gfxD3D11EnumTranslate.cpp 11 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2015 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "gfx/D3D11/gfxD3D11Device.h"
  23. #include "gfx/D3D11/gfxD3D11EnumTranslate.h"
  24. #include "console/console.h"
  25. //------------------------------------------------------------------------------
  26. DXGI_FORMAT GFXD3D11TextureFormat[GFXFormat_COUNT];
  27. D3D11_FILTER GFXD3D11TextureFilter[GFXTextureFilter_COUNT];
  28. D3D11_BLEND GFXD3D11Blend[GFXBlend_COUNT];
  29. D3D11_BLEND_OP GFXD3D11BlendOp[GFXBlendOp_COUNT];
  30. D3D11_STENCIL_OP GFXD3D11StencilOp[GFXStencilOp_COUNT];
  31. D3D11_COMPARISON_FUNC GFXD3D11CmpFunc[GFXCmp_COUNT];
  32. D3D11_CULL_MODE GFXD3D11CullMode[GFXCull_COUNT];
  33. D3D11_FILL_MODE GFXD3D11FillMode[GFXFill_COUNT];
  34. D3D11_PRIMITIVE_TOPOLOGY GFXD3D11PrimType[GFXPT_COUNT];
  35. D3D11_TEXTURE_ADDRESS_MODE GFXD3D11TextureAddress[GFXAddress_COUNT];
  36. DXGI_FORMAT GFXD3D11DeclType[GFXDeclType_COUNT];
  37. D3D11_BLEND GFXD3D11BlendAlpha[GFXBlend_COUNT];
  38. //------------------------------------------------------------------------------
  39. void GFXD3D11EnumTranslate::init()
  40. {
  41. GFXD3D11TextureFormat[GFXFormatR8G8B8] = DXGI_FORMAT_B8G8R8X8_UNORM;
  42. GFXD3D11TextureFormat[GFXFormatR8G8B8A8] = DXGI_FORMAT_B8G8R8A8_UNORM;
  43. GFXD3D11TextureFormat[GFXFormatR8G8B8X8] = DXGI_FORMAT_B8G8R8X8_UNORM;
  44. GFXD3D11TextureFormat[GFXFormatB8G8R8A8] = DXGI_FORMAT_B8G8R8A8_UNORM;
  45. GFXD3D11TextureFormat[GFXFormatR5G6B5] = DXGI_FORMAT_B5G6R5_UNORM;
  46. GFXD3D11TextureFormat[GFXFormatR5G5B5A1] = DXGI_FORMAT_B5G5R5A1_UNORM;
  47. GFXD3D11TextureFormat[GFXFormatR5G5B5X1] = DXGI_FORMAT_UNKNOWN;
  48. GFXD3D11TextureFormat[GFXFormatR32F] = DXGI_FORMAT_R32_FLOAT;
  49. GFXD3D11TextureFormat[GFXFormatA4L4] = DXGI_FORMAT_UNKNOWN;
  50. GFXD3D11TextureFormat[GFXFormatA8L8] = DXGI_FORMAT_R8G8_UNORM;
  51. GFXD3D11TextureFormat[GFXFormatA8] = DXGI_FORMAT_A8_UNORM;
  52. GFXD3D11TextureFormat[GFXFormatL8] = DXGI_FORMAT_R8_UNORM;
  53. GFXD3D11TextureFormat[GFXFormatBC1] = DXGI_FORMAT_BC1_UNORM;
  54. GFXD3D11TextureFormat[GFXFormatBC2] = DXGI_FORMAT_BC2_UNORM;
  55. GFXD3D11TextureFormat[GFXFormatBC3] = DXGI_FORMAT_BC3_UNORM;
  56. GFXD3D11TextureFormat[GFXFormatBC4] = DXGI_FORMAT_BC4_UNORM;
  57. GFXD3D11TextureFormat[GFXFormatBC5] = DXGI_FORMAT_BC5_UNORM;
  58. GFXD3D11TextureFormat[GFXFormatR32G32B32A32F] = DXGI_FORMAT_R32G32B32A32_FLOAT;
  59. GFXD3D11TextureFormat[GFXFormatR16G16B16A16F] = DXGI_FORMAT_R16G16B16A16_FLOAT;
  60. GFXD3D11TextureFormat[GFXFormatL16] = DXGI_FORMAT_R16_UNORM;
  61. GFXD3D11TextureFormat[GFXFormatR16G16B16A16] = DXGI_FORMAT_R16G16B16A16_UNORM;
  62. GFXD3D11TextureFormat[GFXFormatR16G16] = DXGI_FORMAT_R16G16_UNORM;
  63. GFXD3D11TextureFormat[GFXFormatR16F] = DXGI_FORMAT_R16_FLOAT;
  64. GFXD3D11TextureFormat[GFXFormatR16G16F] = DXGI_FORMAT_R16G16_FLOAT;
  65. GFXD3D11TextureFormat[GFXFormatR10G10B10A2] = DXGI_FORMAT_R10G10B10A2_UNORM;
  66. GFXD3D11TextureFormat[GFXFormatR11G11B10] = DXGI_FORMAT_R11G11B10_FLOAT;
  67. GFXD3D11TextureFormat[GFXFormatD32] = DXGI_FORMAT_UNKNOWN;
  68. GFXD3D11TextureFormat[GFXFormatD24X8] = DXGI_FORMAT_UNKNOWN;
  69. GFXD3D11TextureFormat[GFXFormatD24S8] = DXGI_FORMAT_D24_UNORM_S8_UINT;
  70. GFXD3D11TextureFormat[GFXFormatD24FS8] = DXGI_FORMAT_UNKNOWN;
  71. GFXD3D11TextureFormat[GFXFormatD16] = DXGI_FORMAT_D16_UNORM;
  72. //sRGB
  73. GFXD3D11TextureFormat[GFXFormatR8G8B8A8_SRGB] = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
  74. GFXD3D11TextureFormat[GFXFormatR8G8B8_SRGB] = DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
  75. GFXD3D11TextureFormat[GFXFormatBC1_SRGB] = DXGI_FORMAT_BC1_UNORM_SRGB;
  76. GFXD3D11TextureFormat[GFXFormatBC2_SRGB] = DXGI_FORMAT_BC2_UNORM_SRGB;
  77. GFXD3D11TextureFormat[GFXFormatBC3_SRGB] = DXGI_FORMAT_BC3_UNORM_SRGB;
  78. //------------------------------------------------------------------------------
  79. //------------------------------------------------------------------------------
  80. GFXD3D11TextureFilter[GFXTextureFilterNone] = D3D11_FILTER_MIN_MAG_MIP_POINT;
  81. GFXD3D11TextureFilter[GFXTextureFilterPoint] = D3D11_FILTER_MIN_MAG_MIP_POINT;
  82. GFXD3D11TextureFilter[GFXTextureFilterLinear] = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  83. GFXD3D11TextureFilter[GFXTextureFilterAnisotropic] = D3D11_FILTER_ANISOTROPIC;
  84. //------------------------------------------------------------------------------
  85. //------------------------------------------------------------------------------
  86. GFXD3D11Blend[GFXBlendZero] = D3D11_BLEND_ZERO;
  87. GFXD3D11Blend[GFXBlendOne] = D3D11_BLEND_ONE;
  88. GFXD3D11Blend[GFXBlendSrcColor] = D3D11_BLEND_SRC_COLOR;
  89. GFXD3D11Blend[GFXBlendInvSrcColor] = D3D11_BLEND_INV_SRC_COLOR;
  90. GFXD3D11Blend[GFXBlendSrcAlpha] = D3D11_BLEND_SRC_ALPHA;
  91. GFXD3D11Blend[GFXBlendInvSrcAlpha] = D3D11_BLEND_INV_SRC_ALPHA;
  92. GFXD3D11Blend[GFXBlendDestAlpha] = D3D11_BLEND_DEST_ALPHA;
  93. GFXD3D11Blend[GFXBlendInvDestAlpha] = D3D11_BLEND_INV_DEST_ALPHA;
  94. GFXD3D11Blend[GFXBlendDestColor] = D3D11_BLEND_DEST_COLOR;
  95. GFXD3D11Blend[GFXBlendInvDestColor] = D3D11_BLEND_INV_DEST_COLOR;
  96. GFXD3D11Blend[GFXBlendSrcAlphaSat] = D3D11_BLEND_SRC_ALPHA_SAT;
  97. GFXD3D11BlendAlpha[GFXBlendZero] = D3D11_BLEND_ZERO;
  98. GFXD3D11BlendAlpha[GFXBlendOne] = D3D11_BLEND_ONE;
  99. GFXD3D11BlendAlpha[GFXBlendSrcColor] = D3D11_BLEND_SRC_ALPHA;
  100. GFXD3D11BlendAlpha[GFXBlendInvSrcColor] = D3D11_BLEND_INV_SRC_ALPHA;
  101. GFXD3D11BlendAlpha[GFXBlendSrcAlpha] = D3D11_BLEND_SRC_ALPHA;
  102. GFXD3D11BlendAlpha[GFXBlendInvSrcAlpha] = D3D11_BLEND_INV_SRC_ALPHA;
  103. GFXD3D11BlendAlpha[GFXBlendDestAlpha] = D3D11_BLEND_DEST_ALPHA;
  104. GFXD3D11BlendAlpha[GFXBlendInvDestAlpha] = D3D11_BLEND_INV_DEST_ALPHA;
  105. GFXD3D11BlendAlpha[GFXBlendDestColor] = D3D11_BLEND_DEST_ALPHA;
  106. GFXD3D11BlendAlpha[GFXBlendInvDestColor] = D3D11_BLEND_INV_DEST_ALPHA;
  107. GFXD3D11BlendAlpha[GFXBlendSrcAlphaSat] = D3D11_BLEND_SRC_ALPHA_SAT;
  108. //------------------------------------------------------------------------------
  109. //------------------------------------------------------------------------------
  110. GFXD3D11BlendOp[GFXBlendOpAdd] = D3D11_BLEND_OP_ADD;
  111. GFXD3D11BlendOp[GFXBlendOpSubtract] = D3D11_BLEND_OP_SUBTRACT;
  112. GFXD3D11BlendOp[GFXBlendOpRevSubtract] = D3D11_BLEND_OP_REV_SUBTRACT;
  113. GFXD3D11BlendOp[GFXBlendOpMin] = D3D11_BLEND_OP_MIN;
  114. GFXD3D11BlendOp[GFXBlendOpMax] = D3D11_BLEND_OP_MAX;
  115. //------------------------------------------------------------------------------
  116. //------------------------------------------------------------------------------
  117. GFXD3D11StencilOp[GFXStencilOpKeep] = D3D11_STENCIL_OP_KEEP;
  118. GFXD3D11StencilOp[GFXStencilOpZero] = D3D11_STENCIL_OP_ZERO;
  119. GFXD3D11StencilOp[GFXStencilOpReplace] = D3D11_STENCIL_OP_REPLACE;
  120. GFXD3D11StencilOp[GFXStencilOpIncrSat] = D3D11_STENCIL_OP_INCR_SAT;
  121. GFXD3D11StencilOp[GFXStencilOpDecrSat] = D3D11_STENCIL_OP_DECR_SAT;
  122. GFXD3D11StencilOp[GFXStencilOpInvert] = D3D11_STENCIL_OP_INVERT;
  123. GFXD3D11StencilOp[GFXStencilOpIncr] = D3D11_STENCIL_OP_INCR;
  124. GFXD3D11StencilOp[GFXStencilOpDecr] = D3D11_STENCIL_OP_DECR;
  125. //------------------------------------------------------------------------------
  126. //------------------------------------------------------------------------------
  127. GFXD3D11CmpFunc[GFXCmpNever] = D3D11_COMPARISON_NEVER;
  128. GFXD3D11CmpFunc[GFXCmpLess] = D3D11_COMPARISON_LESS;
  129. GFXD3D11CmpFunc[GFXCmpEqual] = D3D11_COMPARISON_EQUAL;
  130. GFXD3D11CmpFunc[GFXCmpLessEqual] = D3D11_COMPARISON_LESS_EQUAL;
  131. GFXD3D11CmpFunc[GFXCmpGreater] = D3D11_COMPARISON_GREATER;
  132. GFXD3D11CmpFunc[GFXCmpNotEqual] = D3D11_COMPARISON_NOT_EQUAL;
  133. GFXD3D11CmpFunc[GFXCmpGreaterEqual] = D3D11_COMPARISON_GREATER_EQUAL;
  134. GFXD3D11CmpFunc[GFXCmpAlways] = D3D11_COMPARISON_ALWAYS;
  135. //------------------------------------------------------------------------------
  136. //------------------------------------------------------------------------------
  137. GFXD3D11CullMode[GFXCullNone] = D3D11_CULL_NONE;
  138. GFXD3D11CullMode[GFXCullCW] = D3D11_CULL_FRONT;
  139. GFXD3D11CullMode[GFXCullCCW] = D3D11_CULL_BACK;
  140. //------------------------------------------------------------------------------
  141. //------------------------------------------------------------------------------
  142. GFXD3D11FillMode[GFXFillPoint] = D3D11_FILL_SOLID;
  143. GFXD3D11FillMode[GFXFillWireframe] = D3D11_FILL_WIREFRAME;
  144. GFXD3D11FillMode[GFXFillSolid] = D3D11_FILL_SOLID;
  145. //------------------------------------------------------------------------------
  146. //------------------------------------------------------------------------------
  147. GFXD3D11PrimType[GFXPointList] = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
  148. GFXD3D11PrimType[GFXLineList] = D3D_PRIMITIVE_TOPOLOGY_LINELIST;
  149. GFXD3D11PrimType[GFXLineStrip] = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
  150. GFXD3D11PrimType[GFXTriangleList] = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  151. GFXD3D11PrimType[GFXTriangleStrip] = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
  152. //------------------------------------------------------------------------------
  153. //------------------------------------------------------------------------------
  154. GFXD3D11TextureAddress[GFXAddressWrap] = D3D11_TEXTURE_ADDRESS_WRAP;
  155. GFXD3D11TextureAddress[GFXAddressMirror] = D3D11_TEXTURE_ADDRESS_MIRROR;
  156. GFXD3D11TextureAddress[GFXAddressClamp] = D3D11_TEXTURE_ADDRESS_CLAMP;
  157. GFXD3D11TextureAddress[GFXAddressBorder] = D3D11_TEXTURE_ADDRESS_BORDER;
  158. GFXD3D11TextureAddress[GFXAddressMirrorOnce] = D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  159. //------------------------------------------------------------------------------
  160. //------------------------------------------------------------------------------
  161. GFXD3D11DeclType[GFXDeclType_Float] = DXGI_FORMAT_R32_FLOAT;
  162. GFXD3D11DeclType[GFXDeclType_Float2] = DXGI_FORMAT_R32G32_FLOAT;
  163. GFXD3D11DeclType[GFXDeclType_Float3] = DXGI_FORMAT_R32G32B32_FLOAT;
  164. GFXD3D11DeclType[GFXDeclType_Float4] = DXGI_FORMAT_R32G32B32A32_FLOAT;
  165. GFXD3D11DeclType[GFXDeclType_Color] = DXGI_FORMAT_B8G8R8A8_UNORM; // DXGI_FORMAT_R8G8B8A8_UNORM;
  166. GFXD3D11DeclType[GFXDeclType_UByte4] = DXGI_FORMAT_R8G8B8A8_UINT;
  167. }