pDstCubemap);
- virtual void setToTexUnit(U32 tuNum);
- ID3D11ShaderResourceView* getSRView() { return mSRView; }
- ID3D11Texture2D* get2DTex() { return mTexture; }
- // GFXResource interface
- virtual void zombify();
- virtual void resurrect();
- private:
- friend class GFXD3D11TextureTarget;
- friend class GFXD3D11Device;
- ID3D11Texture2D *mTexture;
- ID3D11ShaderResourceView* mSRView; // for shader resource input
- };
- #endif
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